Lost In Translation/Metal Slug 3

From ExoticA
Out Run (Arcade version)
Out Run (Sinclair ZX Spectrum version)

This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Metal Slug 3
Neo-Geo marquee.
No screen shot.
Metal Slug 3 control panel.
Manufacturer SNK
Released 2000
Control
Method
8-way Joystick
4 Button(s)
Main CPU Neo-Geo
68000 (@ 12.000 MHz)
Z80 (@ 4.000 MHz)
Sound CPU Stereo
YM2610 (@ 8.000 MHz)
Video
Details
Raster (Horizontal)
320 x 224 pixels
59.19 Hz
4,096 Palette colours
Screens 1
ROM Info 27 ROMs
94,437,376 bytes (90.06 MiB)
MAME ID mslug3 · mslug3b6 · mslug3n

About The Game

Metal Slug 3 is an arcade video game.

The heroes of the first 2 games return once more to do battle with the ever-present General Morden and his vast army. The third game of the series places a greater emphasis on defeating hulking boss characters than the 2 previous outings. Metal Slug 3 also introduced multiple routes through most levels, vastly increasing the replay value of the game. For example; on the first level the player reaches a point where they can either continue over land, or enter a small submarine and head down into the ocean depths, where they will be faced with a variety of huge, deadly sea-dwelling creatures.

Metal Slug 3 introduced a number of new elements that have a direct effect on the player's character - similar to the 'mummification' of the second game. The first of these is the 'fatty' affect : should the player pick up too much food (fish, for example) their character will morph in an obese version of itself. This doesn't have any detrimental effect on performance and is included purely for reasons of humour. Another effect is the now infamous 'Zombiefication'; should the player's character be attacked by a Zombie, he or she will become Zombie until they are either killed, or pick up a first-aid, which will restore the player's character back to human form. Movement while in the zombie state is slow and restricted but the player is armed with what can perhaps be best described as the 'Zombie Vomit'; a huge arc of blood that can be used to destroy oncoming enemies. A second Zombie attack while the player's character is in a Zombie state will result in the player losing a life.

Additional Technical Information

Players : 2

Control : 8-way joystick

Buttons : 3

=> Character > [A] Shoot, [B] Jump, [C] Grenade

=> Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack

Trivia

Released in May 2000. This game was the last game in the Metal Slug series developed by SNK. The underwater stages are a graphical nod to Irem's 1993 classic, "In the Hunt". This is understandable as many of SNK's Metal Slug developers originally worked for Irem.

Metal Slug 3 features a number of sci-fi movie homages : Mission 2 features a guest appearance by the Men in Black. The carnivorus plant aliens in Mission 4 are a parody of the sci-fi musical comedy, 'The Little Shop of Horrors'. The squid-like aliens in the gigantic Mission 5 (known as 'Mars People') are a homage to the movie, 'Lost In Translation/Independence Day|Independence Day]]'. Also, the alien clones you face in this stage seem to parody the sci-fi movie clasic, 'Invasion of the body snatchers'. Finally, the last boss battle seems to be slightly inspired by the ending sequence in the sci-fi horror movie, 'Alien Resurrection'. One of the hostages (who also appeared in "Metal Slug 2" & "Metal Slug X", by the way) known as Hyakkutaro will join the fight by shooting fireballs.

Noise Factory released a limited-edition soundtrack album for this game (Metal Slug 3 Original Soundtrack - NF-0002) on 31/01/2003.

A hack of this game was released in 2005 as "Metal Slug 6 [Hack]", one year before the official "Metal Slug 6".

Series

  1. Metal Slug - Super Vehicle-001 (1996)
  2. Metal Slug 2 - Super Vehicle-001/II (1998)
  3. Metal Slug X - Super Vehicle-001 (1999)
  4. Metal Slug 1st Mission (1999, SNK Neo Geo Pocket Color)
  5. Metal Slug 2nd Mission (2000, SNK Neo Geo Pocket Color)
  6. Metal Slug 3(2000)
  7. Metal Slug 4 (2002)
  8. Metal Slug 5 (2003)
  9. Metal Slug 6 (2006)
  10. Metal Slug 3D (2006, Sony PlayStation 2)
  11. Metal Slug 7 (2008, Nintendo DS)

Staff

Planners
Meeher
Akio
Enemy Sequence
Narusawa
Arita
Character Chief
Akio
Background Chief
Susumu
Designers
Cannon
Tomo
Kozo
Kuichin
Flying Fox
Curry
Wizard
Andy
Enemy's Brain
Aba
Programmers
Tecchan-Take
Dramania Hide
Fujisawa
Nakatsuka
Seeker
Sound
Hiyamuta (Hiya!)
Captain Beroou (as Bero-ou)
Hohi_Hohi
Q_Jiroo
Maitaro

Cabinet and Artwork

Ports

Consoles 
Sony PlayStation 2 (2003)
Microsoft XBOX (2004)
Nintendo GameBoy Advance (2005, "Metal Slug Advance")
Sony PSP (2006, "The Metal Slug Collection")
Nintendo Wii (2006, "The Metal Slug Collection")
Sony PlayStation 2 (2006, "The Metal Slug Collection")

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Metal Slug 3 Original Sound Track N/A[1] 2003-01-31 Noise Factory CD version.
Metal Slug Complete Sound Box SCDC-00542~9[2] 2006-09-06 Scitron Digital Content Inc. / Happinet Corporation 8 CD version.

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.