Lost In Translation/Food Fight

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Food Fight
Food Fight marquee.
No screen shot.
Food Fight control panel.
Manufacturer Atari
Released 1982
Control
Method
Analog joystick
1 Button(s)
Main CPU 68000 (@ 6.048 MHz)
Sound CPU Mono
(3x) POKEY (@ 604.800 kHz)
Video
Details
Raster (Horizontal)
256 x 224 pixels
60.81 Hz
256 Palette colours
Screens 1
ROM Info 12 ROMs
90,368 bytes (88.25 KiB)
MAME ID foodf · foodf2 · foodfc

About The Game

Food Fight is an arcade video game.

The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetables and try to eat an ice cream cone before it melts. How many ice cream cones can he eat? Your players will soon find out in this incredible video feast. As an ice cream cone melts on the other side of the screen, Charley Chuck just naturally has to go for it, But he must get past Oscar, Angelo, Jacques and Zorba, four chefs who unexpectedly pop out of holes, chase Charley Chuck and throw food at him. They all have different personalities and they're all out to stop Charley Chuck if he isn't fast enough. There are piles of tomatoes, peas, bananas, pies and watermelon Charley Chuck can use to defend himself from the persistent chefs. The player controls Charley Chuck with an analog joystick which allows 360 degree movement on the playfield, and a Throw button, used when Charley Chuck needs to throw food at one of the chefs.

Trivia

Food Fight was designed for Atari by General Computing as part of a lawsuit settlement for an illegal speedup kit for "Missile Command", in which they affixed their copyright. This was one of two games; "Quantum" was the other. Inspired by the food fight scene in National Lampoon's Animal House.

This game has 125 recognized levels. On level 125 on the selection screen, it gives you the requisite free man with a ? above his head. While there are levels after 125, the game counter will not go that high. It should be noted that the gameplay on this high a level is very reflex/twitch oriented. Only those with ice coursing through their veins can decipher the action on the screen.

The game code shares a hidden message : HI JON.

Approximately 2,050 units were produced (only ~100 cocktail).

Ken Okumura holds the official record for this game on 'regular' settings with 103,103,100 points.

Jon Dworkin holds the official record for this game on 'Tournament' settings with 1,234,100 points on June 3, 2001.

A Food Fight unit appears in the 1985 movie 'Real Genius'.

In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight".

Scoring

Action Points
Hit chefs with food 100 to 1,000
Chef falls into hole 200
Eat the ice cream cone (levels 1-49) Level x 500
Eat the ice cream cone (levels 50 and above) 25,000
Each unused food at end of level 100

Tips and tricks

Free men are awarded at 25,000 and at 100,000 thereafter.

The best way to get the ice cream in the later levels (level 85 or above) is to use the diagonal method. If you are placed close to a corner, run diagonally toward the lower wall and then diagonally upward toward the cone. Hopefully there will be some food placed between you and the chefs.

In later levels, it is NOT advised to try and target the chefs coming toward you. The only chef you need to concentrate on is the one running toward the ice cream in front of you.

Cabinet and Artwork

Ports

Consoles
Atari 7800 (1984)
Atari XEGS
Computers
Tandy Color Computer (1983, "Foodwar")
Atari 800 (1987)
Others
Atari Flashback Classic Game Console (2005)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Arcade Ambiance 1983 N/A[1] 2003-01-01 Andy Hofle Digital download only.

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.