Lost In Translation/Rampart

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Rampart
Rampart marquee.
No screen shot.
Rampart control panel.
Manufacturer Atari Games
Released 1990
Control
Method
Trackball
2 Button(s)
Main CPU 68000 (@ 7.159 MHz)
Sound CPU Mono
OKI6295 (@ 1.193 MHz)
YM2413 (@ 3.580 MHz)
Video
Details
Raster (Horizontal)
336 x 240 pixels
59.92 Hz
512 Palette colours
Screens 1
ROM Info 13 ROMs
1,574,666 bytes (1.50 MiB)
MAME ID rampart · rampartj · ramprt2p

About The Game

Rampart is an arcade video puzzle game in which up to three players must build up a castle using Tetris shaped pieces to form a castle wall and enclose their keep. Each player must then place a limited number of cannons inside their castle wall before the timer expires. Once the cannons have been placed the battle itself begins. Players must target their cannons onto the enemy's castle (or, in the one-player game, enemy ships and peons) and destroy as much of the enemy army as possible before the time limit expires.

Once the battle is over the players must repair their castles, again using tetris shapes. The players' Keep must be completely encircled with castle wall or the game is over. In the single-player sea attack game, any enemy ships that manage to reach the coast nearest the player will unload peons that will attack the player's castle by land.

Trivia

Two versions exists, one dedicated three-player trackball version released in 1990, and one two-player joystick kit released in 1991.

The island in Rampart is very similar with a map of Jersey in the Channel Islands, but its purely a coincidence.

A Rampart machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.

Tips and tricks

The peons that attack you after unloading from the ships cannot fire diagonally.

Staff

Programmer & Designer
John Salwitz
Artist & Designer
David Ralston
Hardware Engineer
Tim Hubberstey
Technician
Chris Drobny
Audio
Brad Fuller
Don Diekneite
Artistic Support
Sam Comstock
Sean Murphy
Will Noble
Nick Stern
Software Support
Peter Lipson
Mike Albaugh
Russel Dawe (Rusty)
Ed Rotberg
Commander
Chris Downed
Product Manager
Linda Benzler
Cabinet Designer
Dave Cook
Asic
Pat McCarthy

Cabinet and Artwork

Ports

Consoles 
Nintendo NES (1991)
Sega Master System (1991)
Sega Mega Drive (1991)
Nintendo Super Famicom (1991)
Atari Lynx (1991)
Nintendo Game Boy (1992)
Nintendo Game Boy Color (1999)
Sony PlayStation 2 (2003, "Midway Arcade Treasure")
Nintendo Gamecube (2003, "Midway Arcade Treasure")
Microsoft XBOX (2003, "Midway Arcade Treasure")
Sony PSP (2005, "Midway Arcade Treasures - Extended Play")
Nintendo Game Boy Advance (2005, "Gauntlet / Rampart")
Computers 
Commodore C64 (1992)
Atari ST (1993)
Commodore Amiga (1993)
PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasure")

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
That's Atari Music -G.S.M. ATARI GAMES 1- PCCB-00066[1] 1991-07-21 Pony Canyon/Scitron CD version.
That's Atari Music -G.S.M. ATARI GAMES 1- SCDC-00313[2] 2003-12-03 Scitron Digital Content Inc. CD version.

External Links

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.