Lost In Translation/NBA Hangtime

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

NBA Hangtime
NBA Hangtime marquee.
No screen shot.
NBA Hangtime control panel.
Manufacturer Midway
Released 1996
8-way Joystick
3 Button(s)
Main CPU TMS34010 (@ 6.250 MHz)
ADSP2105 (@ 10.000 MHz)
Sound CPU Mono
DMA-driven DAC
Raster (Horizontal)
399 x 253 pixels
54.82 Hz
32,768 Palette colours
Screens 1
ROM Info 26 ROMs
26,214,400 bytes (25.00 MiB)
MAME ID nbahangt · nbamht · nbamht1

About The Game

NBA Hangtime is an arcade video game.


Released in April 1996.

This game is an official licensed product of the NBA (National Basketball Association).

The songs 'Get up Get up' and 'Hangtime - Whatcha Gonna Do' were produced by 'M.DOC of Indasoul Productions' specially for this game.


Beta chipset? (released in Chicago and New York)
  • Screen flashes for every code entered
  • No cheerleaders in the outdoor court
    These privileges are on the beta only
  • Break Backboard - Probably makes it easier to break
  • Auto Rebound - You rebound better
  • Back Door - ??? Probably a debugging tool in the pre-release.
Rev L1.1 04/16/96
  • Screen flashes only afer all codes have been entered
  • Cheerleaders added to outdoor court
  • Removed Break Backboard and Back Door privileges
  • Renamed Auto Rebound to Super Rebound
  • Changed the code for outdoor court

Tips and tricks

Secret Players

Real Name Code Name Pin # Comments
Dan Amrich AMRICH 2020 Writer, SLAM magazine
Steve Bardo BARDO 6000 Player model
Carlos Pesina CARLOS 1010 Brother to Daniel Pesina 'Johnny Cage' in "Mortal Kombat"
Dan Thompson DANIEL 0604 Programmer
Dan Roan DANR 0000 Host of WGN's 'Bull's Eye', a Bulls pregame show
Sal Divita DIVITA 0201 Lead artist
Eddie Ferrier EDDIE 6213 Midway software tester
Eugene Geer EUGENE 6767 Artist
Jamie Rivett JAMIE 1000 Design team. Also worked on the PlayStation conversion
Jeff Johnson JAPPLE 6660 Programmer
John Carlton JC 0000 Artist
Jennifer Hedrick JFER 0503 Artist
Jon Hey JONHEY 6000 Lead sound & music programmer
Ed Boon KOMBAT 0004 Programmer of the Mortal Kombat series
John Tobias MORTAL 0004 Designer of the Mortal Kombat series
Marty Martinez MARTY 1010 Design team
Cary Mednick MEDNIK 6000 Player model referee; also one of the hardware gurus at Midway
Marcus Minifer MINIFE 6000 Player model
Willie Morris Jr. MORRIS 6000 Player model
Larry Munday MUNDAY 5432 Writer, Play Meter Magazine and friend of Mark Turmell
Mike Vinikour MXV 1014 Midway tester
Nick Erhlich NICK 7000 Design team
Neil Funk NFUNK 0101 Announcer
Pat Fitzgerald PATF 2000 Midway marketing/PR coordinator
Matthew Perry PERRY 3500 From the sitcom Friends
Kevin Quinn QUIN 0330 Music
John Root ROOT 6000 Midway artist
Shawn Liptak SHAWN 0123 Design team
Sheridan Oursler SNO 0103 Developer of NBA Hangtime
Mark Turmell TURMEL 0322 Lead programmer
Dan Jiggets JIGGET 1010 Chicago Sports Host
Unknown NOBUD 1010
Mike North NORTH 5050 Chicago Sports Host

