Lost In Translation/NBA Hangtime
NBA Hangtime | |
---|---|
Manufacturer | Midway |
Released | 1996 |
Control Method |
8-way Joystick 3 Button(s) |
Main CPU | TMS34010 (@ 6.250 MHz) ADSP2105 (@ 10.000 MHz) |
Sound CPU | Mono DMA-driven DAC |
Video Details |
Raster (Horizontal) 399 x 253 pixels 54.82 Hz 32,768 Palette colours |
Screens | 1 |
ROM Info | 26 ROMs 26,214,400 bytes (25.00 MiB) |
MAME ID | nbahangt · nbamht · nbamht1 |
About The Game
NBA Hangtime is an arcade video game.
Trivia
Released in April 1996.
This game is an official licensed product of the NBA (National Basketball Association).
The songs 'Get up Get up' and 'Hangtime - Whatcha Gonna Do' were produced by 'M.DOC of Indasoul Productions' specially for this game.
Updates
- Beta chipset? (released in Chicago and New York)
- Screen flashes for every code entered
- No cheerleaders in the outdoor court
These privileges are on the beta only - Break Backboard - Probably makes it easier to break
- Auto Rebound - You rebound better
- Back Door - ??? Probably a debugging tool in the pre-release.
- Rev L1.1 04/16/96
- Screen flashes only afer all codes have been entered
- Cheerleaders added to outdoor court
- Removed Break Backboard and Back Door privileges
- Renamed Auto Rebound to Super Rebound
- Changed the code for outdoor court
Tips and tricks
Secret Players
Real Name | Code Name | Pin # | Comments |
---|---|---|---|
Dan Amrich | AMRICH | 2020 | Writer, SLAM magazine |
Steve Bardo | BARDO | 6000 | Player model |
Carlos Pesina | CARLOS | 1010 | Brother to Daniel Pesina 'Johnny Cage' in "Mortal Kombat" |
Dan Thompson | DANIEL | 0604 | Programmer |
Dan Roan | DANR | 0000 | Host of WGN's 'Bull's Eye', a Bulls pregame show |
Sal Divita | DIVITA | 0201 | Lead artist |
Eddie Ferrier | EDDIE | 6213 | Midway software tester |
Eugene Geer | EUGENE | 6767 | Artist |
Jamie Rivett | JAMIE | 1000 | Design team. Also worked on the PlayStation conversion |
Jeff Johnson | JAPPLE | 6660 | Programmer |
John Carlton | JC | 0000 | Artist |
Jennifer Hedrick | JFER | 0503 | Artist |
Jon Hey | JONHEY | 6000 | Lead sound & music programmer |
Ed Boon | KOMBAT | 0004 | Programmer of the Mortal Kombat series |
John Tobias | MORTAL | 0004 | Designer of the Mortal Kombat series |
Marty Martinez | MARTY | 1010 | Design team |
Cary Mednick | MEDNIK | 6000 | Player model referee; also one of the hardware gurus at Midway |
Marcus Minifer | MINIFE | 6000 | Player model |
Willie Morris Jr. | MORRIS | 6000 | Player model |
Larry Munday | MUNDAY | 5432 | Writer, Play Meter Magazine and friend of Mark Turmell |
Mike Vinikour | MXV | 1014 | Midway tester |
Nick Erhlich | NICK | 7000 | Design team |
Neil Funk | NFUNK | 0101 | Announcer |
Pat Fitzgerald | PATF | 2000 | Midway marketing/PR coordinator |
Matthew Perry | PERRY | 3500 | From the sitcom Friends |
Kevin Quinn | QUIN | 0330 | Music |
John Root | ROOT | 6000 | Midway artist |
Shawn Liptak | SHAWN | 0123 | Design team |
Sheridan Oursler | SNO | 0103 | Developer of NBA Hangtime |
Mark Turmell | TURMEL | 0322 | Lead programmer |
Dan Jiggets | JIGGET | 1010 | Chicago Sports Host |
Unknown | NOBUD | 1010 | |
Mike North | NORTH | 5050 | Chicago Sports Host |
NBA All-Star Player
Real Name | Code Name | Pin # |
---|---|---|
Anfernee 'Penny' Hardaway | AHRDWY | 0000 |
Cliff Robinson | CLIFFR | 0000 |
David Robinson | DAVIDR | 0000 |
Glenn Robinson | GLENNR | 0000 |
Hakeem Olajuwon | DREAM | 0000 |
Sean Elliot | ELLIOT | 0000 |
Patrick Ewing | EWING | 0000 |
Horace Grant | HGRANT | 0000 |
Larry Johnson | JOHNSN | 0000 |
Shawn Kemp | KEMP | 0000 |
Jason Kidd | KIDD | 0000 |
Karl Malone | MALONE | 0000 |
Reggie Miller | MILLER | 0000 |
Dikembe Motumbo | MOTUMB | 0000 |
Alonzo Mourning | MOURNG | 0000 |
Gheorghe Muresan | MURSAN | 0000 |
Scottie Pippen | PIPPEN | 0000 |
Dennis Rodman | RODMAN | 0000 |
Glen Rice | RICE | 0000 |
Rik Smits | SMITS | 0000 |
Jerry Stackhouse | STACKH | 0000 |
John Starks | STARKS | 0000 |
Chris Webber | WEBBER | 0000 |
Power-up Codes
Enter these in at the 'Tonight's Matchup' screen, if you press Down on the joystick, all numerical codes will 'lock in' for that game.
