Lost In Translation/Terra Cresta

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Out Run (Arcade version)
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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Terra Cresta
Terra Cresta marquee.
Terra Cresta title screen.
Terra Cresta control panel.
Manufacturer Nichibutsu
Released 1985
Control
Method
8-way Joystick
2 Button(s)
Main CPU 68000 (@ 8.000 MHz)
Z80 (@ 4.000 MHz)
Sound CPU Mono
YM3526 (@ 4.000 MHz)
(2x) DAC
Video
Details
Raster (Vertical)
256 x 224 pixels
60.00 Hz
256 Palette colours
Screens 1
ROM Info 23 ROMs
320,768 bytes (313.25 KiB)
MAME ID terracre · terracra · terracrb

About The Game

Terra Cresta is a vertically scrolling arcade video game shoot-em-up that takes the player over landscape of islands shooting spaceships, ground targets, Tyrannosaurus Rexes and three different mothercraft ships.

Shoot silos on ground numbered 2 to 5 to release another ship part which attaches to increase fire power. Parts are 2-Wider shot, 3-Rear Shot, 4-Front cannon and 5-Rear shield.

Using the Phoenix button splits ship parts into a formation for limited time given increased fire power. The number of parts determines the formation e.g. if you have picked up two parts then a triangle is formed with your ship at the back and the other two in front.

When collect all four parts you become a glowing indestructible Phoenix for a limited time.

Additional Technical Information

Players : 1

Control : 8-way joystick

Buttons : 2

=> [A] Shoot, [B] Phoenix

Trivia

You can become a phoenix like in the title screen if you collect all the ship parts :).

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Nichibutsu 1 - D28B0004) on 21/09/1988.

Updates

New version uses a YM3526 (@ 4 Mhz) sound chip instead of a YM2203

Series

  1. Moon Cresta [Upright model] (1980)
    Moon Cresta [Cocktail Table model] (1980)
  2. Terra Cresta (1985)
  3. Dangar - Ufo Robo (1986)
  4. Terra Force (1987)
  5. Terra Cresta II (1992, NEC PC Engine)

Staff

Staff
Shigeki Fujiwara
Isao Shiki
Hisaya Tsutsui
R. Yamada
Music Composed By
Kenji Yoshida

Cabinet and Artwork

Ports

Consoles
Nintendo Famicom (1985)
Sony PlayStation 2 ("Oretachi Geasen Zoku Sono 10 - Terra Cresta")
Computers
Amstrad CPC (1986)
Commodore C64 (1987)
Sinclair ZX Spectrum (1986)
Sharp X68000 (19??, "Video Game Anthology Vol. 01 - Terra Cresta")

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
GAME SOUND NICHIBUTSU -G.S.M. Nichibutsu 1- D28B-0004[1] 1988-09-21 Pony Canyon, Inc. CD version.
GAME SOUND NICHIBUTSU -G.S.M. Nichibutsu 1- 25P5-0004[2] 1988-09-21 Pony Canyon, Inc. Cassette version.
GAME SOUND NICHIBUTSU -G.S.M. Nichibutsu 1- C22B-0004[3] 1988-09-21 Pony Canyon, Inc. Vinyl version.
Back In Time II C64CD2[4] 1999-01-01 High Technology Publishing Ltd. CD version.
The Z-Show Gold Collection CZCD 021[5] 2007-07-13 Binary Zone Interactive 2 CD version.
Beep Special Project - Video Game Music - Second Sono Sheet N/A[6] 1987-01-01 Softbank Publishing Vinyl version.
Oretachi Game Center: Terra Cresta N/A[7] 2005-10-27 Hamster CD version.

Sound Comparison

Platform Song Titles Sound Source
Arcade "Start" "Theme of Terra Cresta" "Restart" "Final Start" "Tubo" "Dycoon" "Mandler" "Game Over" "Marching Raster (Name Entry)" M1 v0.7.8a6

External Links

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.