Lost In Translation/Tekken 3

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Tekken 3
Tekken 3 marquee.
No screen shot.
Tekken 3 control panel.
Manufacturer Namco
Released 1996
8-way Joystick
6 Button(s)
Main CPU PlayStation
PSX CPU (@ 16.934 MHz)
H8/3002 (@ 14.746 MHz)
Sound CPU Stereo
C352 (@ 14.746 MHz)
Raster (Horizontal)
640 x 480 pixels
60.00 Hz
65,536 Palette colours
Screens 1
ROM Info 13 ROMs
42,467,328 bytes (40.50 MiB)
MAME ID tekken3 · tekken3a · tekken3b

About The Game

Tekken 3 is 3-D, one-on-one fighting arcade video game.

The world's 19 toughest fighters enter The King of Iron Fist Tournament 3, in order to defeat Heihachi, and Ogre, who has taken the souls of many of the world's greatest fighters to adopt its own fighting style. Every character has his own ambition of winning the tournament.


Released in March 1997.

The title of this game translates from Japanese as 'Iron Fist 3'.

This is the first Tekken game which has 3-D backgrounds. Namco's Tekken 3 production team used one of the most advanced motion capture apparatus and facilities at its time for the highly life-like movements, moves, actions and reactions of the 3-D characters. They also used some of the very famous and active personalities of different martial arts styles from all over the world, like, for Eddy Gordo's Capoeira style of fight they got the services of Master Marcelo Pereira of 'Capoeira Mandinga'. And for Hwoarang's Taekwondo style of fight they got the services of Hwang Su-Il of 'Japan International Taekon-do Federation, and several other martial arts institutes.

Namco's production team motion captured each and every move to create such an in depth game, that was also one of the most higly anticipated fighting game for the last few years. After Tekken 3, its followers like Tekken Tag, Tekken 4 and Tekken 5 got more and more depth, life-like impression, and the element of giving more fun (and addictiveness to its players).

The word Tournament on the 'You are the Champion!' background is mis-spelled in the Japanese version as 'Tounament'.

Most of the characters like Jin, Law, Julia are the children of the characters from the first Tekken games.

In the Sound FX there is the announcer voice for Jun Kazama, Kazuya Mishima and Sake meaning these characters could have been in the game but weren't added to the final version.

There are 21 different characters, but Anna, Tiger and Panda play identical to Nina, Eddy and Kuma respectively. In total, excluding Anna, Tiger, Panda and Mokujin, there are 17 characters with different moves.

With a cheat enabled sometimes you can face Jun and a new character, Sake (pronounced Shaa-Ke). In fact Jun has a graphic for the VS. screen and a name tag for the energy bar. Uses Nina's body and Jin's moves Sake only has a name tag. Uses Yoshimitsu's body and Jin's moves, and a blank VS. picture. You can play with them with the code enabled. You'll have to find the value which the cpu uses to select your character. The value for Jun is 17 in Hex that will be (11). After you've played with Jun or Sake in the game you can see Jun and Sake in the Percentage Screens which appear in the game randomly when nobody is playing. Jun has got her Percentage Page's thumbnail but sake uses Paul's thumbnail. In the same way, after you've played with Jun and/or Sake you can see them in the EDS screen from the Dip-Switch menu.

It looks like Namco was putting Jun and Sake but then stopped working on them for some purposes (explained below) :

  1. According to the story Jun gets killed by Ogre (the god of fight). So if they would've put her they couldn't put Jin in the game as he probably looks of the same age of his mother. That doesn't apply to TekkenTag which has both Jin and his mother Jun, because TekkenTag does not have any storyline and the idea is to put all the characters from previous games (some of them were even dead).
  2. Sake was rather populating the game as the game had already got 20 characters at that time. Namco's production team probably didn't had much time to re-do the whole code for character selection so they buried the two raw characters in an as-is condition forever...

Wonder Spirits released a limited-edition soundtrack album for this game (Tekken 3 arcade soundtrack 001 ex - WSCAX-10001) on 18/07/1997.

A Tekken 3 machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.


TET2/VER.A (World)
  • Build date : 07:56:12, MAR 10 1997
TET2/VER.B (World)
  • Build date : 01:58:34, MAR 25 1997
TET1/VER.E1 (Japan)
  • Build date : 12:18:11, MAY 15 1997

Tips and tricks

When a Time Release character is about to become selectable the vs. screen before a demo fight will say "Coming Soon" and display a picture of the hidden character.

Play As Anna Williams

Highlight Nina on the character selection screen and press Start. Anna plays identical to Nina. Anna is only available after Bryan is unlocked from Time Release.

Play As Tiger

Highlight Eddy at the character selection screen and press the Start button. Tiger plays identical to Eddy. This option is only available after Ogre 2 (aka True Ogre) is unlocked from Time Release.

