Lost In Translation/Cameltry

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Cameltry
Cameltry marquee.
No screen shot.
Cameltry control panel.
Manufacturer Taito America Corporation
Released 1989
Control
Method
Dial
1 Button(s)
Main CPU 68000 (@ 12.000 MHz)
Z80 (@ 4.000 MHz)
Sound CPU Stereo
YM2610 (@ 8.000 MHz)
Video
Details
Raster (Horizontal)
320 x 224 pixels
60.00 Hz
4,096 Palette colours
Screens 1
ROM Info 7 ROMs
1,245,184 bytes (1.19 MiB)
MAME ID cameltry · cameltrj · camltrua

About The Game

Cameltry has the player guiding a ball through a number of mazes, rotating the maze through 180 degrees to get the ball to move in the desired direction - much like the bonus levels in the Sega Megadrive console title, 'Sonic the Hedgehog'. Each maze must be completed within a tight time limit and a number of traps and obstacles litter the mazes to slow players down.

There are, however, a number of postitive targets to be hit, and bonuses - such as additional time - can be found hidden away within the mazes. When the ball is stuck or the player would like to speed up, the JUMP button can be used. If the player runs out of time before reaching the goal, a random matching game is run to allow the player more time to complete the maze. This challenge, however is very difficult to win.

Trivia

Released in April 1990.

This game uses inertia and gravity to simulate how an actual ball in a maze would roll, under real-life conditions. This is what makes this game fun to play.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Cameltry, Cadash - PCCB-00043) on 21/10/1990.

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on 01/04/1999.

Updates

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

Tips and tricks

  • Obtain a very high time and you can gain 1,000 points, featuring Tiki (the Kiwi Bird of "The New Zealand Story" game) or another character of Taito.
  • Obtain a low time and you can play with a slot machine.
  • Round Select : Hold Service Switch at boot.
  • Input : Start(x3), Service Switch, Start on Service Switch Error message screen. This code (Taito Command) is used in many Taito games, G-Darius, Rastan Saga II, Gunlock/Ray Force etc.
  • Ball Selection : If you hold down the START button while selecting a course (except the training course) you can change the appearance of the ball.
  • Secret Bonus : If the 3 digits on the timer is the same at goal (eg 11.1, 22.2, 33.3, etc), secret bonus is added.
  • Staff Credits : When seeing the ending, hold the JUMP button. NOTE : It's disabled when you select Training course.

Series

  1. Cameltry (1990)
  2. Mawashite Koron (2006, Nintendo DS JAP) / Labyrinth (2007, Nintendo DS EUR/USA)

Cabinet and Artwork

Ports

Consoles 
Nintendo Super Famicom (1992, "Cameltry")
Nintendo Super NES (1992, "On the Ball")
Sony PlayStation 2 (2005, "Taito Memories Vol. 1")
Microsoft XBOX (2006, "Taito Legends 2")
Sony PlayStation 2 (2006, "Taito Legends 2")
Computers 
PC [CD-ROM] (2006, "Taito Legends 2")
Others 
Nokia N-Gage ("Taito Memories") (unreleased)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Cameltry / Cadash PCCB-00043[1] 1990-10-21 Pony Canyon/Scitron CD version.
ZUNTATA HISTORY L'ab-normal 1st ZTTL-0038[2] 1999-04-01 Zuntata Records CD version.
Taito 1500 Collector's Box PCCB-00130[3] 1993-09-17 Pony Canyon/Scitron 5 CD version.
Super Famicom Magazine Volume 4 - New Game Sound Museum TIM-SFC04[4] 1992-01-01 Tokuma Shoten Publishing CD version.

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.