Lost In Translation/Darius

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Darius
Darius marquee.
Darius title screen.
Darius control panel.
Manufacturer Taito Corporation Japan
Released 1986
Control
Method
8-way Joystick
2 Button(s)
Main CPU (3x) 68000 (@ 8.000 MHz)
Z80 (@ 4.000 MHz)
Sound CPU Stereo
(2x) YM2203 (@ 4.000 MHz)
MSM5205 (@ 384.000 kHz)
(18x) Volume Filter
Video
Details
Raster (Horizontal)
288 x 224 pixels
60.00 Hz
8,192 Palette colours
Screens 3
ROM Info 35 ROMs
2,001,920 bytes (1.91 MiB)
MAME ID darius · dariuse · dariusj · dariuso

About The Game

Darius is an horizontally scrolling shoot-em-up and was one of the first arcade games to use a 3-screen display. The actual resolution of the game is 3x(288x224) or 864x224 giving a very long horizontal display, hence some of the conversions opting to display the game in the widescreen format.

In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with 2 attack weapons : Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship.

During the course of the levels the player must navigate the terrain and battle a variety of fighter craft, ground vehicles, turrets, and other obstacles. At the end of every level, players are greeted with the obligatory end-of-level boss. The bosses in Darius are often in the form of mechanical aquatic animals, such as fish or squid. If the player defeats the boss, the tunnel splits into two and the player must decide whether to take the upper or lower tunnel, both of which lead to a different stage. This allows many different paths to be taken through the game.

Power-ups can be obtained by shooting enemies of a certain color, with the power-ups appearing in the form of colored bubbles. Each color corresponds to one of the ship's three weapons :

  • Red - Missile
  • Green - Bomb
  • Blue - Arm

If the player powers up a weapon more than seven times, the weapon changes to a new, more powerful version. This then becomes the player's default weapon, and can be powered up further. There are also two other colors of power-up bubble, white and orange; which can be obtained by shooting at certain sections of the terrain; unfortunately, there are no visual clues as to where these may be on any given level. These hidden power-ups offer the following :

  • White - Gives a score bonus.
  • Orange - Smart bomb that kills all on-screen enemies.

Trivia

Darius was unique in the fledgling genre for having a game screen three times longer than the usual size, and thus requiring three screens to be arranged side-by-side in order to play.

The player flies a small spacecraft called a Silver Hawk, which is also distinctive in being highly detailed in design - indeed, Taito devised mock blueprints for it. The Silver Hawks are a trademark of the series.

Another trademark of the series is the unique branching level structure. The levels are arranged in a large binary tree, and at the end of each level, the player must choose one of 2 paths to follow. This means that there are many different paths that can be taken through the game.

The heroes' names in Darius series 'PROCO' and 'TIAT' backwards spell 'TAITO CORP'.

The first stage music is a remix of the "Metal Soldier Isaac II" intro music (1985).

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Darius - PCCB-00093) on 21/08/1992.

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on 01/04/1999.

Tips And Tricks

Progression Of The Bubbles

  • Weapons (red) : Bullets --> Lasers --> Wave
  • Shields (blue) : Green --> Silver --> Gold
  • Bombs (green) : Single --> Dual --> Quad

Miscellaneous Bubbles

  • Points (grey): Points
  • Extra-ship : Bomb certain key spots on the terrain.

Power Levels And Weapons

There are 8 power levels (0-7) within each armament category.Your weapons, shields, and bombs improve as you go from 0-7 :

  • The shots move faster and therefore recharge more quickly.
  • Bullets increase in number and waves increase in height, thus destroying more enemies at once. Waves, once fired, will go through anything until leaving the screen to the right.
  • Shields : They just recharge, but the better classes of shields absorb more hits. Gold shields will also protect your ship from collisions with objects as well as shots, but on certain screens that have lots of little squeezeways, gold shields can actually kill you by ricocheting your ship back and forth until you die.
  • Bombs : They get 'smarter' in seeking out targets.

How to complete the game

  • Completing the game is easiest with triple bullets.
  • Explore the different paths this way, and when you're ready for a challenge, try to get wave.
  • Lasers are not weapons so much as a handicap you have to endure while building to wave.
  • Recommended paths (easiest) : A-C-E-H-M-R-X

Series

  1. Darius (1986)
  2. Darius II (1989)
  3. Darius Twin (1991, Nintendo Super Famicom)
  4. Darius Force (1993, Nintendo Super Famicom)
  5. Darius Gaiden - Silver Hawk (1994)
  6. G-Darius (1997)
  7. G-Darius ver.2 (1997)

