Lost In Translation/Crack Down

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Crack Down
Crack Down marquee.
No screen shot.
Crack Down control panel.
Manufacturer Sega
Released 1989
8-way Joystick
3 Button(s)
Main CPU (3x) 68000 (@ 10.000 MHz)
68000 (@ 10.000 MHz)
Sound CPU Stereo
YM2151 (@ 4.000 MHz)
Raster (Horizontal)
496 x 384 pixels
58.00 Hz
16,384 Palette colours
Screens 1
ROM Info 4 ROMs
2,113,536 bytes (2.02 MiB)
MAME ID crkdown · crkdownj

About The Game

Crack Down is an arcade video game.

A futuristic city has been over-taken by a powerful, bio-mechanical army; created by an evil scientist in a bid to take over the world. 2 elite agents must plant a series of time bombs to destroy their base and crush the rebellion.

The 1- or 2-player shoot-em-up action is displayed via an innovative split screen that allows 2 players to work either individually or as a team. A timer countdown timers ands to the tension. Time bombs must be set by running over areas marked with an 'X'; while machine guns and cannons can be reloaded by finding the ammo caches that appear on each level. If ammo runs out, players must result to punching and kicking to defeat opponents.


There is a reference to the arcade game "Shinobi" : the 'Hiyaaa' sound that Ben and Andy exclaim after detonating a superbomb is the same sound as the Shinobi ninja magic sound. Also, 2 of the 4 superbombs also appear in Shinobi. Look closely, the eletricity bomb and the whirlwind with homing sickles bomb are here too.

At the end of scene 2 act. 2. There is a machine that produces electrical sparks. On top of the machine can be read : 's-4635 system24'. This is a reference to the arcade board this game runs on.


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

Tips and tricks

  • Luring an enemy in a line of fire causing it to die by its own sort will earn you double this enemy score.
  • Shooting more enemies in a row will give you additional points (4x) per enemy.
  • Secret Bonus ("Shinobi" Bonus) : finish the stage without using a weapon (punch or kick only). Shinobi bonus will earn you 10,001 extra points.

Cabinet and Artwork


Box art for the U.S. Gold port of Crack Down.
Amstrad CPC (1990)
Commodore C64 (1990)
Sinclair ZX Spectrum (1990)
Commodore Amiga ("Crack Down", 1990, U.S. Gold)
Atari ST (1990)
PC [MS-DOS, 5.25"] (1990)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Crack Down / Gain Ground PCCB-00012[1] 1989-11-21 Pony Canyon/Scitron CD version.

External Links


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.