Code | Power-up |
---|---|
025 | BABY SIZED PLAYERS! |
048 | No music during gameplay |
111 | Tournament Mode, disallows all powerups & computer assistance in multiplayer games |
120 | Fast Passing |
273 | Stealth Turbo |
284 | Max player speed |
390 | No pushing |
461 | Unlimited Turbo |
552 | Hyper Speed, overall gameplay is faster |
616 | Max shot blocking |
709 | Quick Hands, Max steal power |
937 | Goaltending not allowed |
Outdoor Court
Hold Left, Turbo(x2) at the Tonight's Matchup screen.
ABA Ball
Press Right(x2), Shoot, Turbo, Pass at the Tonight's Matchup screen.
Big Head Mode
Press Up, Turbo, Pass at the Tonight's Matchup screen.
Huge Head Mode
Press Up, Pass, Turbo at the Tonight's Matchup screen.
Display Shot Percentage
Rotate the Joystick clockwise one full circle at the Tonight's Matchup screen.
Alternate Dennis Rodman's Hair Color
Press Pass at the team selection screen.
Series
- NBA Jam (1993)
- NBA Jam Tournament Edition (1994)
- NBA Hangtime (1996)
- NBA Maximum Hangtime (1996)
- NBA Jam Extreme (1996)
- NBA Jam 99 (1998, N64)
- NBA Showtime - NBA on NBC (1999)
- NBA Jam 2000 (1999, N64)
- NBA Jam 2001 (2000, GBC)
- NBA Jam 2002 (2002, GBA)
- NBA Jam (2003, PS2)
- NBA Jam (2003, X-Box)
- NBA Jam (200?, unreleased GameCube prototype)
Staff
- Design Team
- Jeff Johnson
- Mark Turmell
- Sal Divita
- Dan Thompson
- Eugene Geer
- Jennifer Hedrick
- John Carlton
- Jon Hey
- Additional Designers
- Shawn Liptak
- Jamie Rivett
- Pat Fitgerald
- John Root
- Marty Martinez
- Carlos Pesina
- Nick Erhlich
- Sound & Music
- Jon Hey
- Kevin Quinn
- Neil Funk
- Hardware Support
- Mark Loffredo
- Sheridan Oursler
- Pat Cox
- Al Lasko
- Jeff Peters
- Cary Mednick
- Ray Gay
- Steve Correl
- John Lowes
- NBA Support
- Greg Lassen
- Joe Amati
- United Center
- Jonathan Zirin
- Game Testers
- Mike Vinikour
- Eddie Ferrier
- Additional Testers
- Bud Fletcher
- Eric C. Ward
- Mike Mallard
- Sean Jennings
- Rob Gorski
- Dimitri
- Alfred Montegue
- Quiana Lahori
- Marius Mateescu
- Executive Producers
- Neil Nicastro
- Ken Fedesna
- Paul Dussault
- Roger Sharpe
- Cast
- Willie Morris Jr.
- Steve Bardo
- Marcus Minifee
- Mary Jane Lee
- Kim Keller
Cabinet and Artwork
Ports
- Consoles
- Nintendo Super Famicom (1996)
- Sega Mega Drive (1996)
- Nintendo 64 (1997)
- Sony PlayStation (1997)
- Computers
- PC [Windows] (1996)