Lost In Translation/Discs of Tron

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Discs of Tron
No screen shot.
Manufacturer Bally Midway
Released 1983
Control
Method
8-way Joystick
Dial
Trackball
4 Button(s)
Main CPU Z80 (@ 5.000 MHz)
Z80 (@ 2.000 MHz)
Sound CPU Stereo
(2x) AY-3-8910A (@ 2.000 MHz)
Video
Details
Raster (Horizontal)
512 x 480 pixels
30.00 Hz
64 Palette colours
Screens 1
ROM Info 19 ROMs
155,680 bytes (152.03 KiB)
MAME ID dotron · dotrona · dotrone

About The Game

Discs of Tron is an arcade video game based on the 1982 film Tron.

Technical

The environmental version of this game is huge, weighing in at over 700 pounds (317kg). The game was often sawed in two to make it easier to move. The cabinet, though it looks like it should come apart, does not (the roof and floor boards span both halves of the cabinet). The environmental is called such because it attempts to replicate the environment that your character on the screen is experiencing. The player stands inside the cabinet on a disc, and lights around the disc flash when your character dies (just like on screen). The surround sound replicates the sounds of discs that whiz by your character. The two player upright looses a lot of the bells and whistles of the environmental, including speech (see 'Updates' section for more information).

Bally Midway MCR 3 hardware

Trivia

Discs of Tron was originally designed to be a part of the original "Tron" coin-op, but was cut out at the end and set aside for refinement and release as a stand-alone coin-op in its own right.

Discs of Tron is inspired by the short sequence in the film where the character Flynn beats another trapped program (and has to watch helpless as Sark 'de-rezzes' him), and when Tron is introduced, beating four 'computer players' very early in the movie.

David Bagenski holds the official record for this game with 418, 200 points on June 28, 1986.

A Discs of Tron 'prototype' machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.

Updates

Upright version 1 
  • First release.
Environmental version 
  • Additional PCB boards including sound, speech and light sequencer boards and relays.
  • Different EPROM data for video & CPU.
Upright version 2 
  • Added points displaying for 'de-rezing a disc 2000' on the attract mode.
  • Some changes on sound and input menu in Test mode.

Scoring

Target Points
Smash Sark's disc 100
Smash Sark's energy disc 200
Smash Sark's chaser 400
Smash Sark's super chaser 800
Smash Sark's energy pellet 600
Graze Sark 200
De-rez Sark 1,000
De-rez Sark's Platform 2,000

Series

  1. Tron (1982)
  2. Discs of Tron [Upright model] (1983)
    Discs of Tron [Environmental model] (1983)

Staff

Designed & Programmed By
Robert Dinnerman (Bob)
Game Art & Animation
Brian Colin
Concept Art
Earl Vickers
Cabinet Design
George Gomez
Hardware
Atish Ghosh
Group Manager
Bill Adams

Ports

Consoles 
Nintendo Game Boy Advance (2004, "Tron 2.0 - Killer App")
Computers 
Commodore C64 (19??)
Amstrad CPC (1990, "Disc")


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.