Lost In Translation/Gaplus
|Main CPU||(3x) M6809 (@ 1.536 MHz)|
Namco 15XX (@ 24.000 kHz)
288 x 224 pixels
768 Palette colours
|ROM Info||20 ROMs|
100,652 bytes (98.29 KiB)
|MAME ID||gaplus · galaga3 · galaga3a · galaga3m · gaplusa · gapluso|
About The Game
Gaplus is an arcade video game shoot-em-up.
This is the third game in Namco's classic "Galaxian" series and picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics a definite improvement over those of Galaga; the game's increased colour palette and subtle use of shading making the attacking aliens look rather more solid.
Another enhancement over its prequel is in the addition of a player-acquired 'Tractor Beam'. In Galaga, only the enemies had access to the beam; enabling them to capture one of the player's ships (the player then had to shoot the captor to release the ship). For the sequel, however, the player can now acquire the Tractor Beam. This is achieved by shooting one of the alien formation's 'generals' - a visibly more colourful alien than its comrades. The Tractor Beam will then activate for a limited time and any aliens the players captures (up to a maximum of six) will dock alongside the player's ship for enhanced firepower.
One final yet important addition is in the movement of the player's ship. In previous installments, the ship could only move left and right along the bottom of the screen; in Gaplus, however, the ship can now move UP the screen - although only to the halfway point. This is important as the alien's aggressive attack patterns will often see enemy craft swirling around the bottom of the play area.
As with "Galaga", Gaplus features regular 'challenge' stages, with benign aliens swooping across the screen for the player to shoot, in order to earn extra bonus points.
Released in April 1984.
This game is also known in US as "Galaga 3" (October 1984).
Dennis Gori holds the official record for this game with 1,393,200 points.
Tips and tricks
- Enter service mode.
- Keep Start and Button 1 pressed, move joystick Left until sound reaches 19. '(c) 1984 NAMCO' will appear on the screen.
These tips are all variations on the same theme:
- On level 1, allow all of the enemies to appear and fly into formation without shooting any of them. After the boss alien appears (the one that carries the tractor beam attachment), you'll see a pulsar similar to the ones the aliens appear from fly from just above the boss alien to the middle-right of the screen. Once it's gone by, shoot only the second alien from the left in the bottom row of the formation. A 'Special' flag will appear just below where it was; pick it up and you'll get a bonus ship.
- In Parsec 1, go up to the very front and wait for all the bugs to come out. Then kill the 2nd bug from the left in the bottom row to make the special flag appear. Now, when the boss is coming down, move your ship and kill yourself by touching it. Don't touch the blaster head, just the boss. Your ship is turned into the blue one, and go get the special flag.
- Another Approach To The Same Situation : At the start of the first round, push straight up until you stop. DON'T shoot! Just sit there and let all the bugs form. Right after the last row of bugs get into formation a star will shoot from the top left side of the screen to the bottom right. If you time this right you can get up to 5 shots on it. After about 10 hits on the star (it will come out at random times during the game) it will transform your ship into a new ship that can shoot 3 shots on the screen (3 shots verticaly in a row) instead of just 2.
- Galaxian (1979)
- Galaga (1981)
- Gaplus (1984) also known as "Galaga 3".
- Galaga '88 (1987)
- Galaxian3 (1990)
- Galaxian3 Theatre 6 : Project Dragoon (1990)
- Galaxian3 Theatre 6 J2 : Attack Of The Zolgear (1994)
- Galaga - Destination Earth (2000, Nintendo Game Boy Color, PC CD-ROM and Sony PlayStation)
- Galaga Legions (2008, XBOX 360 [Xbox Live Arcade])
- Music By
- Junko Ozawa
Cabinet and Artwork
- Sony PlayStation (1996, "Namco Museum Vol.2")
- NEC PC-9801 (1985)
- Commodore C64 (1989)
|Album Name||Catalogue No.||Released||Publisher||Comments|
|The Return of Video Game Music||ALC-22004||1985-06-25||Alfa||Cassette version.|
|The Best of Video Game Music||32XA-66||1986-04-25||Alfa||CD version.|
|The Return of Video Game Music||ALR-22004||1985-06-25||Alfa||Vinyl version.|
|The Return of Video Game Music||SCDC-00122||2001-12-05||Scitron Digital Content||CD version.|
|Famison 8BIT - iDOLM@STER 02 Haruka Amami / Miki Hoshii||FVCG-1012||2008-04-02||5bp. Records||CD version.|
|Legend of Game Music ~Premium Box~||SCDC-00410~7||2005-03-24||Scitron Digital Contents||8 CD version.|
|Arcade Ambiance 1986||N/A||2004-08-27||Andy Hofle||Digital download only.|
- The Return of Video Game Music (Cassette) at the VGMdb
- The Best of Video Game Music (CD) at the VGMdb
- The Return of Video Game Music (Vinyl) at the VGMdb
- The Return of Video Game Music (CD) at the VGMdb
- Famison 8BIT - iDOLM@STER 02 Haruka Amami / Miki Hoshii (CD) at the VGMdb
- Legend of Game Music ~Premium Box~ (CD) at the VGMdb
- Arcade Ambiance 1986 (Digital Download) at the VGMdb