Lost In Translation/Sunset Riders
Sunset Riders | |
---|---|
Manufacturer | Konami |
Released | 1991 |
Control Method |
8-way Joystick 2 Button(s) |
Main CPU | 68000 (@ 16.000 MHz) Z80 (@ 4.000 MHz) |
Sound CPU | Stereo YM2151 (@ 3.580 MHz) K053260 (@ 3.580 MHz) |
Video Details |
Raster (Horizontal) 288 x 224 pixels 60.00 Hz 2,048 Palette colours |
Screens | 1 |
ROM Info | 10 ROMs 5,046,272 bytes (4.81 MiB) |
MAME ID | ssriders · ssrdrabd · ssrdradd · ssrdreaa · ssrdrebc · ssrdrebd · ssrdrjbd · ssrdruac · ssrdrubc · ssrdruda · sunsetbl |
About The Game
Sunset Riders is a 4-player, horizontally scrolling arcade video game shoot-em-up set in America's Wild West.
4 sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties given for killing the most wanted outlaws in the West. The ultimate aim is to survive long enough to reach the final showdown against Sir Richard de la Rose.
Sunset Riders is an incredibly playable game featuring colourful and well-drawn graphics, with a number of humorous visual jokes keeping players entertained. The side-scrolling action takes place both on foot and on horseback, with the action sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo.
Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. Weapon power-ups can be found and collected to help players in their quest.
Additional Technical Information
Players : 4
Control : 8-way joystick
Buttons : 2 (ATTACK, JUMP)
Trivia
Released in September 1991.
King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.5 - KICA-7605) on 26/09/1992.
Updates
The US versions are slightly different, they have the "Winners Don't Use Drugs" screen.
Tips and tricks
When you're facing off against the first boss, Simon Greedwell, there's a way to fire at him without being hit by his own gunfire. First, all enemies popping out of the house windows need to be cleared away, and the barrel on the left side needs to knocked down, exposing one side of the boss (but make sure you aren't hit and killed by the falling barrel). Then, position your player underneath that side so that he's firing upwards with the left hand at the left side of the boss (this is easier to do if you're holding two guns). If you do this correctly, you'll be able to gun down the boss while his own ammo passes by you harmlessly without touching you.
On the 2nd stage, as you're heading towards the train station where the second boss is waiting, there's an enemy-manned wagon that appears where the occupants throw out at least two logs that you need to jump over, lest you be killed by them. If you can anticipate the appearance of this wagon, you can shoot at the wheel almost instantly upon its arrival to destroy the wagon before they even throw out a single log at you.
On the 4th stage where you face off against the Smith Brothers in the saloon, they throw heavy explosives in your direction, so you need to keep jumping on and off the chandelier and in other directions to avoid their weapons. (Freeing the bar girls will render you intangible for a few seconds.) Don't try to jump onto the platforms where the Smith Brothers are standing while they're still alive, as you can be killed instantly when touching them.
On the 5th stage, the boss, El Greco, carries a whip causing instant death, and a shield. To succeed in hitting him, you need to try and jump around to shoot him from behind, as well as shooting him whenever he jumps, and to do your best to avoid being hit by the whip.
On the final stage, when penetrating Richard Rose's fortress, you need to use the Gatling guns provided to blast your way through two large wooden gates. Just jump onto the stands where your player will automatically grab the gun, point the joystick in the right direction and fire. But be careful, as the Gatling gun's ammo can kill other players as well as the enemy themselves!
Staff
- Director
- H. Tsujimoto
- Art Director
- R. Itoh
- Animation Directors
- Waitel
- Schenker
- Takeshi
- Sound Advisor
- B. Maezawa
- Music
- Motoaki Furukawa
- Sound Effects
- K. Fukui
- Production Designers
- Naoko Sato
- Hiroshi Hanatani
- Electronic Engineer
- K. Furukawa
Cabinet and Artwork
Ports
- Consoles
- Sega Mega Drive (1992)
- Nintendo Super Famicom (1993)
Soundtrack Releases
Album Name | Catalogue No. | Released | Publisher | Comments |
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Konami Game Music Collection Vol.5 | KICA-7605[1] | 1992-09-26 | King Records Inc. | CD version. |