Lost In Translation/Time Crisis
Time Crisis | |
---|---|
Manufacturer | Namco |
Released | 1995 |
Control Method |
Lightgun 2 Button(s) |
Main CPU | 68EC020 (@ 24.576 MHz) (2x) TMS32025 (@ 49.152 MHz) M37710 (@ 16.384 MHz) |
Sound CPU | Stereo C352 (@ 16.384 MHz) |
Video Details |
Raster (Horizontal) 640 x 480 pixels 60.00 Hz 32,768 Palette colours |
Screens | 1 |
ROM Info | 33 ROMs 45,629,440 bytes (43.52 MiB) |
MAME ID | timecris · timecrsa |
About The Game
Time Crisis is a light gun-based, on-the-rails, 3-D first-person arcade video game shoot-em-up in which the player takes on the role of a lone mercenary who must rescue the President's daughter, Rachel, from the clutches of the evil 'Sherudo' and his terrorist gang. The game takes the player into and around Sherudo's clifftop, castle hideout.
As the game's title suggests, time is one of the player's biggest enemies, as each area must be cleared within a strict time limit. Extra time is occasionally awarded, however, when some of the more powerful enemy soldiers are killed.
Game Modes
The game offers the player two different game modes: -
Story Mode
The player must defeat all of the enemies on the level to proceed to the next level.
Time Attack
The player selects one of four stages and must defeat all enemies in the time allowed. The player is given unlimited lives in this mode, but is constantly fighting against a very tight time limit.
Trivia
Even if the title screen says 1995, Time Crisis was released in March 1996.
Time Crisis introduced a new and innovative feature to the light gun game in the form of a foot pedal, situated at the bottom of the cabinet. The player's on-screen counterpart will automatically hide behind whatever cover is available and the player must step on and hold down the foot pedal to break cover and shoot the enemies. Also, ducking behind cover (releasing the pedal) is the only way for the player to reload. This superb feature brought a new level of interaction to a genre that is, by necessity, very linear.
Tips and tricks
Free Lives
Hit the enemy 10 times in a row. When targets begin to get hit, a 'Life Icon' starts to become visible to the right of the time display. Continue to hit enemies, the Icon becomes clearer and clearer. You will receive one life for every 40 direct hits.
Series
- Time Crisis (1995)
- Time Crisis II (1998)
- Time Crisis - Crisis Zone (2000)
- Time Crisis - Project Titan (2001, Sony Playstation)
- Time Crisis 3 (2003)
- Time Crisis 4 (2006)
Staff
- Supervisor
- Takashi Sano
Cabinet and Artwork
Ports
- Consoles
- Sony PlayStation (1997)
- Sony PlayStation 2 (2002, "Gunvari Collection + Time Crisis")
- Others
- Mobile Phones (2006, "Time Crisis Mobile")
Soundtrack Releases
Album Name | Catalogue No. | Released | Publisher | Comments |
---|---|---|---|---|
Time Crisis Arcade Soundtrack 002EX | WSCAX-10002[1] | 1997-07-18 | Wonder Spirits | CD version. |
Time Crisis 3D Sound Ensemble | FSCA-10005[2] | 1997-05-16 | First Smile Entertainment | CD version. |