Staff

Directed And Produced By
Toshio Kohno
Game Designers
Toshio Konho
Akira Fujita
Kazuya Mikata
Programmers
Ken Hasegama
Takashi Kuriyama
Hideaki Tomioka
Tohru Sugawara
Hidenori Sasatani
Hideki Hashimoto
Art Designers
Tetsuroh Kitagawa
Yoshihiro Wakita
Junji Yarita
Yukio Ishikawa
Kohzoh Igarashi
Genya Kuriki
Taira Sanuki
Masami Kikuchi
Mitsuru Ogama
Mechanical Engineers
Takeki Nakamura
Eiji Kubota
Cabinet Designers
Takeo Shiraishi
Hisayoshi Nakane
Natuki Hirosawa
Hardware Designers
Takashi Ohhada
Syuji Kubota
Seigo Sakamoto
Music Composers
Yasuhiko Tanaka
Hisayoshi Ogura
Naoto Yagishita
Tsukasa Nakamura
Eikichi Takahashi
Masahiko Takaki

Cabinet and Artwork

Ports

Box art for The Edge's port of Darius.
Consoles
NEC PC-Engine ("Darius Alpha")
NEC PC-Engine CD ("Super Darius")
Sega Master System
Sega Mega Drive ("Sagaia")
Nintendo Game Boy Advance ("Darius R")
Computers
Atari ST (1989)
Commodore Amiga ("Darius+", 1989, The Edge)
Sinclair ZX Spectrum (1990, "Darius+")
Sharp X68000


Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Game Music Festival ~Super Live '92~ PCCB-00099[1] 1992-10-21 Pony Canyon, Inc. CD version.
Zuntata Live '90 -G.S.M. Taito- PCCB-00045[2] 1990-10-21 Pony Canyon/Scitron CD version.
Darius the Omnibus -Generation- ZTTL-0008[3] 1997-03-28 Zuntata Records CD version.
Darius PCCB-00093[4] 1992-08-21 Pony Canyon Inc. CD version.
Zuntata Live 1997 -Cineteque Rave- (Visual File) ZTTV-0001[5] 1997-11-21 Zuntata Records Released on VHS.
ZUNTATA LIVE 1998 "güten Talk" from the earth ~AUDIO FILE~ ZTTL-0031[6] 1998-10-21 Zuntata Records 2 CD version.
ZUNTATA LIVE 1998 "güten Talk" from the earth ~VISUAL FILE~ N/A[7] 1998-11-10 Zuntata Records Released on VHS.
ZUNTATA HISTORY L'ab-normal 1st ZTTL-0038[8] 1999-04-01 Zuntata Records CD version.
THE VERY BEST OF OGR GALLERy ~Concepts~ ZTTL-0049[9] 1999-12-18 Zuntata Records 2 CD version.
THE VERY BEST OF Mar. GAME MUSIC II ~Dawn Chronicle~ ZTTL-0053[10] 2000-06-21 Zuntata Records CD version.
Darius Premium Box -Rebirth- ZTMD-0001~5[11] 2005-05-25 Zuntata Records 5 CD version.
Darius - TAITO GAME MUSIC VOL.2 28XA-166[12] 1987-06-25 Alfa Records CD version.
Game Music Now & Then SCDC-00292~3[13] 2003-12-17 Scitron Digital Content 2 CD version.
Darius - TAITO GAME MUSIC VOL.2 ALC-22912[14] 1987-06-25 Alfa Records Cassette version.
Darius - TAITO GAME MUSIC VOL.2 ALR-22912[15] 1987-06-25 Alfa Records Vinyl version.
PC Engine's World of Darius APCG-4001[16] 1989-11-21 APOLLON CD version.
Darius Remix SRIN-1037[17] 2007-12-29 Sweep Records CD version.
Game Music Festival Live, Summer '93 ~OFFICIAL BOOTLEG CASSETTE~ N/A[18] 1993-01-01 Pony Canyon/Scitron Cassette version.
Scitron 10th Anniversary Special CD Sampler DMCZ-300098[19] 1998-01-01 Scitron Label 2 CD version.
Gaesen Oh - Scitron Game Music Mega Mix Vol.1 KGCD-0001[20] 1994-01-01 Pony Canyon/Scitron CD version.
Darius ZTTL-9006[21] 2007-10-29 Zuntata Records Digital download only.
TAITO GAME MUSIC ZTTL-1003[22] 2004-09-24 Zuntata Records CD version.
Beep Special Project - Video Game Music - Second Sono Sheet N/A[23] 1987-01-01 Softbank Publishing Vinyl version.

Sound Comparison

Platform Song Titles Sound Source
Arcade "Captain Neo (Space Cave)" "Boss 1" "Round Clear" "Inorganic Beat (City)" "Boss 2" "Cosmic Air Way (Mountain Region)" "Boss 3" "Choas -Main Theme- (Van Allen Belt)" M1 v0.7.8a6


Platform Song Titles (Continued...) Sound Source
Arcade "Boss 4" "The Sea (Undersea Base)" "Boss 5" "Boss 6" "Boss 7" "Ending" "Name" "Over" M1 v0.7.8a6

External Links

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.