Lost In Translation/P-47 - The Phantom Fighter

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

The Phantom Fighter
P-47 marquee.
No screen shot.
P-47 control panel.
Manufacturer Jaleco
Released 1988
8-way Joystick
2 Button(s)
Main CPU 68000 (@ 12.000 MHz)
68000 (@ 7.000 MHz)
Sound CPU Stereo
YM2151 (@ 3.500 MHz)
(2x) OKI6295 (@ 4.000 MHz)
Raster (Horizontal)
256 x 224 pixels
60.00 Hz
1,024 Palette colours
Screens 1
ROM Info 18 ROMs
2,032,128 bytes (1.94 MiB)
MAME ID p47 · p47j

About The Game

P-47 - The Phantom Fighter is an horizontally scrolling arcade video game shoot-em-up.

You play as the pilot of a P-47. Your mission is to basically destroy as many of the enemies as you possibly can. This means eliminating as many air and ground units as you can. You will be going through four missions (each being broken up into two parts) and at the end of each of these parts is an enemy boss for you to tangle with. Although you have unlimited ammunition, the enemy will make you pay for the invasion into their homeland. You will be able to accomplish this with various power-ups and also a second player (if they buy in). Your mission won't be easy but it is necessary so you can secure both the skies and ground for our troops.

The game is broken up into four missions. Within these four missions, there are 2 parts. One part involves going over land and the other part has you either going over water or being up in the air. Regardless of which part you are on, you will still have to deal with the same basic things. After part two of mission four, the missions will repeat again with mission one.


Released in May 1988.

This game is known in Japan as "P-47 - The Freedom Fighter".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Jaleco 1 - D28B0003) on 12/08/1988.


Scoring in this game is complicated. There are a lot of enemy units for you to take out. In addition, some units have multiple parts which also score points. You also get points for collecting items and making it through a mission. The enemy units are broken up into air, ground and boss.

Enemy Air Units
Target Points
Bomber, Large (Faces Right) 3,000
Bomber, Large (Tan) 3,000
Bomber, Medium (Faces Right) 2,000
Bomber, Medium (Faces Left) 1,500
Fighter/Bomber, Small (Faces Left) 1,000
Fighter/Bomber, Large (Faces Right) 5,000
Helicopter, Medium 300
Helicopter, Power-Up 500
Plane, Jet 200
Plane, Jet (Tan) 300
Plane, Propeller 100
Plane, Propeller (Tan) 200
Plane, Rocket 500
Rocket, V1 100
Rocket, Two-Fin 100

Enemy Ground Units
Target Points
Motorcycle 2,000
Rail Gun, Large (Gun Only) 1,000
Rail Gun, Large (Turret) 3,000
Rail Gun, Small 1,000
Self-Propelled Howitzer 3,000
Tank, Large 600
Tank, Medium 400
Tank, Very Large 5,000
Turret, Ground 100
Turret, Train 400
Truck, Anti-Aircraft 200
Truck, Dedicated Anti-Aircraft 400
Truck, Halftrack 300
Truck, Quad Anti-Aircraft 500
Truck, Radar 2,000

Enemy Bosses
Target Points
Battleship, Main Gun 5,000
Battleship, Seconary Battery 2,000
Battleship, Tertiary Battery 1,000
Battleship, Anti-Aircraft Battery 500
Bomber, Very Large 20,000
Bomber, Huge 40,000
Rail Gun, Large 10,000
Tank, Huge (Green) 20,000
Tank, Huge (Silver) 50,000

In addition to the above scoring, you also get points for the number of item power-ups you collect and for finishing each part of a mission. The scores for collection of item power-ups are :

No. of items Points
1 1,000
2 2,000
3 3,000
4 4,000
5 5,000
6 10,000
7 20,000
8-10 30,000

You will also score 10,000 points for completing a mission part.

Tips and tricks

As soon as you start the game, you will immediately be placed into the thick of the action. Be ready for anything.

  • This game is very fast-paced and it only gets harder as you progress through the missions. This means you will have to be constantly aware of what is happening from both in the air and on the ground.
  • Your fighter has unlimited firepower in both bullets and also auxiliary weapons such as bombs and missiles. Use this to your advantage by laying down a solid wall of firepower to prevent any enemy units from getting close to your fighter.
  • Make sure, though, that you are constantly aware of where an enemy unit is because you will also have to gauge where its fire will be heading. In addition, most enemy units move so they basically will 'shoot and scoot' making it harder for you to pinpoint their location.
  • To take care of units that like to roam around, lay down a 'carpet' of bombs or other heavy firepower. Your bombs drop down much faster than an enemy unit can move so you can basically overwhelm them with superior firepower.
  • Some enemies require more then one hit to take them out. This means you will have to use a combination of different offensive weapons to destroy them. This will be especially true when you are fighting the bosses.
  • Make sure you know the lay of the land at all times. Some topography has some extremes in both hills and valleys. Sometimes your only choice is to go above a mountain peak that has a lot of ground and air units guarding it. This means you will have to unleash some serious firepower to make it safely over.
  • Ensure that you know how to regulate your speed depending on the current conditions. You can go no further to the front than the right side of the screen nor any further back than the left. Use this speed-up, slow-down to avoid enemy fire and to eliminate targets before they become unmanageable.
  • Make sure you eliminate all helicopters that have items so you can ensure you have the right kind of power-up plus you can also get free men.
  • When you encounter large formations of planes, the best weapons are the missiles or exploding bombs. These can clear out large holes in those formations plus they can prove rather deadly to the bigger planes as well.
  • Overall, this game involves the application of massive amounts of firepower in order to survive the next mission. This isn't to say, however, that paying attention and constantly moving aren't also important... they are vital to your survival.


  1. P-47 - The Phantom Fighter (1988)
  2. P-47 Aces (1995)


Sound Composer
Shizuyoshi Okamura

Cabinet and Artwork


Box art for the Firebird port of P47 Thunderbolt.
NEC PC-Engine (1989)
Sinclair ZX Spectrum (1989)
Commodore C64 (1989)
Commodore Amiga ("P47 Thunderbolt", 1989, Firebird)
Amstrad CPC (1989)
Atari ST (1989)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Game Sound Jaleco -G.S.M. Jaleco 1- D28B-0003[1] 1988-08-21 Pony Canyon, Inc. CD version.
Game Sound Jaleco -G.S.M. Jaleco 1- 25P5-0003[2] 1988-08-21 Pony Canyon, Inc. Cassette version.
Game Sound Jaleco -G.S.M. Jaleco 1- C22B-0003[3] 1988-08-21 Pony Canyon, Inc. Vinyl version.

External Links


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.