Lost In Translation/Cadash

From ExoticA
Out Run (Arcade version)
Out Run (Sinclair ZX Spectrum version)

This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Cadash marquee.
No screen shot.
Cadash control panel.
Manufacturer Taito Corporation Japan
Released 1989
8-way Joystick
2 Button(s)
Main CPU 68000 (@ 12.000 MHz)
Z80 (@ 4.000 MHz)
Sound CPU Mono
YM2151 (@ 4.000 MHz)
Raster (Horizontal)
320 x 240 pixels
60.00 Hz
4,096 Palette colours
Screens 1
ROM Info 12 ROMs
1,672,272 bytes (1.59 MiB)
MAME ID cadash · cadashf · cadashi · cadashj · cadashu

About The Game

Cadash features 4 great heroes : a Fighter, a Wizard, a Cleric and a Ninja go on a quest to rescue the captured princess. This Taito adventure game features all the ingredients of traditional Role-Playing-Game (stats, exp, buy upgrade in store...).


There are many spelling and syntax errors in the French version texts.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Cameltry, Cadash - PCCB-00043) on 21/10/1990.


The US version is slightly different, it has the 'Winners Don't Use Drugs' screen.

Tips and tricks

  • Debug Mode (in Debug Mode, you will be able to select starting scene, gold, EXP and several items):
  1. Hold Service Switch and reset the game.
  2. Wait until 'Service Switch Error Message' is displayed, then push 'Start(x3), Service, Start'.
  3. The game boots up then insert a credit and select a character.
  4. Enter Debug Mode instead of starting the game.
  • Your character jumps backwards when hit by an enemy. When you're trying to quickly cross some areas where you're likely to take damage, this can be a bad thing; it can cause you to stay in the dangerous area much longer. So, to reduce the damage, turn back just before you get hit. This will cause the impact to push you -forward-, getting you out of danger more quickly.
  • The maximum amount of money you can have is 60,000 Golds.


Produced By
Keisuke Hasegawa
Directed By
Director Of Software
Toru Sugawara (SGW)
Main Programmer
Tarabar Hori (TAK)
Monster Programmer
Yuichi Kohyama
Trap Programer
Masaki Yagi (YMOT) (MYG)
Scenario Programmer
Seiichi Taikoishi
Production Designer
Onijust (ONJ)
Graphic Designers
Onijust (ONJ)
Takatsuna Senba
Hisakazu Katoh
Kozo Igarashi
Yoshihiro Iwata
Tetsuya Shinoda
Takayuki Ogawa
Kenichi Imaeda
Assistant Graphic Design
Visual Arts Production
Supervising Editor
Masaki Yagi (YMOT)
Map Editor
Hardware Engineer
Tadashi Kushiro
Tomio Takeda
Sound Producer
Pochi (Zuntata)
Music Composer
Pinch Punch
Sound Effects
Pinch Punch
Yasunori Hatsuta
Publicity Supervisor
Kazuo Nakagawa
Software Analyzers
Hidehiro Fujiwara
Yuji Hiroshige
Data Entry
Mari Iwano
Game Designer

Cabinet and Artwork


NEC PC-Engine (1990)
Sega Mega Drive (1992)
Sony PlayStation 2 (2005, "Taito Memories Vol. 2")
Microsoft XBOX (2006, "Taito Legends 2")
Sony PlayStation 2 (2006, "Taito Legends 2")
PC [CD-ROM] (2006, "Taito Legends 2")
Nokia N-Gage ("Taito Memories") (unreleased)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Cameltry / Cadash PCCB-00043[1] 1990-10-21 Pony Canyon/Scitron CD version.
Taito 1500 Collector's Box PCCB-00130[2] 1993-09-17 Pony Canyon/Scitron 5 CD version.


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.