Lost In Translation/Kozmik Krooz'r
|Main CPU||Z80 (@ 2.496 MHz)|
Z80 (@ 2.000 MHz)
(2x) AY-3-8910A (@ 2.000 MHz)
512 x 480 pixels
64 Palette colours
|ROM Info||15 ROMs|
102,432 bytes (100.03 KiB)
About The Game
Kozmik Krooz'r is an arcade video game.
Guide Kapt. Krooz'r into the mothership while either shooting, deflecting (with his shield) or avoiding various attacking enemies. Kapt. Krooz'r can only enter the mothership when it extends down a tractor beam. A bonus round, where Kapt Krooz'r must pick up spaceship parts from the Kozmik Junkyard, occurs every fifth round.
The game was originally called Mother-ship, and the mechanics were developed by Marvin Glass. However, the realistic-looking game did not test very well, it was supposed to use a mirror to reflect the image of a ship onto the play-field. In an attempt to save the project, Bill's new design of the game introduced the cute green alien called KAP'N KROOZ'R that Bally Midway executives hoped would be the next fad like "Pac-Man" was for Namco (note : KAP'N KROOZ'R next appearance was in "Wacko").
- Lead Programmer
- Richard Clark (Sarge)
- Brian Colin
Cabinet and Artwork
- Microsoft XBOX (2004, "Midway Arcade Treasures 2")
- Nintendo GameCube (2004, "Midway Arcade Treasures 2")
- Sony PlayStation 2 (2004, "Midway Arcade Treasures 2")
- PC [MS Windows, CD-ROM] (2006, "Midway Arcade Treasures Deluxe Edition")