Lost In Translation/Time Crisis

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Time Crisis
Time Crisis marquee.
No screen shot.
Time Crisis control panel.
Manufacturer Namco
Released 1995
Control
Method
Lightgun
2 Button(s)
Main CPU 68EC020 (@ 24.576 MHz)
(2x) TMS32025 (@ 49.152 MHz)
M37710 (@ 16.384 MHz)
Sound CPU Stereo
C352 (@ 16.384 MHz)
Video
Details
Raster (Horizontal)
640 x 480 pixels
60.00 Hz
32,768 Palette colours
Screens 1
ROM Info 33 ROMs
45,629,440 bytes (43.52 MiB)
MAME ID timecris · timecrsa

About The Game

Time Crisis is a light gun-based, on-the-rails, 3-D first-person arcade video game shoot-em-up in which the player takes on the role of a lone mercenary who must rescue the President's daughter, Rachel, from the clutches of the evil 'Sherudo' and his terrorist gang. The game takes the player into and around Sherudo's clifftop, castle hideout.

As the game's title suggests, time is one of the player's biggest enemies, as each area must be cleared within a strict time limit. Extra time is occasionally awarded, however, when some of the more powerful enemy soldiers are killed.

Game Modes

The game offers the player two different game modes: -

Story Mode

The player must defeat all of the enemies on the level to proceed to the next level.

Time Attack

The player selects one of four stages and must defeat all enemies in the time allowed. The player is given unlimited lives in this mode, but is constantly fighting against a very tight time limit.

Trivia

Even if the title screen says 1995, Time Crisis was released in March 1996.

Time Crisis introduced a new and innovative feature to the light gun game in the form of a foot pedal, situated at the bottom of the cabinet. The player's on-screen counterpart will automatically hide behind whatever cover is available and the player must step on and hold down the foot pedal to break cover and shoot the enemies. Also, ducking behind cover (releasing the pedal) is the only way for the player to reload. This superb feature brought a new level of interaction to a genre that is, by necessity, very linear.

Tips and tricks

Free Lives

Hit the enemy 10 times in a row. When targets begin to get hit, a 'Life Icon' starts to become visible to the right of the time display. Continue to hit enemies, the Icon becomes clearer and clearer. You will receive one life for every 40 direct hits.

Series

  1. Time Crisis (1995)
  2. Time Crisis II (1998)
  3. Time Crisis - Crisis Zone (2000)
  4. Time Crisis - Project Titan (2001, Sony Playstation)
  5. Time Crisis 3 (2003)
  6. Time Crisis 4 (2006)

Staff

Supervisor
Takashi Sano

Cabinet and Artwork

Ports

Consoles 
Sony PlayStation (1997)
Sony PlayStation 2 (2002, "Gunvari Collection + Time Crisis")
Others 
Mobile Phones (2006, "Time Crisis Mobile")

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Time Crisis Arcade Soundtrack 002EX WSCAX-10002[1] 1997-07-18 Wonder Spirits CD version.
Time Crisis 3D Sound Ensemble FSCA-10005[2] 1997-05-16 First Smile Entertainment CD version.

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.