Lost In Translation/Dig Dug II

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Dig Dug II
No screen shot.
Dig Dug II control panel.
Manufacturer Namco
Released 1985
4-way Joystick
2 Button(s)
Main CPU (3x) M6809 (@ 1.536 MHz)
M6809 (@ 1.536 MHz)
Sound CPU Mono
Namco 15XX (@ 24.000 kHz)
Raster (Vertical)
288 x 224 pixels
60.61 Hz
512 Palette colours
Screens 1
ROM Info 10 ROMs
78,624 bytes (76.78 KiB)
MAME ID digdug2 · digdug2o

About The Game

Dig Dug II is an arcade video game sequel to the 1982 classic, "Dig Dug". Namco changed the game's perspective from a sideways viewpoint, to an overhead one. Action now takes place on a series of small islands.

The gameplay itself retains much from its predecessor, with players still armed with a pump that allows them to inflate and burst the enemies. For this sequel, however, Namco also introduced ground-based charges. Players can activate the charges in order to join them up with other charges, represented on screen by the appearance of trenches. Once a line of charges is linked to two of the island's edges, the charges will detonate and destroy a piece of the island, killing any enemies that happen to be standing on the piece when it's destroyed. Players must be careful not to be standing on a piece that is destroyed, or they themselves will be killed.

Additional Technical Information

Players : 2

Control : 4-way joystick

Buttons : 2

=> [A] PUMP, [B] DRILL


Released in March 1985.

The main character of Dig Dug has a name in Japan, 'Taizo Hori', a pun based on the phrase 'Horitai zo', or 'I want to dig!'.

Tips and tricks

Easter Egg

(Works on the new version only, old version doesn't have it) :

  1. Enter service mode.
  2. Select sound 1B.
  3. Press the service switch to display the grid and enter the following sequence : Down(x2), Right, Left(x2), Down(x2), Left(x3), Up(x2).
  4. Press the service switch again. Some music will play and 'DIGDUGII (c) 1985 NAMCO LTD.' will be slowly drawn on the screen.


When the 'freeze' dip switch is on, at the beginning of the game select starting level with joystick Up/Down, then press button2. During the game, press Start to pause/resume.


  1. Dig Dug (1982)
  2. Dig Dug II (1985)
  3. Dig Dug Deeper (2001, PC CD-ROM)
  4. Dig Dug - Digging Strike (2005, Nintendo DS)


Music By
Junko Ozawa

Cabinet and Artwork


Nintendo Famicom (1989)
Nintendo Famicom Disk (1990)
Sony PSP (2005, "Namco Museum Battle Collection")
Sharp X68000

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
The Best of Video Game Music 32XA-66[1] 1986-04-25 Alfa CD version.
Game Sound Museum ~Namcot~ S1 Dig Dug/ Dig Dug II SDEX-0050[2] 2004-12-23 Scitron CD version.


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.