Lost In Translation/San Francisco Rush - Extreme Racing

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


San Francisco Rush
Extreme Racing
San Francisco Rush marquee.
No screen shot.
San Francisco Rush control panel.
Manufacturer Atari Games
Released 1996
Control
Method
Paddle
Pedal
6 Button(s)
Main CPU R5000 (little) (@ 200.000 MHz)
TMS32031 (@ 33.869 MHz)
Sound CPU Stereo
(4x) DMA-driven DAC
Video
Details
Raster (Horizontal)
640 x 480 pixels
57.00 Hz
Palette colours
Screens 1
ROM Info 6 ROMs plus Laserdisc, Hard Disk or CD-ROM
9,437,184 bytes (9.00 MiB)
MAME ID sfrush

About The Game

San Francisco Rush - Extreme Racing is 3-D arcade video racing game.

Tips and tricks

Demo Race

During the attract mode, press and hold the Music button while the machine is displaying a demo race. The race will continue until you release the button and will be shown from many different camera angles and perspectives that can't be seen at any other time during the game.

Play Solo

At the 'Select your track' screen, hold the Reverse button while selecting your track to play solo. This blocks others from joining in and also eliminates the 'waiting for others to join' timer.

Alternate Cars

At the vehicle select screen, hold the Music button and press View 1+Gas.

Time Trial Mode

At the vehicle select screen, hold the Music button and press View 2+Gas.

More Force Feedback

At the vehicle select screen, hold the Music button and press View 3.

Series

  1. San Francisco Rush - Extreme Racing (1996)
  2. San Francisco Rush The Rock - Alcatraz Edition (1996)
  3. San Francisco Rush 2049 (1999)
    San Francisco Rush 2049 Tournament Edition (2000)
  4. Hot Rod Rebels (2000)
  5. San Francisco Rush 2049 Special Edition (2003)

Staff

Executive Producer
Mark Stephen Pierce
Producer
John Ray
Software
Alan Gray
John Geraci
Forrest Miller
Dave Shepperd
Mark van der Pol
Bruce Rogers
Steve Bennetts
Game Design
Cameron Petty
Alan Gray
Spencer Lindsay
Art
Spencer Lindsay
Rob Adams
Mike Prittie
Gene Higashi
Jef Shears
Kirk Young
Tom Capizzi
Audio
Gunner Madsen
Todd Modjeski
Chuck Peplinski
David Reisner
Farrokh Khodadadi
Hardware
Andrew Dyer
Steve Correll
Paul Shepard
Dennis Nale
Mink Nguyen
Rick Meyette
Jeff Peters
Leon Fritts
Tram Vu
Sr. Engineering Tech.
Patrick Hubbell
Design Services
Pete Takaichi
Mark Gruber
Ralph Perez
Mark Hoendervoogt
Stevie Landaverde

Cabinet and Artwork

Ports

Consoles
Nintendo 64 (1997)
Sony PlayStation (1998)


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.