Lost In Translation/King of Dragons, The

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

The King of Dragons
The King of Dragons marquee.
No screen shot.
The King of Dragons control panel.
Manufacturer Capcom
Released 1991
8-way Joystick
2 Button(s)
Main CPU 68000 (@ 10.000 MHz)
Z80 (@ 3.580 MHz)
Sound CPU Mono
YM2151 (@ 3.580 MHz)
OKI6295 (@ 1.000 MHz)
Raster (Horizontal)
384 x 224 pixels
60.00 Hz
4,096 Palette colours
Screens 1
ROM Info 19 ROMs
5,570,560 bytes (5.31 MiB)
MAME ID kod · kodb · kodj · kodu

About The Game

The King of Dragons is an arcade video game.

Mythical warriors take up arms against the evil dragon, Gildiss and his hordes of protective monsters. Features a level-up system and the ability to switch characters at various points in the game.


Released in July 1991.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Captain Commando : G.S.M. Capcom 5 - PCCB-00083) on 21/03/1992.


Here is a list of features found only in the Japanese (08/1991) and US version (09/1991) :

  • A weaver effect of character sprites at the beginning of characters selection screen.
  • A different sound effect is used when a character gains a level-up, enters a stage or rises again.
  • More difficult (more enemies).
  • Enemies appearance is very different from the original 'World version' of the game (07/1991).
  • Cleric is less powerful than in the 'World version'. It starts with 40 Health Point instead of 48.
  • The first extra live is at 200k points instead of 100k.
  • Time runs faster when the 'GO cursor' is flashing.
  • Count down of time starts from 30 seconds when a life is lost. This happens every time a character is killed by enemies while remaining time is less than 30 seconds.
  • Fruit restores only 12 Health Point (banana 10 Health Point, big red apple 24) instead of 16 in 'World version'.
  • A dead Boss restores only 12 Health Point instead of 16 in 'World version'.
  • Magic attacks and magic crystals destroy directly enemies flying objects (so you get more experience points). These are wolves archers arrows, skeletons lances and knights archers arrows.
  • Mimic Chests release a pool of acid after breaking them.
  • New enemies like green lizard spearmen and dark red lizard swordsmen.
  • Player doesn't gain the extra strawberry after the killing of the Orc King (the Boss of the first stage).
  • The gait of the Wyvern (the Boss of the third and of the fourteenth stage) is different; it has also only triple fireball/iceball attacks.
  • Back attacks of the Hydra (the Boss of the fourth stage) are more powerful.
  • Additional green apple no more available on the five stage.
  • Frontal punch attack of the Cyclops (the Boss of the sixth and fifteenth stage) is faster than in the 'World version'.
  • New different background music in the last duel with evil red dragon Gildiss.
  • A new Gildiss attack : an animated breath of flame after he changes the direction he's facing during the battle.
  • Added a new credit sequence (read the staff) with Gildiss and beauty fairy.

ADDITIONAL NOTES : The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

Tips and tricks

Strange Item

Ice Star

Sometimes in 2P mode at second stage, an ice star appears after breaking the wood cask. It seems it only restores energy like a fruit.

Gold Gauntlet

Sometimes at fourth stage, a gold gauntlet appears after breaking the second-last chest. It seems useless.

Cutpurse's Sack

It's a small sack with a light blue question mark that is dropped by Cutpurses after they get hit during the game. A hidden trick or simply a Capcom's joke?

Gaining Extra Points

  1. Eat a fruit or a elixir at full energy: this gives 5000 experience points.
  2. Hit flying objects like wolves archers arrows, skeletons lances and knights archers arrows.
  3. Hit Cutpurse : they take away items like gold's sacks, rubys, pearls, gems, diamonds and fruits.
  4. Kill all the green lizard spearmen during the battle with the Wyvern at fourteenth stage (they can release a lot of diamonds or precious).
  5. Hit Gildiss fireballs : some of these turns into green apples that at full full energy gives 5000 experience points each-one.
  6. Don't use magic attacks or magic crystals at bosses : these kinds of attacks are incredibly more powerful than normal attacks so a boss needs many less hits to kill him.

Bosses And Power-up Weapon Strategy

Middle or end level bosses give experience points for each hit taken while normal monsters give experience points ONLY when they die (it has no matter how strong is the attack, they give ALWAYS the same experience points).

  • With Elf, Fighter, Cleric and Dwarf : DON'T power-up your weapon during the game and ALWAYS use the LEVEL-1 WEAPON. So a boss needs many more hits to kill him (remember? more hits > more experience points). To gain extra point it has no matter if character power-up or not bow (for Elf) or shield (for Fighter, Cleric and Dwarf).
  • With Wizard : DON'T power-up your weapon during the game and use the LEVEL-1 WEAPON until the wizard can take the LEVEL-5 WEAPON (a wood staff with metal headpiece and red gem/orange flame). This weapon isn't much powerful but a singular attack to a boss increases three times the experience points for each hit.
  • Infinite Wolf Archers Trick: At the beginning of the sixth stage on the beach, don't go forward but wait. After few seconds a blue wolf archer appears and after you kill him, another appears then another one in sequence (then two wolves at a time, then three at a time and then four at a time) to infinity. One single wolf is equal to 1300 experience points, so player can accumulate points and win a life every 450,000 points. If player wants to squeeze millions of points it has to kill wolves fastly and win a life before the time marks 0 then after he rises again with a new life, he starts again to kill wolves and repeats the same method.
  • In the 'World version' : time doesn't run faster when the 'GO cursor' is flashing, so player can kill wolves without go forward (but he isn't forced to do it).
  • In the 'Japan/US version' : time run faster when the 'GO cursor' is flashing, so player is forced to go forward step by step, kill a pair of wolves and before the next 'GO cursor' is flashing once, go forward step by step again (this method is very hard).

ADDITIONAL NOTES : Each character has a maximum of 24 level-up during all the game. This means a full bar of energy with 96 Health Point.


Yoko Shimomura
Other Staff

Cabinet and Artwork


Nintendo Super Famicom (1994)
Sony PSP (2006, "Capcom Classics Collection Reloaded")
Sony PlayStation 2 (2006, "Capcom Classics Collection, Volume 2")
Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Captain Commando -G.S.M. CAPCOM 5- PCCB-00083[1] 1992-03-21 Pony Canyon, Inc. 2 CD version.


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.