Lost In Translation/Rampage - World Tour

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

World Tour
Rampage marquee.
No screen shot.
Rampage control panel.
Manufacturer Midway
Released 1997
8-way Joystick
3 Button(s)
Main CPU TMS34010 (@ 6.250 MHz)
ADSP2105 (@ 10.000 MHz)
Sound CPU Mono
DMA-driven DAC
Raster (Horizontal)
399 x 253 pixels
54.82 Hz
32,768 Palette colours
Screens 1
ROM Info 22 ROMs
22,020,096 bytes (21.00 MiB)
MAME ID rmpgwt · rmpgwt11

About The Game

Rampage - World Tour is an arcade video game.

A sequel to the 1986 original, Rampage World Tour once again has George, Lizzie, and Ralph bent on a trail of destruction. The 'World Tour' of the title refers to the fact that the action now takes place around the entire world, instead of just North America. Graphics are much improved and a KICK button has been added to allow even more chaos.

Hidden bonus items have also been added to the game; two examples are an item that allows any player character to transport to almost any location in the game instantly. A second gives the players more destructive power. Some stages have a vat of toxic chemicals that can mutate any player character into a huge purple bat-like creature called V.E.R.N (Violently Enraged Radioactive Nemesis) for the duration of the stage.


Released in March 1997.

Developed by 'Game Refuge' (see Staff section for more info).

RWT was born during a meeting, (regarding another project), between Game Refuge Designers Brian Colin and Jeff Nauman and top Midway execs Ken Fedesna and the late, great, Joe Dillon. Marketing VP Joe Dillon made an off-hand comment : "What we really need is a game that appeals to everyone... adults as well as kids, girls as much as guys. My partner, Jeff Nauman, and I looked at each other and said, in unison, 'Then lets re-make RAMPAGE!'. Five minutes later we got the green light to make the game".

It was decided to remake the game using the latest Midway Wolf Unit hardware. All of the character animation was achieved through the use of the 3D spline-modelling tool Animation:Master.

A sequel, "Rampage - Universal Tour" was cancelled as an arcade project.

Stages trivia : There are 130 regular racks/levels in RWT. Each rack is a unique city, and the passage of time is counted in Days (1 day = 1 city). In addition, there are 14 'Transcontinental Flights'; a bonus flying rack in which players chalk up special bonuses. There are are 4 'Grudge Match' racks that pit player against player for an enormous point bonus. The final levels are on the surface of the moon, against hoards of heavily armed Scumlab astronauts. There are 'hidden' racks as well, in such unlikely places as 'Hades' (complete with Demonic Minions) (...told you Scumlabs had underworld connections), 'Secret Government Area 69' (So that's where all those aliens keep coming from!) and the terrifying, mystical wasteland known only as 'Suburbia', to name a few.

In some stage you are attacked by ED-209 from 'RoboCop'!

There are several humorous touches in the game. Like sometimes if your character eats a person, he will spit him out shortly if that person didn't taste good.


Revision 1
  • Software version : 1.1.
Revision 2
  • Software version : 1.3.

Tips and tricks

  • A Few Lesser-Known Items of Interest
  1. Calculator : Grab a calculator before snagging a bonus power to multiply the effects of that power.
  2. Scumlab Triangle : Punching this symbol instantly destroys all on-screen vehicles.
  3. Rubber Dukie : Make the duck quack five times to call the jet bombers and evacuate the city earlier than usual.
  4. Allergic Reactions : Eating certain foods may make you sneeze. Ralph is allergic to cats, Lizzie is allergic to birds, and George is allergic to dogs.
  5. Back-off Bellow : Right after another player pops you in the face, pull down on your Joystick and press the Kick Button. You will Bellow at him and leave him dazed.

A Few Secret Codes

Secret codes must be entered when the name of the appropriate city is displayed. The effect lasts while the Creatures are in that city. A brief message will confirm if the code was entered correctly.

