Lost In Translation/Q*bert's Qubes

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Q*bert's Qubes
Q*bert's Qubes marquee.
No screen shot.
Q*bert's Qubes control panel.
Manufacturer Mylstar
Released 1983
4-way Joystick
Main CPU 8088 (@ 5.000 MHz)
M6502 (@ 894.886 kHz)
Sound CPU Mono
Raster (Vertical)
256 x 240 pixels
61.00 Hz
16 Palette colours
Screens 1
ROM Info 12 ROMs
110,592 bytes (108.00 KiB)
MAME ID qbertqub

About The Game

Q*bert's Qubes is an arcade video platform game where the object is to jump around diamond formation of 25 cubes and rotate them so that one or more rows of cubes match the shown target cube (a tic-tac-toe) while avoiding the meltniks, the rat and the purple guys. Jumping on anything green is safe, catching the turtle slows down enemies for a short time and catching the freeze ball freezes enemies for a short time.

Each level has four rounds and a bonus round and there are 11 levels...

  • Level 1 : get 1 tic-tac-toe, cubes only have 2 colours
  • Level 2 : get 1 tic-tac-toe, cubes only have 3 colours
  • Level 3 : get 1 tic-tac-toe, cubes have 6 colours from this point on
  • Level 4 : get 2 tic-tac-toes
  • Level 5 : get 3 tic-tac-toes
  • Level 6 : get 1 tic-tac-toe, matched target cubes can be rotated
  • Level 7 : get 2 tic-tac-toes, matched target cubes can be rotated
  • Level 8 : get 3 tic-tac-toes, matched target cubes can be rotated
  • Level 9 : get 4 tic-tac-toes
  • Level 10 : get 3 tic-tac-toes, matched target cubes can be rotated
  • Level 11 : get 3 tic-tac-toes

After this levels 9-11 repeat indefinitely.


This game was the first to have used both Mylstar and Gottlieb (Gottlieb was renamed Mylstar not too soon after the game was released, Warren Davis also joked that Mylstar is Rat Slime spelled backwards) on two different versions of the marquee).

A Votrax SC-01 speech synthesis chip is used to generate the incoherent speech of Q*bert swearing, Shoobops (high pitch) and Wrong Way and Ugg (low pitch). The only true speech ever generated is 'Hello, I'm turned on' when the game is first powered up and 'Bye Bye' after entering your initials at the end of a game.

The Rubik's Cube craze of the time served as a source of inspiration for this game.

Jean Baudin holds the official records for this game in 'hard Difficulty' setting with 2,146,905 points on 09/27/2001.


Action Points
Land on cube 5
Match target cube 100
Catch freeze ball 100
Land on Shoobops 100
Land on turtle 100
Spin rat off cube 5-500


  1. Q*bert (1982)
  2. Q*bert's Qubes (1983)
  3. Q*bert 3 (1993, Nintendo Super Famicom)


Programmed By
Neil Burnstein
Graphics By
Jeff Lee
Audio By
David Thiel
Cabinet Graphics By
Terry Doerzaph

Cabinet and Artwork


Atari 2600
MSX (1986)

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.