Lost In Translation/Roc'n Rope
|Main CPU||M6809 (@ 1.600 MHz)|
Z80 (@ 1.790 MHz)
(2x) AY-3-8910A (@ 1.790 MHz)
(6x) RC Filter
256 x 224 pixels
32 Palette colours
|ROM Info||16 ROMs|
98,848 bytes (96.53 KiB)
|MAME ID||rocnrope · rocnropk|
About The Game
Roc'n Rope is an arcade video platform game featuring 4 different levels.
The player takes on the role of a an archaeologist whose mission it is to return the missing tail feathers to the golden Phoenix. The archaeologist is armed with a harpoon gun and uses it to fire a rope into a platform above, in order to climb up the rope and progress up the level. This is vaguely similar to the superb 'telescopic arm' feature that appeared in Capcom's superb "Bionic Commando".
All levels are patrolled by enemies in the form of dinosaurs and cavemen and all are deadly to the touch. Some cavemen will pull on the harpoon rope while the archaeologist is climbing it. This will result in the player falling from the rope and losing a life. The archaeologist is armed with a light ray that will kill the enemies.
The 1st level is possibly the most difficult in the game. Players begin at the bottom left of the screen and must work their way up to the Roc, who is sitting at the upper right of the screen. There are many layers of ledges coming out from the sides of the screen. While the middle of the screen is open to the sky (except for a few floating platforms). To reach the top, players must use the harpoon gun to climb diagonally back and forth until they reach the top (ensuring that the Phoenix feathers have been collected on the way).
The 2nd level is set underground. There are a lot of dinosaurs on this screen and far fewer platforms than on the first level. Many of the platforms stretch completely across the screen, so there aren't many pitfalls to be wary of. Once again, players must get the archaeologist to the top of the screen to complete the level.
The 3rd level is set outdoors. A 'ferris wheel' style rotating platform sits in the centre of the screen, but this can be avoided if players don't wish to use it. The easiest route to the top is on the right-hand side of the level.
The 4th and final level is shaped a little like a mountain. The player's main concern here is a large waterfall in the center of the screen. Players must time their harpoon climb just right to avoid being killed by the deadly waters. Once this level is finished, the game starts over with an increased level of difficulty.
Released in March 1983.
Tips and tricks
- Learn the angle at which you throw the rope : The rope is thrown at a very shallow angle. The rope ends up thrown long distances. Learning this angle is the first step to mastering this game.
- Be careful of heights : If you fall a distance longer than the height of you character, that counts as a miss. Be careful when you fall.
- Use the rope to beat enemies : If you cut the rope when the enemy is hanging from it, you can beat the enemy. Attacking with the rope is extremely fun.
- Keep an eye on enemy movements : Right before the enemy moves up or down or hangs from the rope, the enemy always moves n a certain way. Learn the enemy's behaviour and take action quickly.
- Make good use of the power food : Not only do you become invincible when you obtain the power food, but you also speed up! While taking out enemies is a good idea, you may want to consider traveling the level instead.
Cabinet and Artwork
- Colecovision (1983)
- Sony PlayStation (1999, "Konami Arcade Classics")
|Album Name||Catalogue No.||Released||Publisher||Comments|
|Konami GAME MUSIC VOL.1||28XA-85||1986-06-25||Alpha Records||CD version.|
|Konami GAME MUSIC VOL.1||SCDC-00050||2000-11-01||Scitron Discs||CD version.|
|Konami GAME MUSIC VOL.1||ALC-22902||1986-06-25||Alpha Records||Cassette version.|
|Konami GAME MUSIC VOL.1||ALR-22902||1986-06-25||Alpha Records||Vinyl version.|
|Konami Special Music Golden Treasure Chest||220A-7721~3||1989-12-21||King Records Inc.||3 CD version.|