Lost In Translation/Lunar Lander
|Main CPU||M6502 (@ 1.512 MHz)|
0 x 0 pixels
32,768 Palette colours
|ROM Info||8 ROMs|
14,592 bytes (14.25 KiB)
|MAME ID||llander · llander1|
About The Game
Lunar Lander is an arcade video game that simulates landing a manned spaceship on the moon. Various video-display phrases indicate score, time elapsed during this landing mission, fuel units consumed, altitude above the moon, and horizontal and vertical speed. The fuel consumption and both speed readings are important for the player to determine how to land the craft. Realistic engine rumble and crash sounds accompany game play. A high beep warns of an almost-depleted fuel supply, whereupon players can add coins to automatically extend the game and 'fill up' their fuel tanks. Depending on the quality of the landing or the crash, various messages are displayed on the screen.
Game play begins with engine rumble and the lander drifting towards the bottom right corner of the screen. Horizontal and vertical speeds are constantly displayed, including two arrows to show horizontal and vertical directions of travel. Altitude is measured in distance above the surface of the mountain - not above 'sea level'. The screen also shows time in actual seconds, representing time elapsed in the current mission.
The operator can select from 4 different settings for fuel units - 450, 600, 750 or 900 fuel units per coin (free play is also available). As the lander module flies over the landscape, it approaches the mountains and a landing site. At a certain point near the mountains, the game 'zooms in' for a close-up view of everything on the screen.
If the player realizes the speed is too fast and the landing looks hopeless, he or she can press the ABORT button on the control panel. This will give the lander extra thrust and make it fly upwards at top speed. The abort feature does consume 120 to 180 fuel units, though, as a disincentive to overusing it. If the ABORT button is pressed too late, however, a crash cannot be avoided.
The 4 levels of mission difficulty are determined by the player and can be changed at any time during the game or the ready-to-play mode. The differences between the 4 are printed on the mission select panels and are self explanatory, except perhaps rotational momentum. This feature causes the lander to tumble around when either ROTATE button is pushed. The longer either button is held down, the faster the lander module will spin in that direction. The player gains control of the lander by pressing the other ROTATE button for the same amount of time.
Additional Technical Information
Players : 1
Control : Lever (increase or decrease the THRUST)
Button : 3 (ROTATE LEFT, ROTATE RIGHT, ABORT)
Released in August 1979. Approximately 4830 units were produced.
Licensed to Sega for Japan market.
Atari's first vector game. "Lunar Lander", was inspired by "Moonlander", a game written by Jack Burness in 1973 as a demo for the DEC GT40 vector graphics terminal (based on a PDP-11/05 CPU). This game used a light pen to control thrust and rotation.
If the player landed at exactly the right spot, a McDonald's appeared. The astronaut would leave the lander and walk over to the McDonald's and order a Big Mac to go, before walking back to the Lander and taking off again. If players crashed directly into the McDonald's, the game displayed a message reading 'You clod. You've destroyed the only McDonald's on the Moon.' After a short run of Lunar Lander machines were manufactured, production was shifted over to "Asteroids" and the first few hundred Asteroids machines were housed in Lunar Lander cabinets. Atari donated a gold edition version of the coin-operated video game to the Discovery Center of Science & Technology in Syracuse, New York.
On 17 June 1980, Atari's "Asteroids" and "Lunar Lander" were the first two video games to ever be registered in the Copyright Office.
Michael Mize holds the official record for this game with 3,470 points.
A Lunar Lander units appears in the 1984 movie 'The Philadelphia Experiment'.
Revision 1 : DIP switches allow 450, 600, 750, or 900 fuel units per coin.
Revision 2 : DIP switches allow 450, 600, 750, 900, 1100, 1300, 1500, or 1800 fuel units per coin.
The scoring system gives 50 points for a good landing, plus 50 fuel units as a bonus. A hard landing earns only 15 points, and a crash earns 5 points. A crash happens when the vertical speed exceeds 15 and the horizontal speed exceeds 31. The number displayed after SCORE is cumulative of all landings made in the current game. The point scores for a good or hard landing can be greatly increased by landing on an area with a flashing multiplier, for example 2X or 5X. Thus, a good landing on the very narrow 5X site would give that player 250 points.
Tips and tricks
- When you start the game, your Lunar Lander will be floating above the moon's surface. Immediately, your lander will start to descend. Figure out where you want to land and maneuver your lander to that landing pad. Fuel is a valuable commodity in this game. To get the most bang for your quarter, try to use as little as possible. Since everything burns fuel (even rotating your lander left and right), do your best to get centered over a landing pad so you don't have to overreact at the last minute.
- Use the thrust lever sparingly. It is easy to move it up and down so you can easily put on full thrusters before you realize what's happening. This can be especially dangerous if you are in a canyon and are going sideways. Your lander will become part of the moonscape very quickly. Just use short bursts to correct your downward and left/right movement. This not only gives you better control, but it also saves you on fuel.
- After you have decided on the landing pad, start maneuvering your lander toward it. Use minimal thrusters to keep your lander from going too fast toward the moon. Also, only tap on the right and left rotation buttons so that you keep your left/right speed as near to zero as possible.
- When you get near enough to the moon's surface, the view will change and you will get the close-up view. This is the time you can start doing all your finishing maneuvers. If you set yourself up right when you were way above the moon's surface, you shouldn't have to do much to ensure that you are over the landing pad. If you find yourself in trouble and there is no way out, press the ABORT button. The effects are that it automatically straightens out your lander, stops all left/right movement, and moves you a little ways off the surface. The penalty for this is approximately 100 units of fuel.
- On your final descent onto the landing pad, watch your speed. If you land at anything greater then 10, you run the risk of damaging or destroying your lander. When you have landed, the game will give you an assessment of the landing and the points earned.
- Over time, the easy pads will go away and you will have to land on pads located on the sides of mountains or very deep, steep sided ravines. It will be even more critical that you know how to do small maneuvers since some of the landing pads are not wider then your lander.
- Original Design By
- Jack Burness
- Programmed By
- Rich Moore
- Vector Display System By
- Howard Delman
Cabinet and Artwork
- Sony PlayStation 2 (2004, "Atari Anthology")
- Microsoft XBOX (2004, "Atari Anthology")
- Nintendo DS (2005, "Retro Atari Classics")
- Nintendo Game Boy Advance (2005, "Millipede / Super Breakout / Lunar Lander")
- PC [Booter] (1983, "Eagle Lander", part of the "Friendlyware PC Arcade" suite)
- Tandy Color Computer (1983 "Lander")
- Tandy Color Computer 3 (19??)
- PC [MS Windows, CD-Rom] (2003, "Atari - 80 Classic Games in One!")
- Microtan 65
- VTech Laser-VZ
- Nokia N-Gage (2005, "Atari Masterpieces Volume 1")
- Atari Flashback 2 (2005)