Lost In Translation/Rolling Thunder
Rolling Thunder | |
---|---|
Manufacturer | Namco |
Released | 1986 |
Control Method |
4-way Joystick 2 Button(s) |
Main CPU | (2x) M6809 (@ 1.536 MHz) HD63701 (@ 1.536 MHz) |
Sound CPU | Mono YM2151 (@ 3.580 MHz) Namco CUS30 (@ 24.000 kHz) Namco 63701X (@ 6.000 MHz) |
Video Details |
Raster (Horizontal) 288 x 224 pixels 60.61 Hz 4,096 Palette colours |
Screens | 1 |
ROM Info | 28 ROMs 1,205,280 bytes (1.15 MiB) |
MAME ID | rthunder · rthundro |
About The Game
Rolling Thunder is a platform shoot-em-up arcade video game.
A single player takes on the role of a James Bond-esque secret agent codenamed 'Albatross'; who is a member of the "Rolling Thunder" agency. His mission is to stop a criminal organization known as Geldra, as well as rescuing a captured agent, Lelia Blitz, and overthrowing Geldra's leader, Maboo.
Rolling Thunder is very similar in style - and was an obvious influence on - Sega's legendary "Shinobi", released a year later. Like Shinobi, the action takes place on two levels of platforms; with the player jumping and dropping as and when required. Each level is littered with doors; most of these contain constantly emerging enemies and must be carefully passed; some doors, however, also provide ammunition and new weapons; such rooms are clearly marked.
Trivia
Released in December 1986, this is the first JAMMA game ever produced.
Licensed to Atari for US distribution.
A Rolling Thunder unit appears in the 1996 movie 'High School High'.
Alfa Records released a limited-edition soundtrack album for this game (Namco Game Music Vol.1 - 28XA-170) on 25/07/1987.
Updates
- New Version
- New title screen.
- BGM of area 1, 2, 5, 6, 7, and 10 are changed.
- Different enemy arrangement.
- Addition of a Continue feature.
- Addition of the Extra-life feature.
- 150 time units (180 in the old version).
Tips and tricks
- One of rolling thunder's more useful 'hidden features' is that it's actually possible to visit the ammo rooms more than once. Once you have stocked up on bullets from a particular room (for example, a Machine-Gun-Bullets room), go forward past the door approximately the distance of two jumps (ensuring that the door in question is completely off screen), then turn back, visit the room again, and find more ammo. The reason this works is because the game is divided into invisible 'sections' and once you cross a section boundary, the game forgets everything from the previous section.
- This is completely useless, but fun to do : at the end of each level there is this force field, which drags you through the door. Just before you get sucked in, turn your back to the exit and make low jumps (jump button only) while pushing the joystick towards the exit. This results in your agent jumping backwards a little every time. When the force field catches you, your character will appear to 'moonwalk' into the exit.
Glitches
A step-by-step guide to one of Rolling Thunder's more impressive glitches :
- In levels five and ten, once you get to a certain point in the level (around halfway through), you come up against two boxes stacked on top of each other (i.e. you can't jump over it), and a platform above you (on which you jump and continue to the RIGHT).
- At this point, jump UP onto the platform, then position yourself at the very RIGHT EDGE of the railing on the platform (you can only jump up/down where railing is present) which should correspond to the very LEFT EDGE of the BOXES; then jump DOWN. This will put you at the very LEFT EDGE of the boxes.
- Next, making sure not to move the joystick to the left, walk towards the RIGHT, hit the JUMP button, and you should find yourself 'caught' between the bottom and top boxes. Then jump RIGHT again, clearing the top box and landing on the ground. Don't fire at anyone, and don't panic, but simply go to the RIGHT watch yourself walk through everybody completely unharmed. You can simply walk past everyone until you reach the final, cloak-wearing enemy. Finally, providing you have properly stocked up on 'MG bullets' earlier in the game, simply hold down the fire button and kill the enemy. One final thing to note is that when using this method on level TEN, in that last area before the final arena, there are the 'stairs-like' hurdles, and on each of these steps, a white enemy will appear.