NBA All-Star Player

Real Name Code Name Pin #
Anfernee 'Penny' Hardaway AHRDWY 0000
Cliff Robinson CLIFFR 0000
David Robinson DAVIDR 0000
Glenn Robinson GLENNR 0000
Hakeem Olajuwon DREAM 0000
Sean Elliot ELLIOT 0000
Patrick Ewing EWING 0000
Horace Grant HGRANT 0000
Larry Johnson JOHNSN 0000
Shawn Kemp KEMP 0000
Jason Kidd KIDD 0000
Karl Malone MALONE 0000
Reggie Miller MILLER 0000
Dikembe Motumbo MOTUMB 0000
Alonzo Mourning MOURNG 0000
Gheorghe Muresan MURSAN 0000
Scottie Pippen PIPPEN 0000
Dennis Rodman RODMAN 0000
Glen Rice RICE 0000
Rik Smits SMITS 0000
Jerry Stackhouse STACKH 0000
John Starks STARKS 0000
Chris Webber WEBBER 0000

Power-up Codes

Enter these in at the 'Tonight's Matchup' screen, if you press Down on the joystick, all numerical codes will 'lock in' for that game.

Code Power-up
048 No music during gameplay
111 Tournament Mode, disallows all powerups & computer assistance in multiplayer games
120 Fast Passing
273 Stealth Turbo
284 Max player speed
390 No pushing
461 Unlimited Turbo
552 Hyper Speed, overall gameplay is faster
616 Max shot blocking
709 Quick Hands, Max steal power
937 Goaltending not allowed

Outdoor Court

Hold Left, Turbo(x2) at the Tonight's Matchup screen.

ABA Ball

Press Right(x2), Shoot, Turbo, Pass at the Tonight's Matchup screen.

Big Head Mode

Press Up, Turbo, Pass at the Tonight's Matchup screen.

Huge Head Mode

Press Up, Pass, Turbo at the Tonight's Matchup screen.

Display Shot Percentage

Rotate the Joystick clockwise one full circle at the Tonight's Matchup screen.

Alternate Dennis Rodman's Hair Color

Press Pass at the team selection screen.


  1. NBA Jam (1993)
  2. NBA Jam Tournament Edition (1994)
  3. NBA Hangtime (1996)
  4. NBA Maximum Hangtime (1996)
  5. NBA Jam Extreme (1996)
  6. NBA Jam 99 (1998, N64)
  7. NBA Showtime - NBA on NBC (1999)
  8. NBA Jam 2000 (1999, N64)
  9. NBA Jam 2001 (2000, GBC)
  10. NBA Jam 2002 (2002, GBA)
  11. NBA Jam (2003, PS2)
  12. NBA Jam (2003, X-Box)
  13. NBA Jam (200?, unreleased GameCube prototype)


Design Team
Jeff Johnson
Mark Turmell
Sal Divita
Dan Thompson
Eugene Geer
Jennifer Hedrick
John Carlton
Jon Hey
Additional Designers
Shawn Liptak
Jamie Rivett
Pat Fitgerald
John Root
Marty Martinez
Carlos Pesina
Nick Erhlich
Sound & Music
Jon Hey
Kevin Quinn
Neil Funk
Hardware Support
Mark Loffredo
Sheridan Oursler
Pat Cox
Al Lasko
Jeff Peters
Cary Mednick
Ray Gay
Steve Correl
John Lowes
NBA Support
Greg Lassen
Joe Amati
United Center
Jonathan Zirin
Game Testers
Mike Vinikour
Eddie Ferrier
Additional Testers
Bud Fletcher
Eric C. Ward
Mike Mallard
Sean Jennings
Rob Gorski
Alfred Montegue
Quiana Lahori
Marius Mateescu
Executive Producers
Neil Nicastro
Ken Fedesna
Paul Dussault
Roger Sharpe
Willie Morris Jr.
Steve Bardo
Marcus Minifee
Mary Jane Lee
Kim Keller

Cabinet and Artwork


Nintendo Super Famicom (1996)
Sega Mega Drive (1996)
Nintendo 64 (1997)
Sony PlayStation (1997)
PC [Windows] (1996)

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.