Lost In Translation/Ghouls'n Ghosts

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Ghouls'n Ghosts
Ghouls'n Ghosts marquee.
Ghouls'n Ghosts title screen.
Ghouls'n Ghosts control panel.
Manufacturer Capcom
Released 1988
Control
Method
8-way Joystick
2 Button(s)
Main CPU 68000 (@ 10.000 MHz)
Z80 (@ 3.580 MHz)
Sound CPU Mono
YM2151 (@ 3.580 MHz)
OKI6295 (@ 1.000 MHz)
Video
Details
Raster (Horizontal)
384 x 224 pixels
60.00 Hz
4,096 Palette colours
Screens 1
ROM Info 26 ROMs
4,259,840 bytes (4.06 MiB)
MAME ID ghouls · daimakai · ghoulsu

About The Game

Ghouls'n Ghosts is an arcade video game.

3 years have passed since the events of "Ghosts'n Goblins" and Arthur the knight once again finds himself battling against the hideous creatures of Demon World. The demons have now seized the kingdom and Arthur returns home to witness the castle's lone survivor, his beloved Gunievere, murdered by the king of the demons, Lucifer. Arthur once again embarks on a one-man quest to destroy the demonic invaders and save Gunievere's mortal soul.

Game-play is of a very similar vein to that of "Ghosts'n Goblins" - the classic run, jump and shoot action remains intact. Ghouls'n Ghosts is, however, even more difficult than its already demanding predecessor. Arthur now has access to several new power-ups to aid him on his daunting quest, such as 'Golden Armour' which gives Arthur greater protection from the demons. Additionally, unlike "Ghosts'n Goblins", Arthur can now fire his weapons upwards instead of just left or right and, while jumping, can fire beneath him as well.

The graphics in Ghouls'n Ghosts are predictably far superior to those of its 1985 prequel, with highly imaginative level design and superbly-drawn, smoothly animated enemies all adding to the game's superb Gothic feel.

Additional Technical Information

Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] FIRE, [B] JUMP

Trivia

Released in December 1988.

This game is known in Japan as "Daimakaimura" (translates as 'Great Demon World Village').

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Daimakaimura : G.S.M. Capcom 1 - D28B-0011) on 11/01/1989.

Suleputer released a limited-edition soundtrack album for this game (Makaimura Music Collection - CPCA-10128~34) on 28/12/2005 containing music from the original arcade and Sega Mega Drive/Genesis series.

Scoring

Target Points
Skeleton Murderer 100
The Magician 100
Vulture 200
Skull Flower 100
Skull 100
Tornado Weasel 200
Giant Earthworm 200
Pig Ogre 500
Shielder (Level 1 boss) 5,000
Rock Turtle 200
Insect Goblin 100
Red Arremer King 500
Fire Bat 100
Eyeball Plant 500
Cerberus (Level 2 boss) 5,000
Flying Goblin 100
Mud Armor 500
Blowfish Ghoul 100
Gassuto (Level 3 boss) 5,000
Tree Golem 500
Armored Worm 300
Goblin Hand 300
Water Worm 200
Hurricane Eye (small) 500
Ghoul Snake 500
Ohme (Level 4 boss) 5,000
Heart of Ohme 100
Ohme Larva 100
Dragon Skeleton 200
Satan 1,000
Headless Golem 1,000
Beelzebub (Level 5 boss) 5,000
Lucifer (Final boss) 10,000
Citizen Doll 200
Knight Doll 500

Series

  1. Ghosts'n Goblins (1985)
  2. Ghouls'n Ghosts (1988)
  3. Super Ghouls'n Ghosts (1991, Nintendo Super Famicom)
  4. Maximo - Ghosts to Glory (2002, Sony Playstation 2)
  5. Maximo vs. Army of Zin (2004, Sony PlayStation 2)
  6. Ultimate Ghosts'n Goblins (2006, Sony PSP)

Staff

Game Designers
Tokuro Fujiwara
S. Yoshimoto
H. Yamamoto
Programmers
Hiroshi Koike
Masatsugu Shinoara
Shinichi Ueyama
Music By
Tamayo Kawamoto

Cabinet and Artwork

Ports

Box art for the U.S. Gold port of Ghouls 'n' Ghosts.
Consoles 
Sega Mega Drive (1989)
Sega Master System (1989)
NEC SuperGrafx (1990)
Sony PlayStation (1998, "Capcom Generation 2")
Sony PlayStation (1998, "Capcom Generations - Chronicles of Arthur")
Sega Saturn (1998, "Capcom Generation 2")
Sony PlayStation 2 (2005, "Capcom Classics Collection")
Microsoft XBOX (2005, "Capcom Classics Collection")
Sony PSP (2006, "Capcom Classics Collection Reloaded")
Computers 
Sinclair ZX Spectrum (1989)
Commodore C64 (1989)
Atari ST (1989)
Amstrad CPC (1989)
Commodore Amiga ("Ghouls 'n' Ghosts", 1989, U.S. Gold)
Sharp X68000 (1994)
Others 
Street Fighter II' Special Champion Edition Plug 'n Play TV Game (2004 - Radica Games) (Included as a bonus)


Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Scitron Video Game Music Best of the Year 1989 PCCB-00022[1] 1990-03-21 Pony Canyon Inc. CD version.
Daimakaimura -G.S.M. CAPCOM 1- D28B-0011[2] 1989-01-11 Pony Canyon Inc. CD version.
Immortal 3 AKCD002~3[3] 2006-06-15 synSONIQ Records 2 CD version.
The Best Of AY-3-8912 CZCD 005[4] 2007-07-12 Binary Zone Interactive CD version.
The Best Of Tim Follin CZCD 007[5] 2007-07-12 Binary Zone Interactive CD version.
Abandoned N/A[6] 2008-04-21 AbandonedSheep.com Digital download only.
Daimakaimura E20H-1005[7] 1988-11-01 Pony Canyon, Scitron Label CD-Video version.
Daimakaimura -G.S.M. CAPCOM 1- 25P5-0011[8] 1989-01-11 Pony Canyon, Scitron Label Cassette version.

Sound Comparison

Platform Song Titles Sound Source
Arcade "Opening" "Stage 1" "Stage 1 Boss (Shielder)" "Stage Clear" "The Map" "Stage 2" "Stage 2 Boss (Cerberus)" "Stage 3" "Stage 3 Boss (Gassuto)" M1 v0.7.8a6


Platform Song Titles (Continued...) Sound Source
Arcade "Stage 4" "Stage 4 Boss (Ohme)" "Stage 5" "Stage 5 Boss (Beelzebub)" "Ending (1st Round)" "Zap" "Final Boss (Lucifer)" "Ending" "Name Regist (1st Place)" M1 v0.7.8a6


Platform Song Titles (Continued...) Sound Source
Arcade "Name Regist Finished (1st Place)" "Name Regist (2nd Place and below)" "Name Regist Finished (2nd Place and below)" "Timeout Warning" "Player Out" "Game Over" "Continue" M1 v0.7.8a6

External Links

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.