Lost In Translation/Pac-Man Plus
Pac-Man Plus | |
---|---|
Manufacturer | Namco (Midway license) |
Released | 1982 |
Control Method |
4-way Joystick 1 Button(s) |
Main CPU | Z80 (@ 3.072 MHz) |
Sound CPU | Mono Namco (@ 96.000 kHz) |
Video Details |
Raster (Vertical) 288 x 224 pixels 60.61 Hz 512 Palette colours |
Screens | 1 |
ROM Info | 10 ROMs 25,376 bytes (24.78 KiB) |
MAME ID | pacplus |
About The Game
Pac-Man Plus is an arcade video game.
The monsters are the same, if their edible forms are changed. The maze is familiar, if a bit off in color. The prizes in the center are a bit different. Be careful, however, you may eat an energizer and find that the Red Monster you wanted to chomp into after eating the dot is still red and you're now dead! Also, you might want to try eating the monsters after eating the center prize. They'll turn dangerous after turning visible.
Trivia
Pac-Man Plus was developed by Bally Midway without the approval of Namco. Released as an upgrade kit for the original "Pac-Man" where the action on screen has been 'upgraded' so that the old patterns and tried-and-true ways of playing no longer have any validity.
Shannon Ryan holds the official record for this game with 3,213,900 points.
Updates
The programming is is a lot like "Pac-Man" except that the maze is outlined in green instead of blue. The prizes that appear in the middle of the maze are cans of Coke, cocktails, green beans, cakes, gift-wrapped boxes, etc. Whenever Pac-Man eats an energizer, the ghosts not only turn blue but they also get apple stems on their heads. On later levels, sometimes only three of the ghosts turn blue.
The game plays exactly like the original except that there are various events (apparently selected at random) that may or may not occur after Pac-Man eats one of the four power pellets. These events include but are not limited to : the maze's structure becoming temporarily invisible, the ghosts turning invisible while they are blue, or only three of the four ghosts turning blue. The prizes in the middle of the maze can also act as a power pellet. Another difference is that later in the game the maze's structure becomes permanently invisible.
Scoring
The scoring system is very similar to the original Pac-Man game.
Item | Points |
---|---|
Dots | 10 |
Energizers | 50 |
Monsters (after eating energizer) | 200, 400, 800 & 1,600 |
Monsters (after centre prize) | 400, 800, 1,600 & 3,200 |
Soda Can | 100 |
Vitmo | 300 |
Peas | 500 |
Apple | 700 |
Grapes | 1,000 |
Galaxian | 2,000 |
Bread | 3,000 |
Pancakes | 5,000 |
Series
- Puckman (1980)
- Ms. Pac-Man (1981)
- Super Pac-Man (1982)
- Pac-Man Plus (1982)
- Jr. Pac-Man (1983)
- Pac & Pal (1983)
- Pac-Land (1984)
- Pac-Mania (1987)
- Pac-In-Time (1994, Nintendo Super Famicom)
- Pac-Man 2 - The New Adventures (1994, Nintendo Super Famicom and Sega Mega Drive)
- Pac-Man VR (1996)
- Pac-Man World (1999, Sony PlayStation)
- Pac-Man - Adventures in Time (2000, PC CD-ROM)
- Ms. Pac-Man Maze Madness (2000, Sony PlayStation)
- Ms. Pac-Man - Quest for the Golden Maze (2001, PC CD-ROM)
- Pac-Man All-Stars (2002, PC CD-ROM)
- Pac-Man Fever (2002, Sony PlayStation 2)
- Pac-Man World 2 (2002, Sony PlayStation 2, Nintendo GameCube, and Microsoft XBOX; 2004, PC CD-ROM)
- Pac-Man vs. (2003, Nintendo GameCube)
- Ms. Pac-Man - Maze Madness (2004, Nintendo GameBoy Advance)
- Pac-Man World 3 (2005, Sony PSP, Sony PlayStation 2, Nintendo GameCube, Microsoft XBOX, PC CD-ROM, and Nintendo DS)
- Pac'n Roll (2005, Nintendo DS)
- Pac-Pix (2005, Nintendo DS)
Cabinet and Artwork
Ports
- Others
- Super Pac-Man TV game (2006 - Jakks Pacific)