Lost In Translation/Space Chaser

From ExoticA
Out Run (Arcade version)
Out Run (Sinclair ZX Spectrum version)

This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Space Chaser
Space Chaser marquee.
No screen shot.
Manufacturer Taito
Released 1979
4-way Joystick
1 Button(s)
Main CPU 8080 (@ 1.997 MHz)
Sound CPU Mono
Raster (Vertical)
260 x 224 pixels
59.54 Hz
Palette colours
Screens 1
ROM Info 11 ROMs
11,264 bytes (11.00 KiB)
MAME ID schaser · schasrcv

About The Game

Space Chaser is a overhead view, maze-based arcade video racing game.

You control your rocket through the maze to pick up the dots while at the same time avoiding the rocket, or rockets, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.


Released in October 1979.

Also released as a Cocktail model : "T.T Space Chaser".

This is probably the most manic of the "Head-on" type of games, as instead of a car (or 2) you're trying to avoid a head-on collision with, you have a missile trying to ram into you. This gives added pressure, since you must be able to out-race the missile at the end of the round.

Maybe also known as "Missile Chaser".


Dots are worth 10 points X level number.

Levels start at 1 and go up to 9. After that level 9 keeps repeating itself.

Tips and tricks

How To Finish Off The First Screen

  1. Let your rocket finish off the half of the bottom row you are on, but turn around before you turn the corner. Turn towards the center when you get back to where you were.
  2. Finish off the ten sets of two dots in the middle. Watch out for the missile trying to strike you. Although you should have no problem with giving your rocket a moment's needed boost, try to do as much as possible without boosting through the center. You'll need it later.
  3. Take the circle of dots that surrounds the inner area.
  4. Go to the bottom row. You should have the left half of the bottom line ready. Go around, finishing the dots.
  5. On the last row, hit the boost. You'll need it to finish.

Cabinet and Artwork


Sony PlayStation 2 (2007, "Taito Memories II Vol. 1")

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.