Lost In Translation/Indiana Jones and the Temple of Doom (Atari)

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Indiana Jones and the Temple of Doom
Indiana Jones and the Temple of Doom marquee.
Indiana Jones and the Temple of Doom (Atari) title screen.
Indiana Jones and the Temple of Doom control panel.
Manufacturer Atari Games
Released 1985
8-way Joystick
1 Button(s)
Main CPU 68010 (@ 7.159 MHz)
M6502 (@ 1.790 MHz)
Sound CPU Stereo
YM2151 (@ 3.580 MHz)
POKEY (@ 1.790 MHz)
TMS5220 (@ 650.826 kHz)
Raster (Horizontal)
336 x 240 pixels
59.92 Hz
1,024 Palette colours
Screens 1
ROM Info 32 ROMs
812,032 bytes (793.00 KiB)
MAME ID indytemp · indytem2 · indytem3 · indytem4 · indytemd

About The Game

Indiana Jones and the Temple of Doom is an arcade video game based on the film of the same name.

The player takes on the role of action movie hero, Indiana Jones, in a game that takes place over 3 different zones; the mines, a minecart chase and the temple. The first level features a number of platforms, ladders and slides and Indy must free kidnapped children by finding their cages and whipping them open.

The player must also keep an eye out for rattlesnakes and Thuggee guards. The second zone is a recreation of the famous minecart chase in the movie and the player must guide Indy's cart to the bottom of the mine; keeping ahead of enemy carts and voiding traps and track-side enemies. The final area takes place in the temple itself and Indy must make his way to the altar and retrieve the Sankara stone. Indy must avoid guards and also flaming hearts thrown by the game's enemy boss, Mola Ram.

The player can choose to start the game on any one of 3 difficulty levels : easy, medium and hard. These are selected at the beginning of the game by entering the corresponding door. Once all 3 Sankara stones have been collected, Indy must work his way through a final mine and minecart section, before making his escape on the rope bridge and facing Mola Ram once and for all. Playing the easy level will not include this level the first time Indy acquires all three stones. Instead, a message will appear stating that Indy escaped on the rope bridge. The player is then returned to the game, starting again on a more difficult mines level.


Released in August 1985.

Theme music and sound effects are from the movie of the same name. This is the first Atari System I game to use speech chip capability to talk to players.

Tips and tricks

At the difficulty select screen, whip all the hanging skeletons and both snakes to receive a 5,000 point 'Completion Bonus'. Whipping all the gas cannisters in the mines stage gives a 'Pyro Bonus' and whipping every bone pile and snake in the altar stage also gives a bonus. On levels which feature pits of molten lava, whipping enemy guards until they fall in the lava will earn additional bonus points.


Directed By
Peter Lipson
Produced By
Mike Hally
Location Supervisor
Rob Rove
Voice Coach
Earl Vickers
Music/Audio Effects
Hal Canon
Dennis Harper
Costumes & Special Effects
Susan G. McBride
Alan Murphy
Will Noble
Set Designer
Dave Ralston

Cabinet and Artwork


Box art for Mindscape's port of Atari's tie-in of Indiana Jones and the Temple of Doom.
Nintendo Famicom (1988)
Atari ST (1985)
Amstrad CPC (1987)
Apple II
Commodore C64 (1987)
Commodore Amiga ("Indiana Jones and the Temple of Doom", 1989, U.S. Gold)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Arcade Ambiance 1986 N/A[1] 2004-08-27 Andy Hofle Digital download only.

Sound Comparison

Platform Song Titles Sound Source
Arcade Attract Mode Game Start Select A Difficulty Level Free All Captives (BGM 1) Mine Cart (BGM 2) Recover the sacred Sankara Stone The final showdown with Mola Ram M1 v0.7.8a6

External Links


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.