- You have to be careful not to be in too much of a hurry, or they will follow you into the arena, where they can and will hurt you, or keep you busy enough that the guy in the cloak will. So make sure you have a little extra time to let those guys disappear off the screen (after you've made all of them appear) before going after the guy in the cloak in the arena.
Series
- Rolling Thunder (1986)
- Rolling Thunder 2 (1990)
- Rolling Thunder 3 (1993, Sega Mega Drive)
Staff
- Music Composed By
- Junko Ozawa
Cabinet and Artwork
Ports
- Consoles
- Nintendo Famicom (1989)
- Sony PlayStation (1998, "Namco Museum Encore") (Japan only)
- Sony PlayStation 2 (2005, "Namco Museum 50th Anniversary")
- Microsoft XBOX (2005, "Namco Museum 50th Anniversary")
- Nintendo GameCube (2005, "Namco Museum 50th Anniversary")
- Sony PSP (2005, "Namco Museum Battle Collection")
- Computers
- Atari ST (1986)
- Commodore Amiga (1987)
- Commodore C64 (1988)
- Sinclair ZX Spectrum (1988)
- Amstrad CPC (1988)
- Commodore Amiga (1988, "Amiga Gold Hits 1")
- PC [MS Windows, CD-ROM] (2005, "Namco Museum 50th Anniversary")
- Others
- LCD handheld game (1986) released by MGA (Micro Games of America)
Soundtrack Releases
Album Name | Catalogue No. | Released | Publisher | Comments |
---|---|---|---|---|
This is NAMCO! | APCG-4006[1] | 1990-09-21 | Apollon | CD version. |
Namco Video Game Graffiti Volume 3 | VDR-5278[2] | 1988-12-16 | Victor | CD version. |
Namco Game Music Vol.1 | 28XA-170[3] | 1987-07-25 | Alfa Records | CD version. |
Namco Game Music Vol.1 | ALC-22913[4] | 1987-07-25 | Alfa Records | Cassette version. |
Namco Game Music Vol.1 | ALR-22913[5] | 1987-07-25 | Alfa Records | Vinyl version. |
Namco Game Music Vol.1 | SCDC-00217[6] | 2003-03-19 | Scitron Digital Content Inc. | CD version. |
Namco Video Game Graffiti Volume 3 | VCH-1905[7] | 1988-12-16 | Victor | Cassette version. |
Namco Video Game Graffiti Volume 3 | SJX-25049[8] | 1988-12-16 | Victor | Vinyl version. |
Game Sound Museum ~Namcot~ 10 Rolling Thunder | SDEX-0049[9] | 2004-12-23 | Scitron | CD version. |
Famison 8BIT - iDOLM@STER 04 Makoto Kikuchi / Yukiho Hagiwara | FVCG-1014[10] | 2008-05-28 | 5bp. Records | CD version. |
Beep Special Project - Namco Game Music Sono Sheet | N/A[11] | 1987-05-01 | Softbank Publishing | Vinyl version. |
External Links
- Sinclair ZX Spectrum version of Rolling Thunder at the World of Spectrum
References
- ↑ This is NAMCO! (CD) at the VGMdb
- ↑ Namco Video Game Graffiti Volume 3 (CD) at the VGMdb
- ↑ Namco Game Music Vol.1 (CD) at the VGMdb
- ↑ Namco Game Music Vol.1 (Cassette) at the VGMdb
- ↑ Namco Game Music Vol.1 (Vinyl) at the VGMdb
- ↑ Namco Game Music Vol.1 (CD) at the VGMdb
- ↑ Namco Video Game Graffiti Volume 3 (Cassette) at the VGMdb
- ↑ Namco Video Game Graffiti Volume 3 (Vinyl) at the VGMdb
- ↑ Game Sound Museum ~Namcot~ 10 Rolling Thunder (CD) at the VGMdb
- ↑ Famison 8BIT - iDOLM@STER 04 Makoto Kikuchi / Yukiho Hagiwara (CD) at the VGMdb
- ↑ Beep Special Project - Namco Game Music Sono Sheet (Vinyl) at the VGMdb