Lost In Translation/Ikari Warriors
|Main CPU||(3x) Z80 (@ 4.000 MHz)|
(2x) YM3526 (@ 4.000 MHz)
288 x 216 pixels
1,024 Palette colours
|ROM Info||20 ROMs|
642,048 bytes (627.00 KiB)
|MAME ID||ikari · ikarijp · ikarijpb|
About The Game
Ikari Warriors is an overhead vertically scrolling arcade video game shoot-em-up.
SNK's answer to Capcom's 'Commando', released a year earlier, one or two players take on the role of a "Rambo-esque" soldier as they fight on land and water to reach the village of Ikari. Most of the action takes place on foot, although players will occasionally stumble across un-occupied enemy tanks which can be entered and driven. Standing between the players and their destination are a multitude of enemy soldiers, tanks, helicopters and static gun emplacements.
Each different enemy soldier-type is equipped with a different weapon, such as a semi-automatic machine gun, automatic machine gun, grenades, and super grenades. To assist the players in their struggle, a number of power-ups can be picked up, such as extended shot range and hand-grenades. As the players' munitions are deletable, additional ammo/grenades must to be picked up along the way. players can also enter tanks, which offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to leave the tank before the explosion takes place. Should the player be caught inside when the tank explodes, a life is lost.
Unlike Capcom's 'Commando', Ikari Warriors features 360 degree gameplay, as a result of this the home conversions could never hope to match the arcade machine's rotary joystick controls.
Released in March 1986.
This game is known in Japan as "Ikari".
The two heroes of the Ikari Warriors series, Paul and Vince, appear in the King of Fighters series as Ralf Jones and Clark Steel.
Stan Szczepanski holds the official record for this game with 1,799,000 points.
Tips and tricks
- When driving a tank, try to avoid upgrading from cannonballs to missiles. Cannonballs explode as supergrenades, making it easier to hit gates and squadrons of men. Missiles, unfortunately, only take out one obstacle and will explode upon reaching their maximum range, which is rarely where you'd like the explosions to be.
- There are times when incoming missile triggers are impossible to avoid in the tank. A bug in the machine maximizes the number of explosions that can be onscreen at one time. When you MUST run over a trigger, fire off three shots rapidly timed to explode when the missile lands. With luck, the computer will be unable to generate the explosion and you and your tank can continue.
Cabinet and Artwork
- Nintendo Famicom (1986)
- Atari 7800 (1989)
- Atari 2600 (1990)
- Commodore 16 (1987)
- PC [Booter] (1987)
- PC [MS-DOS, 5.25"] (198?)
- Sinclair ZX Spectrum (1988)
- Commodore C64 (1988)
- Amstrad CPC (1988)
- Commodore Amiga ("Ikari Warriors", 1989, Elite)
- Atari ST (1989)
|Album Name||Catalogue No.||Released||Publisher||Comments|
|SNK Game Music||28XA-120||1987-02-25||Scitron Digital Content Inc.||CD version.|
|SNK Game Music||SCDC-00106||2001-08-01||Scitron Digital Content||CD version.|
|SNK Game Music||ALC-22910||1987-02-25||Scitron Digital Content Inc.||Cassette version.|
|SNK Game Music||ALR-22910||1987-02-25||Scitron Digital Content Inc.||Vinyl version.|
|This Time It's WAR!||CZCD 014||2007-07-13||Binary Zone Interactive||CD version.|