Lost In Translation/Tutankham

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Tutankham marquee.
No screen shot.
Tutankham control panel.
Manufacturer Konami
Released 1982
4-way Joystick
3 Button(s)
Main CPU M6809 (@ 1.500 MHz)
Z80 (@ 1.790 MHz)
Sound CPU Mono
(2x) AY-3-8910A (@ 1.790 MHz)
(6x) RC Filter
Raster (Vertical)
256 x 224 pixels
30.00 Hz
Palette colours
Screens 1
ROM Info 17 ROMs
69,632 bytes (68.00 KiB)
MAME ID tutankhm · tutankst

About The Game

Tutankham is an arcade video game.

Inside King Tut's tomb are treasures beyond your wildest dreams. They can be yours... if you dare to take them. Supernatural creatures roam the mazes of the tomb guarding the treasures at all costs. Your only defences against them are your laser gun... and your wits. Blast away, snatch the loot, escape through secret passageway before it's too late! And when you see a key, take that, too. It will unlock the door to the next chamber and the next adventure. Enter King Tut's tomb and see what awaits you... if you dare.


Released in June 1982.

Also licensed to Stern for US manufacture and distribution (July 1982).

The game was originally to be called 'Tutankhamon'. However, when programmers decided to change the monitor position from horizontal to vertical, they had to cut the -ON suffix from 'Tutankhamon' to make the title fit the screen width.

A Tutankham unit appears in the 1983 movie 'WarGames'.

A Tutankham machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California.


Action Points
Killing a Snake 20
Killing a Monster 40
Killing a Bat 60
Collecting a Ring Mystery Score (500+)
Collecting a Lantern Mystery Score (Max. 4,000)
Collecting a key 500
Opening a door 1,000

Bonus points are awarded at the end of each level for the time remaining.

Tips and tricks

  • Flash bombs can only be used once per level, and remember you only have 3 available for the whole game. Use them sparingly, preferably only in a life-threatening situation.
  • You can sit in a safe place close to a monster generator and simply pick the monsters off as they appear. Most monsters follow a set pattern of movement so it is quite easy to predict which way they will turn and wait in a place where it is easy to kill them as they appear in front or behind you. Remember to watch the timer though!
  • The lanterns and rings are quite often a deadly diversion as they are sometimes placed in dead end vertical passages. Assess the risks carefully before collecting them.
  • Be careful when entering vertical tunnels as you cannot shoot monsters on the other side until they are level with you in a horizontal direction.
  • A carefully timed shot can kill a monster in a vertical tunnel, but only when fired exactly when the monster moves into the square in which you are stood.


Programmed By
H. Tanigaki

Cabinet and Artwork


Colecovision (1983)
Atari 2600 (1983)
Mattel Intellivision (1983)
Tandy (1983)
Atari 800 (1983)
Sinclair ZX Spectrum (1984)
Tandy Color Computer (1984, "The Touchstone")
LCD handheld game released by Konami
VFD handheld game (1983) released by Bandai

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.