Lost In Translation/Time Soldiers

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Time Soldiers
Time Soldiers marquee.
No screen shot.
Time Soldiers control panel.
Manufacturer Alpha Denshi Co. (SNK/Romstar license)
Released 1987
8-way Joystick
2 Button(s)
Main CPU 68000 (@ 8.000 MHz)
Z80 (@ 7.159 MHz)
Sound CPU Mono
YM2203 (@ 3.000 MHz)
YM2413 (@ 8.000 MHz)
Raster (Vertical)
256 x 224 pixels
60.00 Hz
2,048 Palette colours
Screens 1
ROM Info 21 ROMs
2,097,152 bytes (2.00 MiB)
MAME ID timesold · btlfield · btlfildb · timesol1

About The Game

Time Soldiers is a vertically scrolling arcade video game shoot-em-up where your player travels through various time periods to save his fellow comrades. Collect power-ups to help you defeat a variety of enemies and end-bosses.


Released in October 1987.

Licensed to SNK for US manufacture and to Romstar for US distribution (September 1987).

This game is known in Japan as "Battle Field".

The game contains a horrible original bug : when you select 'Japanese language' in the dipswitch settings, the title screen is totally broken.

A Time Soldiers machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.


In "Battle Field", the hiscore table contains different name entries than Time Soldiers.

Tips and tricks

To accomplish the missions here requires going through time warp machines that appear on all stages. But when you're on a stage where one of your fellow time soldiers who need to be rescued is located, you should avoid entering the time warp machines, otherwise, it'll take longer to complete the missions, as you'll need to access more time machines on other stages until you get back to the specific stage where you need to find the captive. For example, if one of the captive soldiers is located on the Age of Rome stage, remain on that stage until you've reached and defeated the main boss enemy. The captive soldier will then materialize and the game will tell you that 'you destroyed the boss monster and rescued one warrior'. Then, you'll proceed to the next mission to rescue another captive soldier.


Kyuko Ozutumi
A.D & Design
Tomoharu Takahasi
Shinji Moriyama
Row Ushizawa
Kenichi Sakanishi
Kathue Konbe
Takashi Hatono
Music Programmer
Satoshi Hagitani
Yuka Watanabe
Hideo Kamera
Hiroyuki Ryu

Cabinet and Artwork


Sega Master System (1989)
Commodore C64 (1989)
Commodore Amiga ("Time Soldier", 1989, Smart Egg Software)
Atari ST (1989)

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.