Lost In Translation/Roc'n Rope

From ExoticA
Out Run (Arcade version)
Out Run (Sinclair ZX Spectrum version)

This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Roc'n Rope
Roc'n Rope marquee.
No screen shot.
Roc'n Rope control panel.
Manufacturer Konami
Released 1983
Control
Method
4-way Joystick
2 Button(s)
Main CPU M6809 (@ 1.600 MHz)
Z80 (@ 1.790 MHz)
Sound CPU Mono
(2x) AY-3-8910A (@ 1.790 MHz)
(6x) RC Filter
Video
Details
Raster (Vertical)
256 x 224 pixels
60.00 Hz
32 Palette colours
Screens 1
ROM Info 16 ROMs
98,848 bytes (96.53 KiB)
MAME ID rocnrope · rocnropk

About The Game

Roc'n Rope is an arcade video platform game featuring 4 different levels.

The player takes on the role of a an archaeologist whose mission it is to return the missing tail feathers to the golden Phoenix. The archaeologist is armed with a harpoon gun and uses it to fire a rope into a platform above, in order to climb up the rope and progress up the level. This is vaguely similar to the superb 'telescopic arm' feature that appeared in Capcom's superb "Bionic Commando".

All levels are patrolled by enemies in the form of dinosaurs and cavemen and all are deadly to the touch. Some cavemen will pull on the harpoon rope while the archaeologist is climbing it. This will result in the player falling from the rope and losing a life. The archaeologist is armed with a light ray that will kill the enemies.

Level Overview

Level 1

The 1st level is possibly the most difficult in the game. Players begin at the bottom left of the screen and must work their way up to the Roc, who is sitting at the upper right of the screen. There are many layers of ledges coming out from the sides of the screen. While the middle of the screen is open to the sky (except for a few floating platforms). To reach the top, players must use the harpoon gun to climb diagonally back and forth until they reach the top (ensuring that the Phoenix feathers have been collected on the way).

Level 2

The 2nd level is set underground. There are a lot of dinosaurs on this screen and far fewer platforms than on the first level. Many of the platforms stretch completely across the screen, so there aren't many pitfalls to be wary of. Once again, players must get the archaeologist to the top of the screen to complete the level.

Level 3

The 3rd level is set outdoors. A 'ferris wheel' style rotating platform sits in the centre of the screen, but this can be avoided if players don't wish to use it. The easiest route to the top is on the right-hand side of the level.

Level 4

The 4th and final level is shaped a little like a mountain. The player's main concern here is a large waterfall in the center of the screen. Players must time their harpoon climb just right to avoid being killed by the deadly waters. Once this level is finished, the game starts over with an increased level of difficulty.

Trivia

Released in March 1983.

Tips and tricks

  • Learn the angle at which you throw the rope : The rope is thrown at a very shallow angle. The rope ends up thrown long distances. Learning this angle is the first step to mastering this game.
  • Be careful of heights : If you fall a distance longer than the height of you character, that counts as a miss. Be careful when you fall.
  • Use the rope to beat enemies : If you cut the rope when the enemy is hanging from it, you can beat the enemy. Attacking with the rope is extremely fun.
  • Keep an eye on enemy movements : Right before the enemy moves up or down or hangs from the rope, the enemy always moves n a certain way. Learn the enemy's behaviour and take action quickly.
  • Make good use of the power food : Not only do you become invincible when you obtain the power food, but you also speed up! While taking out enemies is a good idea, you may want to consider traveling the level instead.

Cabinet and Artwork

Ports

Consoles 
Colecovision (1983)
Sony PlayStation (1999, "Konami Arcade Classics")

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Konami GAME MUSIC VOL.1 28XA-85[1] 1986-06-25 Alpha Records CD version.
Konami GAME MUSIC VOL.1 SCDC-00050[2] 2000-11-01 Scitron Discs CD version.
Konami GAME MUSIC VOL.1 ALC-22902[3] 1986-06-25 Alpha Records Cassette version.
Konami GAME MUSIC VOL.1 ALR-22902[4] 1986-06-25 Alpha Records Vinyl version.
Konami Special Music Golden Treasure Chest 220A-7721~3[5] 1989-12-21 King Records Inc. 3 CD version.

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.