Lost In Translation/San Francisco Rush - Extreme Racing
San Francisco Rush Extreme Racing | |
---|---|
Manufacturer | Atari Games |
Released | 1996 |
Control Method |
Paddle Pedal 6 Button(s) |
Main CPU | R5000 (little) (@ 200.000 MHz) TMS32031 (@ 33.869 MHz) |
Sound CPU | Stereo (4x) DMA-driven DAC |
Video Details |
Raster (Horizontal) 640 x 480 pixels 57.00 Hz Palette colours |
Screens | 1 |
ROM Info | 6 ROMs plus Laserdisc, Hard Disk or CD-ROM 9,437,184 bytes (9.00 MiB) |
MAME ID | sfrush |
About The Game
San Francisco Rush - Extreme Racing is 3-D arcade video racing game.
Tips and tricks
Demo Race
During the attract mode, press and hold the Music button while the machine is displaying a demo race. The race will continue until you release the button and will be shown from many different camera angles and perspectives that can't be seen at any other time during the game.
Play Solo
At the 'Select your track' screen, hold the Reverse button while selecting your track to play solo. This blocks others from joining in and also eliminates the 'waiting for others to join' timer.
Alternate Cars
At the vehicle select screen, hold the Music button and press View 1+Gas.
Time Trial Mode
At the vehicle select screen, hold the Music button and press View 2+Gas.
More Force Feedback
At the vehicle select screen, hold the Music button and press View 3.
Series
- San Francisco Rush - Extreme Racing (1996)
- San Francisco Rush The Rock - Alcatraz Edition (1996)
- San Francisco Rush 2049 (1999)
- Hot Rod Rebels (2000)
- San Francisco Rush 2049 Special Edition (2003)
Staff
- Executive Producer
- Mark Stephen Pierce
- Producer
- John Ray
- Software
- Alan Gray
- John Geraci
- Forrest Miller
- Dave Shepperd
- Mark van der Pol
- Bruce Rogers
- Steve Bennetts
- Game Design
- Cameron Petty
- Alan Gray
- Spencer Lindsay
- Art
- Spencer Lindsay
- Rob Adams
- Mike Prittie
- Gene Higashi
- Jef Shears
- Kirk Young
- Tom Capizzi
- Audio
- Gunner Madsen
- Todd Modjeski
- Chuck Peplinski
- David Reisner
- Farrokh Khodadadi
- Hardware
- Andrew Dyer
- Steve Correll
- Paul Shepard
- Dennis Nale
- Mink Nguyen
- Rick Meyette
- Jeff Peters
- Leon Fritts
- Tram Vu
- Sr. Engineering Tech.
- Patrick Hubbell
- Design Services
- Pete Takaichi
- Mark Gruber
- Ralph Perez
- Mark Hoendervoogt
- Stevie Landaverde
Cabinet and Artwork
Ports
- Consoles
- Nintendo 64 (1997)
- Sony PlayStation (1998)