Lost In Translation/G-LOC - Air Battle

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


G-LOC
Air Battle
G-LOC marquee.
No screen shot.
G-LOC control panel.
Manufacturer Sega
Released 1990
Control
Method
Analog joystick
3 Button(s)
Main CPU (3x) 68000 (@ 12.500 MHz)
Z80 (@ 4.027 MHz)
Sound CPU Stereo
YM2151 (@ 4.027 MHz)
Sega PCM (@ 4.027 MHz)
Video
Details
Raster (Horizontal)
320 x 224 pixels
60.00 Hz
24,576 Palette colours
Screens 1
ROM Info 48 ROMs
21,561,344 bytes (20.56 MiB)
MAME ID gloc · glocr360

About The Game

G-LOC - Air Battle is an arcade video game.

A direct sequel to 1987's "After Burner", G-loc adopts its predecessor's action-packed, if somewhat limited, gameplay, although the game's pace has been noticably reduced, making survival more a matter of skill than the shoot-and-hope gameplay of "After Burner".

The bulk of G-Loc's action is viewed from a first-person, in-cockpit view, but, at certain points of the game, the viewpoint switches to the familiar third-person perspective of "After Burner", as the player's jet fighter is tailed by an enemy fighter. The player must roll and turn to shake off the pursuer, once this is achieved the game switches back to first-person perspective.

The object of the game is to shoot a set number of enemy planes as they approach from front and behind; rolling and swerving to avoid incoming enemy fire. Certain stages feature ground-based enemy installations which must also be destroyed. The player's jet fighter is armed with both a machine gun, and a limited supply of missiles which can be 'locked-on' to enemy targets. G-Loc's levels take the player through a variety of different landscapes, including wide, rolling plains and rock-strewn canyons. Later in the game, the player must attempt to land their fighter onto an aircraft carrier. Failure to do so results in the game ending.

Trivia

'G-Loc' means 'G-induced Loss Of Consciousness'; the subtitle on the arcade flyer is 'Loss of Consciousness by G-force'.

An enhanced version of 'G-Loc - Air Battle', known as "R360 - G-Loc Air Battle" can be seen on Sega's R-360 flight simulator.

Series

  1. After Burner (1987)
  2. After Burner II (1987)
  3. G-Loc - Air Battle (1990)
  4. R360 - G-Loc Air Battle (1990)
  5. Strike Fighter (1991)
  6. Sky Target (1995)
  7. Sega Strike Fighter (2000)
  8. After Burner Climax (2006)
  9. After Burner - Black Falcon (2007, Sony PSP)

Staff

Designed By
Yu Suzuki (YU.)
Music And Sounds
Hiroshi Miyauchi (HIR)

Cabinet and Artwork

Ports

Consoles
Sega Master System (1990)
Sega Mega Drive (1991)
Sega Game Gear (1993)
Computers
Amstrad CPC (1991, "G-Loc R360")
Commodore Amiga (1992, "G-LOC R360 - Loss of Consciousness by G-force", U.S. Gold)
Commodore C64 (1992, "G-Loc R360")

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Hyper Drive -G.S.M. SEGA 4- PCCB-00035[1] 1990-07-21 Pony Canyon, Inc. 2 CD version.
Formula -G.S.M. SEGA 5- PCCB-00059[2] 1991-04-21 Pony Canyon Inc. 2 CD version.
Mega Selection II -G.S.M. SEGA- PCCB-00077[3] 1991-12-15 Pony Canyon, Inc. CD version.
Back in the S.S.T. Band!! ~The Very Best~ SCDC-00312[4] 2003-11-19 Scitron Digital Content Inc. CD version.
Yu-Suzuki produce G-LOC / R360 / Virtua Racing MJCAX-00013[5] 1998-02-18 Marvelous Entertainment, Inc. CD version.
Game Music Festival Live, Summer '93 ~OFFICIAL BOOTLEG CASSETTE~ N/A[6] 1993-01-01 Pony Canyon/Scitron Cassette version.
S.S.T. Band ~Live History~ SDDV-00035[7] 2006-09-20 Happinet Corporation Released on DVD.

External Links

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.