Lost In Translation/Gauntlet Legends

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Gauntlet Legends
Gauntlet Legends marquee.
No screen shot.
Gauntlet Legends control panel.
Manufacturer Atari Games
Released 1998
8-way Joystick
3 Button(s)
Main CPU R5000 (little) (@ 200.000 MHz)
ADSP2104 (@ 16.000 MHz)
Sound CPU Stereo
(2x) DMA-driven DAC
Raster (Horizontal)
640 x 480 pixels
57.00 Hz
Palette colours
Screens 1
ROM Info 2 ROMs plus Laserdisc, Hard Disk or CD-ROM
557,056 bytes (544.00 KiB)
MAME ID gauntleg · gauntl12

About The Game

Gauntlet Legends is a fantasy themed, 3-D arcade video game sequel to 1985's popular "Gauntlet" and 1986's "Gauntlet II". Its unusual features for an arcade game included passwords for characters that could be saved, enabling players to play over the course of a long period of time. It was a role-playing game, though with very limited role-playing.

The simplicity of the original Gauntlet series is still here : You have to find your way out of a maze using keys, secret passages, and switches. In your way are hordes and hordes of enemies, endlessly reproducing themselves from generators painfully spread around the gigantic, menacing levels.


Released in October 1998.

Jeff Shears worked as a Senior Artist on this game for over 9 months. Like a number of people who worked on the game, Jeff was left off the final in-game credits.

Tips and tricks

Alternate Characters

Get a character to level 10. Then, hold Turbo while selecting your character to gain a more powerful version ('Jackal' instead of Wizard, 'Minotaur' instead of Warrior, 'Falconess' instead of Valkyrie, 'Tigress' instead of Archer).


  • Play as a level 55 Wizard - Enter LBE as initials and 222 as password.
  • Play as a level 99 Valkyrie - Enter COP as initials and 012 as password.
  • Play as a Level 99 Warrior - Enter JOE as initials and 123 as password.
  • Play as a Level 99 Wizard - Enter MO_ as initials and 000 as password.
  • Play as Pojo the Chicken (from "Mace - The Dark Age") - Enter EGG as initials and 911 as password
  • Nude Valkyrie - Have player two enter NUD as initials and 069 as password (ONLY works on the Blue Valkyrie).

Level Benefits

In Gauntlet Legends, there are various rewards for gaining levels. Here they are, in order...

  • Level 10 : Gain access to secret character (Hold turbo while selecting), get better weapon
  • Level 25 : Gain Familiar (Little pet at your shoulder)
  • Level 50 : Gain best possible weapon
  • Level 75 : Gain Auto-Aiming Familiar
  • Level 99 : Permanent Growth (Character can not be knocked down by a Golem's attack)

Get a Bird/Dragon Familiar

To get a Bird/Dragon Familiar,(it varies on which of the 8 characters you are using) get up to level 25 and you will get a bird/dragon companion. When you attack, your bird/dragon also attacks.

Another Familiar

To get a more powerful, permanent familiar after you reach level 25, get your character to level 75. Your familiar will be replaced by another familiar, the most powerful one you can get for your character. Your familiar attackes by shooting a small, but strong ball of energy when you attack.

Punch Thru Walls

If there are Golems on the other side of a wall, walk up to it and hit FIGHT and you can kill the Golem without getting hurt.

Drain Death

When you get an Anti-Death item, use it to gain hp by draining death. All you have to do once you have the item is to find death and run into him.

Drain Multiple Deaths

Once you get an Anti-Death power-up, you can take 100 life away from a Death. the trick is to take as much away from one Death without taking 100. You will still have the power-up, and you can get life this way until it wears off.

Extended Invulnerability

In any level where there is a silver invulnerability you can use this cheat. Buy a Gold invulnerability before starting the level. It's recommended to buy 2 because it will last longer but it can be done with one. Go through the level and grab the silver invulnerability while you still have the gold one. Now quickly exit the level.

In the shop buy another gold invulnerability. When you enter the next level you will have the gold, but when it wears off you will have the silver from the last level!

WARNING! This code WILL NOT WORK if the silver invulnerability is wearing off before you exit the level.

Rune Stone Locations

Each stage has 3 Rune Stones which are to be found, so that the game can be completed properly. Below are the locations of the 3 Rune Stones for each realm.

Mountain Realm

Difficulty : Easy

1st Rune Stone can be found on the peak, after climbing a few hills. You will come to a part where there are 2 generators, and in between them is a statue. Destroy the statue to uncover the Rune.

The 2nd stone can be found in the cliffs. Ignore the first EXIT that you come across. Instead continue along the path above the EXIT, breaking the wall, fighting the Golem, continuing along the path until you come across 2 bridges, and take the top bridge. Once across, hit the wall at the end of the bridge to uncover the Rune.

The 3rd is in the cavern. Ignore the first EXIT once again. When you're getting near the second EXIT, you will be at a T - Junction. Going right leads to the second EXIT and 2 Golems. Going left, fighting all the enemies, and then going to the wall at the far left and hitting it will uncover the final Rune for this realm.

Castle Realm

Difficulty : Medium

The 1st Rune Stone is in the dungeon. You should notice the Rune as soon as you start the level in a cage, but you have to get it down, somehow. Down the stairs, go south, cross the log bridge, and onto a kind of island place, fight the Golem. Press the trap release switch, located to the east. If you walk around and step on the FAR LEFT of the big leaf, that will lower the runestone enabling it to be grabbed.

The 2nd will be found in the armory. From the start, go right, down the stairs, pass the blades (notice red barrel and rat mound after blades), then go down and press the switch - you will notice walls come down and a Golem come to life, defeat the Golem and go to the wall under stairs, hit it to uncover the Rune.

