Lost In Translation/Ninja Commando

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Ninja Commando
Neo-Geo marquee.
No screen shot.
Neo-Geo control panel.
Manufacturer Alpha Denshi Co.
Released 1992
Control
Method
8-way Joystick
4 Button(s)
Main CPU Neo-Geo
68000 (@ 12.000 MHz)
Z80 (@ 4.000 MHz)
Sound CPU Stereo
YM2610 (@ 8.000 MHz)
Video
Details
Raster (Horizontal)
320 x 224 pixels
59.19 Hz
4,096 Palette colours
Screens 1
ROM Info 20 ROMs
8,454,144 bytes (8.06 MiB)
MAME ID ncommand

About The Game

Ninja Commando is an arcade video game.

3 ninjas are sent on a mission to stop a madman named Spider from trying to use a time machine to mess with history. The game is almost like a tongue-in-cheek reworking of "Time Soldiers", which Alpha Denshi made 5 years earlier, with ninjas as the protagonists this time.

Additional Technical Information

Players : 2

Control : 8-way joystick

Buttons : 3

=> [A] Shoot, [B] Somersault, [C] Ninja tricks

Trivia

Released in April 1992.

Tips and tricks

The more you press the A button repeatedly, the more firepower you'll produce.

Press the A and B button together to fire shuri-ken (star-shaped blades). Unlike the main firepower, which is only straight ahead, the shuri-ken can be fired in all directions by moving the joystick in the opposite direction of which you wish to aim (example : to fire to the left, move the joystick to right and vice versa). This is also the best way to deal with a few of the bosses here : for example, on the stage set in feudal Japan, there are two giant sumo wrestlers who appear as sub-bosses. The main firepower seems to only have minor effect on them, but the shuri-ken are much more effective.

The C button is for firing magical bursts of energy. One drawback is that, similar to "Final Fight" this can cause a little of your life energy to be drained, so it should be used very carefully.

Staff

Produced & Directed By
Tsutomu Maruyama (Tsutomu Maruyana)
Executive Producer
Kazuo Arai

Director of Software:

Eiji Fukatsu
System Programmers
Makio Chiba
Satoshi Okada (SNK)
Programmers
Ryu Hiroyuki
Yuji Noguchi
Character Designers
Tsutomu Maruyama (Tsutomu Maruyana)
Shinji Moriyama (as Sinji Moriyama)
Takasi Hatono
Hidemi Nagatomo
Hideyuki Kusano
Music Composed By
Yuka Watanabe

Cabinet and Artwork

Ports

Consoles 
SNK Neo-Geo CD (1994)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
The Way Of The Exploding SID CZCD 027[1] 2007-07-20 Binary Zone Interactive 2 CD version.

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.