Special Outfits

There are three characters that can have an additional outfit by pressing Start to select them instead of a punch or kick button, these are: Jin, Law and Xiaoyu. Law's third outfit is selectable from the start but Jin and Xiaoyu's school outfits can only be selected after Mokujin is unlocked from Time Release.

Fight Jin On Stage 9

If you start a game with Heihachi you will fight Jin on Stage 9 instead, regardless if you continue and choose another character.


  1. Tekken (1994)
  2. Tekken 2 (1995)
  3. Tekken 3 (1996)
  4. Tekken Tag Tournament (1999)
  5. Tekken 4 (2001)
  6. Tekken Advance (2001, Nintendo Game Boy Advance)
  7. Tekken 5 (2004)
  8. Tekken 5 Dark Resurrection (2005)
  9. Tekken 6 (2007)


Masamichi Abe
Yutaka Kounoe
Game Directors
Masahiro Komoto
Katsuhiro Harada
Motion Director
Hiroaki Yotoriyama
Motion Manager
Masataka Ishiguro
Visual Director
Yoshinari Mizushima
Main Programmer
Masanori Yamada
Game Programmer
Naoki Ito
System Programmer
Yoshihito Saito
I/O Programmer
Tetsuya Funatsu
Lead Programmer
Toshiharu Hijiya
Stage & Effect Programmers
Yoshiyuki onda
Hajime Furusawa
Hajime Harima
Enemy & Camera Programmer
Junichi Sakai
Test Mode Programmer
Kiyoshi Minami
Tool Support
Koji Yamaguchi
Motion Designers
Yukie Misaki
Yoshihisa Yaguchi
Nobuko Nimura
Fuminori Tsuchiya
Tomoe Yamashita
Ryouchi Ban
Tomoko Tomita
Sachiko Inoue
Isamu Sawada
Kazuo Takahashi
Jin Okubo
Naotake Hirata
Character Model Designers
Takuji Kawano
Kazuaki Fujimoto
Akira Nakajima
Daisuke Tsushima
Lead Designer
Taro Okamoto
Stage Designers
Masashi Kubo
Tatsuya Matsue
Yasunori Yanagawa
Miki Maemori
Hitomi Yotoriyama
Yuko Mizoguchi
Visual Designer
Yukiko Yokoo
Logo Designer
Hideaki ito
Music Composers
Nobuyoshi Sano (Sanodg)
Keiichi Okabe (B.K.O)
Sound Effect & Voice Editor
Etsuo Ishii
Opening Movie Director
Hiroshi Kuwabara
Opening Movie Staff
Takeya Inokuchi
Eishu Takamura
Yukiharu Taniguchi
Coordinate Support
Ryouzi Ichikari
Satoshi Masukawa
Tetsuya Akatsuka
Ryo Sakamoto
Akiya Ikeda
Tatkuzi Kanayama
Tsuyoshi Kiuchi
Kazuhisa Takahashi
Norikatsu Yoshikawa
Makoto Kusano
Yusuke Morita
Atsushi Koyama
Miho anaka
Naoyuki Kondou
Motion Capture Tech. Team
Takayasu Yanagihara
Hiroshi Numakami
Satoshi Yamaguchi
Yasumichi oonishi
Motion Actors
Minoru Suzuki and Osami Shibuya of 'World Pancrase Create Inc.'
Master.Marcelo Pereira of 'Capoeira Mandinga, Barkeley-California-USA'
Hwang Su-Il of 'Japan International Taekon-do Federation'
Yoshinori Aoki
Kenichiro Tamayori
Toshiyuki Miyajima
Opening Movie Effects
Camera Motion Director
Koh Onda
Camera Motion Designers
Kanako Doi
Kazuki Aizawa
Takashi Iwaizumi
Hardware Support
Tohru Ogawa
Hideto Yamazaki
Nobuhiro Tanaka
Fumihiko Hasegawa
oshihiro Shimizu
Technical Support
Tetsuji Baba
Naohiro Saito
Akiko Saito
Yasuo Ohba
Program Supervisor
Katsuo Nakamura
Visual Supervisors
Junichi Kawamura
Satoru Yamada
Hajime Nakatani

Cabinet and Artwork


Sony PlayStation (1998)
Sony PlayStation 2 (2005, "Tekken 5 Ultimate Collectors Edition")
Sony PlayStation 2 (2005, "Tekken 5")

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Tekken 3 Arcade Soundtrack 001EX WSCAX-10001[1] 1997-06-18 Wonder Spirits CD version.
Tekken 3 PlayStation Soundtrack 002 WSCA-00016[2] 1998-05-20 Wonder Spirits CD version.
Tekken 3 Seven Remixes PCCG-00455[3] 1997-08-19 Pony Canyon CD version.
Tekken 3 Techno Maniax PCCG-00441[4] 1998-03-18 Pony Canyon CD version.
Tekken 3 Battle Trax PCCG-00416[5] 1997-08-20 Pony Canyon CD version.


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.