The 3rd final rune stone for this level is in the treasury. Get to the room with a throne in it. From there go down the stairs and to the right(towards top of screen), keep walking until you come a room that has a box type thing in it. Destroy the box type thing to uncover the Rune.

Forest Realm

Difficulty : Medium

The 1st rune is in roots. After the elevator, proceed up and to the left, you will come across a Golem, destroy it. You will come across a big tree stump in the middle of the screen, hit the tree stump a few times to break the outer wall, and it will reveal the Rune.

The 2nd is in the tree (2 PLAYERS NEEDED!) After coming across Death inside a barrel, proceed right,you will come across a switch that reveals a bridge, as soon as you try cross it, it dissappears, that is why 2 players are needed. Based on the fact you had 2 players, you will come across a tree that has a circular cut. Inside the cut-out area will be another switch, activate it, then walk to the right, across the BIG green leaf, across the path. You will notice a branch that rises to the right. It will have a platform on it, which has the Rune on it.

The 3rd rune is in branches. After getting to the stump path (The path made of cut trees), you will continue onwards, until you come across a stump by itself, continue up to the right, until you come across a wall guarded by two archers, destroy them, the destroy the wall behind them to uncover the Rune.

Desert Realm

Difficulty : Hard

The 1st Rune stone is in the ruins. Proceed down the stairs from the first EXIT, and you will now be in water. Go to the left and down until you come across a door, open it, and walk to the jutted edge of the walkway, and the Rune will come up, grab it.

The 2nd Rune Stone is in the temple. Proceed to the screen that has a statue in the middle that is lit by light beams from four corners. The light comes from four places around the edge of the screen. To stop the light step on the 4 large blue switches located around the screen, once this is done, the statue will be replaced by the Rune, grab it.

The last rune in the pyramid is a tricky one. Proceed to the first fighting screen after coming down the first platform. Go to the upper left corner of the screen. There is a slanted slope with sand on the bottom of it, walk up it and open both doors. Then you will see a switch and a yellow potion on a brick. Hit the switch and the potion will move up. Now come down and WALK ALL THE WAY AROUND the catwalk, walk down the slope when the catwalk ends, and then down the slope after that. You should now see a fence with a treasure chest, an archer and a switch behind it. Walk down towards the bottom of the screen, you will see a switch and enemy generators. Hit the switch and go back to where you saw the fence, it should have dropped. Go hit the switch. Walk down the left side, you should walk through a gate under a pasageway. Continue down the left side. Kill enemies, but careful Death is in the middle of the room. When you reach the bottom left of the screen, there should be spikes from the ground, then a key, a slope, a yellow potion, a slope and then a platform with enemies to fight. The Rune will be located behind a wall near spikes on the far left of this platform.

Defeating The Chimera

In the castle level, before you go to the boss, Chimera, buy 'reflective shield' in the shop. When level starts, run up the stairs and wake up the Chimera, and stand far enough back so that it can't beathe fire on you. Keep firing at it and it kills itself.


  1. Gauntlet (1985)
  2. Gauntlet [PlayChoice-10] (1985)
  3. Gauntlet II (1986)
  4. Gauntlet - The Third Encounter (1990, Atari Lynx)
  5. Gauntlet III - The Final Quest (1991)
  6. Gauntlet 4 (1993, Sega Mega Drive)
  7. Gauntlet Legends (1998)
  8. Gauntlet Dark Legacy (1999)
  9. Gauntlet Seven Sorrows (2006, Sony PlayStation 2 & Microsoft XBOX)


Lead Programmer
Steven Bennetts
Jun Amanai
Nathan Pooley (Acorn)
Art Director
Steve Caterson (Scat)
Lead 3-D Artist
Don Livingston
3-D Artists
Terry Lloyd
Chris Sutton
Rhizaldi Bugawan
Kenneth Tan
3-D Animation
Takeshi Hasegawa
2-D Graphics
Rhizaldi Bugawan
Chris Sutton
Mike Hally
Executive Producer
Mark Stephen Pierce
Music & Sound Design
John Paul
Dennis Nale
Additional Programming
Bruce Rogers
Dave Shepperd
Mike Albaugh
Jack Miller
Derryl DePriest
Mary Fujihara
Ray Bersabe
Randall Ng
Jackie Sherman
Richard Peltier
Sales Staff
Mike Taylor
Elaine Shirley
Tom Keil
Masao Ohata
Alex Donnelly
Hiroko Koike
Hardware Design
Steve Correll
Andrew Dyer
Ross Shaffer
Mike Place
Hardware Support
Pete Mokris
Steve Norris
Gregg Piotrowski
Ray Gay
Betty Purcell
Jeff Peters
Cabinet Design
Dave Cook
Harness Design
Stevie Landaverde
Regulator Testing
Rick Meyette
Prototype Assembly
Mark Hoendervoogt
Tram Vu
Patrick Hubbell
Documentation Control
Evelyn Perez
Motion Capture Technician
Greg Allen
Additional Clean-up
Chris Thornton
Motion Capture Models
Loren Bryant
Rhizaldi Bugawan
Steve Caterson
Pele Gaoteote
Randall Ng
Nathan Pooley (Acorn)
Karin Roettgering
Felix Robinos
Stephanie Serna
Chris Sutton
Kenneth Tan
Coin Face Model
Mark Stephen Pierce
High Res. Models
Viewpoint Data Labs
Full Motion Video
Mondo Media
Additional Music
Michael Henry
Voice Talent
Douglas Lawrence
Laura Amat
Ron Seawright
Patrice Crawford
Tox Gunn
Joe Lyford
Joe Lyford
Mickael Henry
Don Diekneite

Cabinet and Artwork


Nintendo 64 (1999)
Sega Dreamcast (2000)
Sony PlayStation (2000)
Nintendo Game Boy Color (2000)

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.