Lost In Translation/X-Men - Children of the Atom
Children of the Atom
|Main CPU||68000 (@ 11.800 MHz)|
Z80 (@ 8.000 MHz)
Q-Sound (@ 4.000 MHz)
384 x 224 pixels
4,096 Palette colours
|ROM Info||20 ROMs|
42,205,184 bytes (40.25 MiB)
|MAME ID||xmcota · xmcotaa · xmcotah · xmcotaj · xmcotaj1 · xmcotajr · xmcotau|
About The Game
X-Men - Children of the Atom is a one-on-one fighting arcade video game.
Back when Magneto and Juggernaut were boss characters, ten X-Men characters fought to challenge them!
Additional Technical Information
Players : 2
Control : 8-way joystick
Buttons : 6
= >  LP,  MP,  HP
= >  LK,  MK,  HK
Released in December 1994. It is the first fighting game produced by Capcom using characters under license from Marvel Comics, widely praised for its faithfulness in capturing the spirit of its namesake comics, by using colourful animation and voice actors (see Staff section for more information) from the 'X-Men' animated series.
All characters are coming from Marvel comic books (except Akuma) :
- Akuma (Gouki in Japan) - "Super Street Fighter II Turbo" ("Super Street Fighter II X" in Japan)
- Colossus (aka Piotr Nikolaievitch Rasputin) - Giant-Size X-Men #1
- Cyclops (aka Scott Summers) - X-Men #1
- Juggernaut (aka Cain Marko) - X-Men #12
- Iceman (aka Robert 'Bobby' Drake) - Uncanny X-Men #1
- Magneto (aka Erik 'Magnus' Lehnsherr) - X-Men #1
- Omega Red (aka Arkady Rossovich) - X-Men #4
- Psylocke (aka Elizabeth 'Betsy' Braddock) - New Mutants Annual #2
- Sentinel - Uncanny X-Men #14
- Silver Samurai (aka Kenichiro Harada) - Daredevil #111
- Spiral (aka Rita Ricochet) - Longshot #1
- Storm (aka Ororo Munroe) - Giant Size X-Men #1
- Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180
Unlike previous incarnations of X-Men video games, X-Men - Children of the Atom also allowed players to helm popular X-Men villains, such as Omega Red; the mutant hunting android Sentinel; Spiral, lackey of Mojo; and Silver Samurai. Also, because this game was released around the same time as "Super Street Fighter II Turbo", programmers also included Akuma (see Tips And Tricks section for more information).
The game, along with SSFII Turbo, is considered as one of the first fighting games to popularize the now often-used ideas of 'Super Jumps', 'Super Combos', and 'Tech. Hit', which meant that an attempted grab or throw had been negated by the opponent. Furthermore, the game was the precursor to the Capcom 'Vs. series', with elements and characters from this game having been combined with "Street Fighter Alpha - Warriors' Dreams" to create "X-Men vs. Street Fighter".
Sony Records released a limited-edition soundtrack album (X-Men Arcade Game Track - SRCL-3120) on 24/03/1995.
- Revision 1
- Software version : 1.00.
- Japanese release only (94/12/08).
- Revision 2
- Software version : 2.00.
- Japanese and Asia releases (94/12/17).
- Revision 3
- Software version : 2.10.
- Japanese releases only (94/12/19).
- Revision 4
- Software version : 3.00.
- European and American releases (95/01/05).
- European and Hispanic releases (95/03/31).
Note : US versions are slightly different, they have the "Recycle It, Don't Trash It!" screen.
Tips and tricks
Play As Akuma
- Player 1
Highlight Spiral and wait 3 seconds, then move without stopping through : Silver Samurai, Psylocke, Colossus, Iceman, Colossus, Cyclops, Wolverine, Omega Red and stop on Silver Samurai. Wait 3 seconds there and press and hold : LK+HP+HK.
- Player 2
Highlight Storm and wait 3 seconds, then move without stopping through : Cyclops, Colossus, Iceman, the Sentinel, Omega Red, Wolverine, Psylocke, Silver Samurai and stop on Spiral. Wait 3 seconds there, then press and hold : LK+HP+HK.
Play As Juggernaut
Player 1 and 2 input Akuma code, then after the battle press Up/Left TWICE and you should see Juggernaut's face.
Play Against Akuma
You must use 'manual block' and win every match without continuing. Defeat your opponents two rounds in a row (don't lose a round), having 'first attack' on each round. You must also win the final round of each battle with your Hyper-X.
Press Start immediately after winning the match to continue hitting the defeated character.
- Game Planners
- Akira Nishitani (Nin)
- Noritaka Funamizu (Poo)
- Hiratou K-Suke (X68K)
- Tomita Otouto
- Tarabar - Black
- O.G.T.-iron Liver
- Mo Suzuki-Memorial
- Hard.Yas (-466P+K-)
- Object Designers
- Satoru Yamashita
- M. Nakatani
- M. Sato
- Kamonchashi Sato
- Kazuko Kawanaka Pyo!
- Dway Nishimura
- Jun Matsumura (26)
- Hitoshi Nishio (Vip.T2)
- H. Yoshino
- Naoki Fukuda
- Shinya Kitamura
- Scroll Designers
- Devil Ohnishi
- Music Composers
- Takayuki Iwai (Anarchy Takapon)
- Syun Nishigaki
- Hideki Okugawa (Hideki Ok)
- Isao Abe (Oyaji)
- Sound Designers
- Hiroaki Kondo (X68K)
- Toshio Kajino
- Psylocke, Storm & Spiral
- Catherine Disher
- Norman Spencer
- Cathal J. Dodd
- George Buza
- Colossus, Iceman & Sentinel
- Dan Hennessey
- Silver Samurai
Cabinet and Artwork
- Sega Saturn (1995)
- Sony PlayStation (1998)
- PC [MS-DOS] (1997)
|Album Name||Catalogue No.||Released||Publisher||Comments|
|X-MEN: Children of the Atom Arcade Gametrack||SRCL-3120||1995-03-24||Sony Records||CD version.|
|Konami All-Stars 1993: Music Station of Dreams||KICA-9016~8||1992-12-24||King Records||3 CD version.|