Lost In Translation/Mikie

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Mikie marquee.
No screen shot.
Mikie control panel.
Manufacturer Konami
Released 1984
4-way Joystick
2 Button(s)
Main CPU M6809 (@ 1.250 MHz)
Z80 (@ 3.580 MHz)
Sound CPU Mono
SN76496 (@ 1.790 MHz)
SN76496 (@ 3.580 MHz)
Raster (Vertical)
256 x 224 pixels
60.00 Hz
256 Palette colours
Screens 1
ROM Info 14 ROMs
132,352 bytes (129.25 KiB)
MAME ID mikie · mikiehs · mikiej

About The Game

Mikie is an arcade video game.


This game is known in Japan as "Shinnyuushain Tooru-Kun".

The classroom level of Mikie plays the song 'A Hard Day's Night' by The Beatles. The Gym Level plays 'Twist and Shout', the Medley/Russell song made famous by the Fab Four.


Shinnyuushain Tooru-Kun

This is the original version. Mikie has red hair (because we all know that redheads are temperamental troublemakers). Football players are now Bulky Students (Classroom) or Police/Probation Officers (Garden). All of the students wear uniforms, including Mikie. Your classroom teacher wears a white shirt and is somewhat pudgier than his American counterpart. Many of the rooms also have a slightly different appearance and I believe the dance studio teacher wears glasses. Go figure.

Mikie (High School Graffitti)

Aside from the noticeably different decor in the homeroom (all right, it's only the blackboard), there are several MAJOR differences in this MUCH harder version. Hearts that were normally in glass cases are stacked as piles of three hearts (you only have to time the last heart for Perfects). Furthermore, you can't headbutt in this version, you have to yell, which temporarily stuns enemies EXCEPT FOR your homeroom teacher, who cannot be stopped except by thrown items. Yelling is also much shorter range than headbutting, making timing crucial. Not a version for the weak-reflexed. Most importantly though is that if you take too long in a room, the Classroom teacher can throw what looks like either a necklace or dentures at you. On the plus side, you recover faster from a yell than a headbutt (less lag time) and enemies don't speed up as fast as they do in the other romsets (unfortunately, it seems as though the homeroom teacher will speed up on his own in this romset).


Action Points
Collecting a heart 200
Collecting a flashing heart 1000
Hitting an enemy with an object (basketball or roast) 400
Being hit by a dancer 100
Bumping a student out of their desk (back row) 400
Bumping a student out of their desk (middle row) 600
Bumping a student out of their desk (front row) 800
Stunning an enemy horizontally 400
Stunning an enemy vertically 800
Stunning two enemies horizontally 2,000
Stunning two enemies vertically 3,000
Stunning three enemies 5,000
Smacking an enemy with the door 600
Picking up a lunchbox 1,000
Picking up the hamburger 1,000
Picking up the Coke 1,000
Finding the scantily-clad woman in the closet 5,000
Entering the Hallway after finishing any Room 2,000
Perfect Room Completion bonus 5,000
Do not throw any objects 5,000
Throw one object 3,000
Throw two objects 2,000
Throw three to four objects 1,000
Throw five to eight objects 200
Throw all nine objects No Bonus

(Skill Bonus for Locker and Restaurant Rooms - awarded upon exiting the respective room)

Tips and tricks

Test Mode

Hold Start1+Start2 during boot.

Secret Message

In game instruction scene between title screen and demonstration play, input the following code when player character sits on a chair : hold 1P Up + 2P Down then press 1P Start 4 times. "THIS SOFTWARE IS AN ORIGINAL PRODUCT OF KONAMI" should appears.

  • You can exit out either of the two Room doors when a room is complete (you can also come back in if need be), but only one door (the one that flashes out) will allow you to continue down towards the garden (the other is where you came in). Still, useful if you're panicking and need a quick exit.
  • You can bump the non-heart guarding students out of their desk for points inside the Classroom, but you're only given the points once and this only matters for Step 1 anyways.
  • You can headbutt the teacher in the classroom for extra points many, many times, if your timing is good. (Read: Leech)
  • Headbutting an enemy vertically in the hallway is extremely difficult, and should only be attempted as a last resort. There just isn't enough room.
  • Stun an enemy in the hallway in front of a door, and then smack him with the door for an easy extra 600 points.
  • When enemies are moving a little too fast to be comfortable headbutting them, make sure to get them on the horizontal and not the vertical, as it's easier to time your strike.
  • If you die after entering a room for the first time (or re-enter a room), the classroom teacher will only delay for about 1 second instead of 3 seconds before entering the room. Be forewarned. You may want to turn around right away and headbutt him as he stands in the doorway.
  • The red bucket in the hallway can only hit you on the same horizontal line. Move either up or down (as necessary) to dodge it.
  • Controlling and grouping enemies for points is possible on the Garden, but is not easy and cannot be done for very long before they become too fast. Still, it has the most open space of any of the Rooms.

Cabinet and Artwork


Bob Wakelin's original box art for the Imagine port of Mikie.
Sega SG-1000 (1985)
Commodore C64 (1986)
Sinclair ZX Spectrum (1986)
Amstrad CPC (1986)

External Links

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.