Lost In Translation/Samurai Shodown IV - Amakusa's Revenge

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Samurai Shodown IV
Amakusa's Revenge
Neo-Geo marquee.
No screen shot.
Samurai Shodown IV control panel.
Manufacturer SNK
Released 1996
Control
Method
8-way Joystick
4 Button(s)
Main CPU Neo-Geo
68000 (@ 12.000 MHz)
Z80 (@ 4.000 MHz)
Sound CPU Stereo
YM2610 (@ 8.000 MHz)
Video
Details
Raster (Horizontal)
320 x 224 pixels
59.19 Hz
4,096 Palette colours
Screens 1
ROM Info 26 ROMs
50,921,472 bytes (48.56 MiB)
MAME ID samsho4

About The Game

Samurai Shodown IV - Amakusa's Revenge is a one-on-one fighting, weapon-based arcade video game, featuring 17 selectable characters and 2 end bosses.

Additional Technical Information

Players : 2

Control : 8-way joystick

Buttons : 4

=> [A] Light attack with weapon, [B] Medium attack with weapon, [C] Strong attack with weapon, [D] Kick

Trivia

Released in October 1996.

This game is known in Japan as "Samurai Spirits - Amakusa Kourin" (translates from Japanese as 'Samurai Spirits - Amakusa's Descent').

Tips and tricks

  • Beat the entire game in the time limit to see a picture of Wan-Fu or Sieger after the end credits. Who appears is entirely at random though.
  • In order to see a special win pose with the puppies, win with a double perfect using Slash Galford. Galford will say, 'Arigato!' as the puppies scamper across the screen.

I'm Not Afraid Of You!

Think you are really good? Tap START 3 times quickly to make your character drop his/her sword. Now show your opponents that the most fearsome weapons are the ones you were born with! Note : a few characters are really hampered by the loss of weapon (e.g. Haohmaru, Kazuki, Sogetsu) and a few are not really affected (Nakoruru, Rimururu, Hanzo).

Sepukku (Suicide)

Press Back, then move your joystick a quarter circle from forwards to down and press START to make your character kill himself/herself and lose the current round (Useless trick? Not quite since you will start the next round with a full rage gauge!).

Silly Name Trick

Now this is weird! At the naming screen input 'AAA' as your name to make your character faint!

Series

  1. Samurai Shodown (1993)
  2. Samurai Shodown II (1994)
  3. Samurai Shodown III (1995)
  4. Samurai Shodown IV - Amakusa's Revenge (1996)
  5. Samurai Shodown 64 (1997)
  6. Samurai Shodown 64 - Warrior's Rage (1998)
  7. Samurai Shodown V (2003)
  8. Samurai Shodown V Special (2004)
  9. Samurai Shodown - Tenkaichi Kenkakuden (2005)
  10. Samurai Shodown - Edge of Destiny (2008)

Staff

Executive Producer
Eikichi Kawasaki
Producers
Y. Koudou
H. Kawano
Bad Apples
Planners
Head-Ken
Tomi Yan
Kouji Takaya
Guro
Support From
Masami Nakaoka
Eiji Shiroi
Y. Kawase
Araiichi
Nao.Q.
Back Team
Yasupuu (as Yasu-Puu)
Anta-Baka
Y. Yoshimitsu
Yoshiko
Pu-Suke
Has
Y
N. Azumi
Chu
Programmers
Kura
Llaoyllakcuf
Dan-ABE
Sound
Yamapy-1
Jojoha Kitapy
Mitsuo
Sha-V

Voice Actors

Tam Tam
Toshikazu Nishimura
Galford
Mantaro Koichi
Hanzo Hattori
Toshimitsu Arai
Jubei Yagyu
Kiyoshi Kobayashi
Sogetsu Kazama
Naoki Oikawa
Kazuki Kazama
Atsushi Yamanishi
Genjuro Kibagami
Kong Kuwata
Haohmaru
Masaki Usui
Charlotte
Harumi Ikoma
Tokisada Shirou Amakusa
Eiji Yano
Kyoshiro Senryou
Monster Maetsuka
Ukyo Tachibana
Eiji Yano
Basara Kubikiri
Masahiro Nonaka
Gaira Kafuin
Takeshi Watanabe
Shizumaru Hisame
Miho Kaneda
Nakoruru
Harumi Ikoma
Rimururu
Megumi Matsumoto
Zankuro Minazuki
Enma Ito

Cabinet and Artwork

Ports

Consoles
SNK Neo-Geo CD (1996)
Sony PlayStation (1997, "Samurai Spirits - Amakusa Kourin Special")
Sega Saturn (1996)
Sega Saturn (1998, "Samurai Shodown Best Collection)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Samurai Spirits Amakusa Kourin PCCB-00231[1] 1996-11-21 Pony Canyon/Scitron CD version.

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.