Lost In Translation/Super High Impact

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Super High Impact
Super High Impact marquee.
No screen shot.
Super High Impact control panel.
Manufacturer Midway
Released 1991
Control
Method
8-way Joystick
1 Button(s)
Main CPU TMS34010 (@ 6.000 MHz)
M6809 (@ 2.000 MHz)
Sound CPU Mono
YM2151 (@ 3.580 MHz)
DAC
HC55516
Video
Details
Raster (Horizontal)
399 x 253 pixels
27.41 Hz
4,096 Palette colours
Screens 1
ROM Info 17 ROMs
3,801,088 bytes (3.63 MiB)
MAME ID shimpact · shimpacp

About The Game

Super High Impact is a 4-player, American football-based arcade video game.

Trivia

Released in September 1991.

Tips and tricks

Easy Defence

When on defence, pick the Suicide defence and take control of either one of the 2 nose guards. Hold down the Turbo button and direction yourself at the quarterback before the ball is even snapped. On virtually every single play, you'll blast through the line and nail the quarterback before he can even move regardless of whether or not the play is a run or pass, simply because the offensive line never bothers to block you when this trick is performed.

Easily Block Kicks

When the computer is going for a field goal or extra point, take control of one of the defensive players all the way in the back of the field goal block formation. When the ball is snapped, run at the long snapper, then turbo at the kicker and jump. The glitch comes in the form of the long snapper never bothering to try blocking you, and you'll be able to block virtually any kick with ease.

Series

  1. High Impact Football (1990)
  2. Super High Impact (1991)

Staff

Music
Dan Forden (DWF)
Sounds
Dan Forden (DWF)
Jon Hey (HEY)
Others From Hiscore Table
Ed Boon (EJB)
John Newcomer (JRN)
Tony Goskie (TWG)
Jack E. Haeger (JEH)
Eugene Jarvis (EPJ)
Tim Coman (TIM)
(SYD)
George N. Petro (GNP)
(JDT)
Mark Turmell (MJT)
Mark Penacho (MDP)
John Vogel (VOG)
Larry DeMar (LED)
Mike Boon (MAB)
Bill Pfutzenreuter (PFZ)
Mark Ritchie (MDR)
Steve Ritchie (SSR)
(LJG)
Allison Quant (ADQ)
(FEB)
(TMM)
Sam Bennett (SMB)
Pat Lawlor (PML)
Ward Pemberton (WLP)
(MOM)
Dan Lee (DKL)
Dennis Nordman (DEN)
Pat McMahon (PAT)
(BLE)

Cabinet and Artwork

Ports

Consoles 
Sega Mega Drive (1992)
Nintendo Super Famicom (1993)


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.