Lost In Translation/V.R. - Virtua Racing

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


V.R.
Virtua Racing
V.R. marquee.
V.R. title screen.
V.R. control panel.
Manufacturer Sega
Released 1992
Control
Method
Paddle
Pedal
6 Button(s)
Main CPU V60 (@ 16.000 MHz)
68000 (@ 10.000 MHz)
Sound CPU Stereo
YM3438 (@ 8.000 MHz)
(2x) MultiPCM (@ 8.000 MHz)
Video
Details
Raster (Horizontal)
496 x 384 pixels
60.00 Hz
8,192 Palette colours
Screens 1
ROM Info 28 ROMs
28,712,960 bytes (27.38 MiB)
MAME ID vr · vformula

About The Game

V.R. - Virtua Racing is a 3-D racing arcade video game.

Sega once again prove themselves to be kings of the racing genre with the superb and innovative "Virtua Racing". This was the first racing game to be fully rendered with shaded, filled polygon graphics (the first game to ever be rendered in filled polygons was Atari's incredible 1983 release, "I, Robot").

As well as the sublime graphics and superb playability, Virtua Racing also allowed players to switch camera views to suit their preferred style of play. The game features 3 well designed and varied courses; 'Big Forest', 'Bay Bridge' and 'Acropolis'.

Trivia

Sega went to General Electric Aerospace (who made the first 3-D simulators for NASA in the 1960s) in 1991-92 for assistance to develop a CG platform architecture for their new experimental 3-D system, which later became known as the Sega Model 1 hardware. Virtua Racer was the game being written to find out how viable hardware 3-D games were, it was never designed to be released, but it was such a success internally they decided to actually release it.

The first AM-2 polygon race game. The game features many epoch-making ideas : changing the point of view freely, feeling the hardness of the steering, the seat interacting with the gravity.

In true Sega fashion, their 'Virtua' prefix was used on a variety of other products such as "Virtua Fighter", "Virtua Cop", "Virtua Striker" and "Virtua Tennis".

Toshiba EMI released a limited-edition soundtrack album for this game (Virtua Racing & Out Runners - TYCY-5365, 5366) on 15/12/1993.

Staff

Director & Chief Programmer
Yu Suzuki
Programmers
Takuji Masuda
Masahiko Kobayashi
Masahiro Kawamura
Kazuhiko Yamada
Shin Kimura
Chief Designer
Toshihiro Nagoshi
Designers
Seiichi Ishii
Kunihiko Nakata
Toshiya Inoue
Music Composer
Takenobu Mitsuyoshi
Sound Effect
Yasuhiro Takagi
Hardware Designers
Shoji Nishikawa
Keisuke Yasui
Mechanical Effect Technician
Masaki Matsuno
Electrical Technician
Futoshi Ito
Program Supports
Ikuo Taniguchi
Yasuhito Shoji
Satoshi Hosoda
'Fresh' Staffs
Kohki Koiwa
Takeshi Suzuki
Toru Ikebuchi
Yasuo Kawagoshi
Yasuko Suzuki
Nobukatsu Hiranoya
Naomi Ota

Cabinet and Artwork

Ports

Consoles
Sega Mega Drive (1994)
Sega 32x (1994, "Virtua Racing Deluxe")
Sega Saturn (1995, "Time Warner Interactive's V.R. - Virtua Racing")
Sony PlayStation 2 (2004, "Sega Ages 2500 Series Vol. 8 : V.R. - Virtua Racing Flat Out")
Sony PlayStation 2 (2005, "Sega Classics Collection")

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Virtua Racing & Out Runners TYCY-5365~6[1] 1993-12-15 Toshiba EMI 2 CD version.
Yu-Suzuki produce G-LOC / R360 / Virtua Racing MJCAX-00013[2] 1998-02-18 Marvelous Entertainment, Inc. CD version.

Screen Shot Comparison

Title Screen

Course Select

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.