Lost In Translation/Gyruss

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Gyruss
Gyruss marquee.
No screen shot.
Gyruss control panel.
Manufacturer Konami
Released 1983
Control
Method
8-way Joystick
1 Button(s)
Main CPU Z80 (@ 3.072 MHz)
M6809 (@ 2.000 MHz)
I8039 (@ 533.333 kHz)
Sound CPU Stereo
(5x) AY-3-8910A (@ 1.790 MHz)
DAC
(6x) RC Filter
Video
Details
Raster (Vertical)
256 x 224 pixels
60.00 Hz
32 Palette colours
Screens 1
ROM Info 15 ROMs
94,752 bytes (92.53 KiB)
MAME ID gyruss · gyrussce · venus

About The Game

Gyruss is a single player arcade video game shoot-em-up, in which the purpose is to fly through the solar system, destroying waves of alien attackers, before finally reaching Earth. Planets that must be passed before Earth is reached are Neptune, Uranus, Saturn, Jupiter, and Mars.

It only takes two warps to reach Neptune, but all of the others, including Earth, take three warps to get to. Each time the player reaches a planet, they will be faced with a Challenge Stage. A bonus stage in which players try to destroy as many aliens as possible to accrue points. After reaching Earth, there is a Challenge Stage, followed by a very fast 'three warps to Neptune' stage. After this, the levels and the background music start over.

Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the Alien ships themselves is similar to those of Namco's also legendary "Galaga" series.

Trivia

Released in March 1983.

Also licensed to Centuri for US manufacture and distribution (April 1983).

After working on the successful "Time Pilot", Gyruss' designer, Yoshiki Okamoto, went on to create "Gyruss", which, although a success in its own right, was released at a time when the arcade craze was starting to die down. This may explain why the game didn't shift the units it really deserved. After its release, Okamoto asked for a raise, or he would quit. He was duly fired when he turned up for work the following day.

One of the most memorable features of this game is its soundtrack, which consists of an extremely catchy synthesized rendition of Bach's 'Tocatta and Fugue in D Minor'.

Anthony Fodrizio holds the official record for this game with 41,090,450 points.

A bootleg of this game is known as "Venus".

Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.1 - 28XA-85) on 25/06/1986.

Scoring

  • Shooting a ship : 50, 100 or 150 points.
  • Destroying a whole formation of enemy ships before the next wave attacks : 1,000, 1,500, 2,000, 2,500 points.
  • Bonus for clearing a sector (having not destroyed a whole formation) : 1,000 points.
  • Shooting the three glowing spheres : 1,000, 1,500, 2,000 points.
  • Bonus for shooting each ship on the chance stage : 100 points.
  • Bonus for shooting all 40 ships on the chance stage : 10,000 points.

Tips and tricks

  • You can get double fire if you shoot the sun-like enemy that appears in front of you surrounded by two blue pod-like enemies - try to make this a priority.
  • To make getting double fire easier, try to stay at the bottom of the screen until the 'pod and sun' formation appears as it will appear right in front of wherever your ship is after all enemies have entered and they start attacking:
  1. There must be at least three enemies left in the level for the 'pod and sun' formation to show. If you lose a life and three enemies are left, the 'pod and sun' will show up one more time, but if you lose a life after, they will not show anymore until the next level. After you get double fire, the sun enemy will be replaced on later levels with another pod. Destroy all three for some bonus points.
  2. If you have only one enemy left and cannot seem to destroy it, just leave it alone and eventually it will just leave and the level will end.
  • Each level begins with four formations entering. If you destroy enough of these, a fifth formation will enter. As you pass each planet, more formations will enter towards the top of the screen. Learn to control your ship at the top as it will come in real handy on those Mars and Earth warps.
  • When formations enter from the edge of the screen, they will not hit you if you are right where they enter. You can use this to your advantage to take out the formation with little or no trouble - just watch out for asteroids.
  • Asteroids will always appear in your path - they cannot be destroyed and must be avoided.
  • The 'bee-like' creatures with the force field will always appear from the center and move outward. The force field will destroy your ship if you touch it. Destroy one of the creatures to disable their force field.
  • Learn the formations of the enemy attack waves during the normal stages, to enable you to collect the bonuses for destroying whole waves of attacking ships.
  • Learn the formations of the enemy attack waves during the chance stages, to enable you to collect the bonuses for destroying whole waves of attackers and the 10,000 for destroying all 40 ships.
  • The three glowing spheres always appear aligned with where you are located on screen. Remember to avoid any bullets when they appear.
  • You can fire bullets ahead of enemy ships and then move aside to destroy them and avoid their shots.

Staff

Programmed By
Toshio Arima
Designed By
Yoshiki Okamoto
Character By
Hideki Ooyama
Sound By
Mashahiro Inoue

Cabinet and Artwork

Ports

Consoles 
Colecovision (1984)
Atari 2600 (1984)
Atari 5200 (1984)
Atari XEGS
Nintendo Famicom (1988)
Nintendo Famicom Disk (1988)
Sony PlayStation (1999, "Konami Arcade Classics")
Nintendo Game Boy Advance (2002, "Konami Collectors Series - Arcade Advanced")
Computers 
Atari 800 (1984)
Commodore C64 (1984)
Sinclair ZX Spectrum ("Gyruss", 1984, Parker Software)
Others 
Konami Arcade Advanced Plug 'n Play TV Game (2004 - Majesco)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Legend of Game Music 2 ~Platinum Box~ SCDC-00473~82[1] 2006-01-18 Scitron Digital Contents 8 CD version.
Konami GAME MUSIC VOL.1 28XA-85[2] 1986-06-25 Alpha Records CD version.
Konami GAME MUSIC VOL.1 SCDC-00050[3] 2000-11-01 Scitron Discs CD version.
Konami GAME MUSIC VOL.1 ALC-22902[4] 1986-06-25 Alpha Records Cassette version.
Konami GAME MUSIC VOL.1 ALR-22902[5] 1986-06-25 Alpha Records Vinyl version.
Konami Special Music Golden Treasure Chest 220A-7721~3[6] 1989-12-21 King Records Inc. 3 CD version.
Classic in Game Music - Legend Compilation Series SCDC-00463[7] 2005-09-21 Scitron Discs CD version.
Arcade Ambiance 1983 N/A[8] 2003-01-01 Andy Hofle Digital download only.

External Links

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.