Lost In Translation/Mars Matrix - Hyper Solid Shooting

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Mars Matrix
Hyper Solid Shooting
Mars Matrix marquee.
No screen shot.
Mars Matrix control panel.
Manufacturer Capcom, supported by Takumi
Released 2000
8-way Joystick
2 Button(s)
Main CPU 68000 (@ 11.800 MHz)
Z80 (@ 8.000 MHz)
Sound CPU Stereo
Q-Sound (@ 4.000 MHz)
Raster (Horizontal)
384 x 224 pixels
59.63 Hz
4,096 Palette colours
Screens 1
ROM Info 14 ROMs
43,646,976 bytes (41.63 MiB)
MAME ID mmatrix · mmatrixj

About The Game

Mars Matrix - Hyper Solid Shooting is an arcade video game.

In the 25th century, Mars is home to millions of immigrants. This is because Earth was going to be overcrowded, and thus the colonization of a terraformed Mars was the only solution. The problem is, at some point, an unknown source of energy, located in the south pole, is discovered by the local goverment. All of a sudden, a declaration of independence arrives on Earth. What's going on? The Earth fleet goes to reveal it, with the new 'Mosquito fighters' acting as intruders...


Developed by Takumi (see Staff section for more info).

The original arcade version could actually be maxed out, score wise : this means that you could get 999,999,999,990 points, if you played in a flawless way. Note : This feature has been removed in the port, since they added two extra digits in the score.

Suleputer released a 2 CD limited-edition soundtrack album for this game (Mars Matrix, Giga Wing 2 Original Soundtrack - CPCA-1050, 1051) on 11/01/2001.

Tips and tricks

Mars Matrix Weapons

Normal Rapid-fire

Light-damage shooting is carried out by tapping the button.

Load (or Beam)

By pausing between attacks, and then shooting, the beam-weapon will fire. This attack is relatively powerful, can hit multiple targets, but has a much shorter range.


The absorption of enemy shots is performed by holding the attack button down. The player can choose the duration of absorption, and if they leave it pressed until the maximum, an explosion will result which destroys all enemies and shots displayed on the screen. On the other hand, absorbing only partially acts as a reflection attack: enemy projectiles are thrown back at the enemy.

Experience System

In Mars Matrix, there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an 'experience bar' at near the top of the screen when collected in a continuous combo. A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. A small bar located in top of the screen indicates the amount of remaining time until the combo runs out; if this happens the meter zeroes out for the current level. The meter will also reset if the player's ship is destroyed while a combo is active.



Takafumi Nishi
Kaju Ishii
Toshihiko Onodera
Naoto Sakurada
Object Designers
Ken Taketoshi
Tatsuhiro Suzuki
Hiroki Akiyama
Yuki Ootou
Scroll Designers
Kazumi Yogi
Tadahiro Mukaide
Akemi Ootaka
Music Composer
Yasushi Kaminishi
Sound Programmer
Masahiro Yuge
Concept Mechanic Designers
Nadialove Kitty
Norihiro Takikawa
Ikuwo Satoh
Yukikazu ozaki
Executive Producer
Tomoaki Fujimoto


Tatuya Minami
Support from R&Dept. #3
Tomoshi Sadamoto

Cabinet and Artwork


Sega Dreamcast (2001)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Mars Matrix & Giga Wing 2 Original Soundtrack CPCA-1050~1[1] 2001-01-11 Suleputer 2 CD version.
STORM! - SHOOTING GAME SOUND OMNIBUS Vol.2 KDSD-00023[2] 2004-01-07 Team Entertainment CD version.


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.