Fatty Foods

This code enables an individual Creature to digest fatty foods better. All people eaten by this Monster award 3X their normal health increase:

  • GEORGE : (U + J,J,J)
  • LIZZY : (U + P,P,P)
  • RALPH : (U + K,K,K)

When To Use : At the end of every Jumbo Jet Ride... prior to the start of every World Tour

Iron Guts

This code enables an individual Creature to avoid stomach upset. Bad Stuff, that would normally make one puke, now builds up a player's health:

  • GEORGE (D + J,J,J)
  • LIZZY (D + P,P,P)
  • RALPH (D + K,K,K)

When To Use : Each time you return to a US City after taking a World Tour.


This code fills all buildings with Good Stuff to eat. Note that ALL of the buttons indicated below must be pushed, regardless of the number of players:

  • GEORGE (J)
  • LIZZY (P)
  • RALPH (K)

When To Use : Washington DC, Moab, Nashville and Kodiak... And every fourth city in a World Tour, as well...London, Kiev, Casablanca and Rio

Load Up

This code loads the city with every possible Special Power. Note that ALL of the buttons indicated below must be pushed, regardless of the number of players:

  • GEORGE (J,J)
  • LIZZY (P,P)
  • RALPH (K,K)

When To Use : Philadelphia, Carbondale, Santa Fe and Honolulu.

Secret Racks

This code sends the players to a rack, or level, that cannot be reached any other way. Note that ALL of the buttons indicated below must be pushed, regardless of the number of players:

  • RALPH (K,K,K)

When To Use : Enter the code in Atlanta and find yourself in the food rich world of SUBURBIA.

  • Enter the code in Louisville, and find yourself in the SCUMLAB BIOWEAPON WAREHOUSE.
  • Enter the code in chilly Fairbanks to discover the steamy secret of EUSTAS DEMONIC'S UNDERWORLD CONNECTION.
  • Enter the code in Phoenix to learn what's hidden at secret Government AREA 69.
The Ten-City Jump (Rack Advance)

This code lets the players jump ahead ten racks or so...making it much easier to reach the exciting finale on the surface of the moon! (...and YES, the rumors are true about what happens in the final moments of the arcade game...) Note that ALL of the buttons indicated below must be pushed, regardless of the number of players:

  • GEORGE (J,P,K)
  • LIZZY (P,K,J)
  • RALPH (K,J,P)

When To Use : Cleveland, Oklahoma City, Fargo and Reno.

  • You can make your character fly. Climb up a building and jump, now start tapping the punch button steadily, your character will start flapping his hands like bird-wings and will start sort-of gliding.


  1. Rampage (1986)
  2. Rampage - World Tour (1997)
  3. Rampage 2 - Universal Tour (1999, Nintendo 64)
  4. Rampage Through Time (2000, Sony PlayStation)
  5. Rampage - Total Destruction (2006)


Programming Group
Jeff Nauman
Blake Drolson
Joel Nauman
Kirk Nauman
Lynn Zeglin
Animation Group
Brian Colin
Jeff Croke
Rob Dollase
Aaron Hartline
Tom Kondol
Mark Sieka
Sounds / Music
Dr. Dave Zabriskie
Vince Pontarelli
Mike Colin
Concept & Design
Brian Colin
Jeff Nauman
Support From
Scott Parrish
Cary Mednick
Pat Cox
Mark Turmell
Sal Divita
Nik Ehrlich
Herman Sanchez
Darren Walker
Christa Woss
Pat Fitzgerald
Joan Faux
Andy Lycke
Art & Jim Tianis
Sheridan Oursler
Rosalind Dugas
Al Lasko
Steve Correl
Bill Soldwish
Leroy Brown
Tom Sedor
Bill Dabelstein
Doug Hurd
Mike Burgin

Cabinet and Artwork


Sony PlayStation (1997)
Sega Saturn (1997)
Nintendo 64 (1997)
Nintendo Game Boy Colors (1998)
Microsoft XBOX (2004, "Midway Arcade Treasures 2")
Nintendo GameCube (2004, "Midway Arcade Treasures 2")
Sony PlayStation 2 (2004, "Midway Arcade Treasures 2")
Sony PlayStation 2 (2006, as part of "Rampage - Total Destruction")
Nintendo GameCube (2006, as part of "Rampage - Total Destruction")
PC [MS Windows] (1998)
PC [MS Windows, CD-ROM] (2006, "Midway Arcade Treasures Deluxe Edition")

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.