Lost In Translation/Smash T.V.

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Smash T.V.
Smash T.V. marquee.
No screen shot.
Smash T.V. control panel.
Manufacturer Williams
Released 1990
(2x) 8-way Joystick
Main CPU TMS34010 (@ 5.000 MHz)
M6809 (@ 2.000 MHz)
Sound CPU Mono
YM2151 (@ 3.580 MHz)
Raster (Horizontal)
399 x 253 pixels
27.41 Hz
4,096 Palette colours
Screens 1
ROM Info 14 ROMs
1,638,400 bytes (1.56 MiB)
MAME ID smashtv · smashtv4 · smashtv5 · smashtv6

About The Game

Smash T.V. is an overhead view arcade video game shoot-em-up.

The year is 1999. Television has adapted to the more violent nature of man. The most popular form of television remains the game show. One show in particular has dominated the ratings. That show is SMASH TV.The most violent game show of all time. Two lucky contestants compete for cash and prizes. Each contestant is armed with an assortment of powerful weapons and sent into a closed arena. The action takes place in front of a studio audience and is broadcast live via satellite around the world. Be prepared. The future is now. You are the next lucky contestant!

Smash TV Game Rules :

  1. Move with LEFT joystick to avoid enemies and gather prizes (cash and game show gifts).
  2. Fire weapons with RIGHT joystick and collect power-up icons for increased firepower.
  3. Advance to next game arena when enemies are gone.


Released in June 1990.

A superb sequel to 1982's legendary single screen shoot-em-up, "Robotron - 2084". The Classic Robotron game-play is enhanced further with the addition of power-ups and imaginative and challenging end-of-level bosses. The two-player game introduced a very high level of competitiveness as both players try to beat each other to the power-ups, prizes and keys.

The game seems to be based, at least in part, on the sci-fi action movie, 'The Running Man', starring Arnold Schwarzenegger. The film itself was based on a book of the same name by Stephen King (under the pseudonym 'Richard Bachman').

One of Smash TV's more memorable elements was the game show host; at random intervals, a garishly suited, grinning host would pop up and enthusiastically announce such memorable sound-bites as, 'Total carnage! I love it!', 'I'll buy that for a dollar!' (taken from the 1987 movie RoboCop), 'I love it!', 'Big money! Big prizes! I love it!'.

A Smash T.V. sequel was planned, but the project never got past the planning stage and nothing more was heard of it. While Smash TV has yet to see a fully-fledged sequel, it WAS followed by a semi-sequel in the form of 'Total Carnage'; a military-themed scrolling shoot-em-up which was housed in a cabinet very similar to that of Smash T.V.s and shared the same dual joystick controls. Upon completion of Total Carnage's incredibly difficult first level, a message screen appeared stating that "all Smash T.V. players should quit and flee from this machine" before Total Carnage's already high difficulty level increased further. A solid follow-up to an already challenging game.

On the 2005 video game "Grand Theft Auto - Liberty City Stories", there is a side-mission called 'Slash TV', which parodies this game, where the player's character is surrounded by enemies, and is awarded cash for eliminating waves of them. The camera angle changes from the game's traditional third-person to a slightly angled overhead view so it looks like the original.


Revision 1
  • Software version 4.00.
Revision 2
  • Software version 5.00.
  • Added the 'Reset secret warp' (see 'Tips And Tricks' section for more info).
  • Reduced difficulty (Factory setting : 3 (easy) instead of 5 (medium)).
Revision 3
  • Software version 6.00.
Revision 4
  • Software version 8.00.
  • Added the famous 'Pleasure Dome'.
  • Changed some 'in-game texts'.

Tips and tricks

Secret Warp

(Works on 5.00 and Up) When you start a game of Smash T.V. on the first level, reset the machine, it'll take you to the 'Secret Warp 3' and take you to the third boss stages.


The game is known to adjust its difficulty by the daily high score list. If the high scores are too high, making the game too hard, just reset the machine :).


Don't try to conserve ammo. Your shots should be efficient and kill as much as possible, and you won't have time to think about conserving shots (especially in the latter stages). The pattern of moves you should follow at the end of each board to reach the easiest boards is :

  • Level 1 : right, up; and then you have no choices.
  • Level 2 : up, right; and then again, no choices.
  • Level 3 : right, right, down; and then you have no choices.

2-Player Tip

When playing with 2 people, if one player finishes the level near an exit, the other will 'walk through the wall' to the next room. Can be useful on some levels.


Brian Schmidt (BLS)
Jon Hey (HEY)
Mark Turmell (MJT)
John Tobias (JON)
Tim Coman (TIM)
Eugene Jarvis (DRJ)
Todd Allen
George N. Petro
Larry DeMar
Jack E. Haeger
Cary Mednick
Glen Shipp (GWS)
Al Lasko
Sheridan Oursler
Ray Gay
Mark Loffredo
Ray Czajka (RAY)
Greg Freres
Jim Nichols
Tim Elliott (TJE)
Rob Ashworth

Cabinet and Artwork


Box art for the Ocean port of Smash T.V.
Nintendo Famicom (1991)
Nintendo Super Famicom (1991, "Super Smash T.V.")
Sega Game Gear (1992)
Sega Master System (1992)
Sega Mega Drive (1992)
Sony PlayStation (2000, "Arcade Party Pak")
Sony PlayStation 2 (2003, "Midway Arcade Treasure")
Nintendo GameCube (2003, "Midway Arcade Treasure")
Microsoft XBOX (2003, "Midway Arcade Treasure")
Sinclair ZX Spectrum (1991)
Commodore C64 (1991)
Amstrad CPC (1991)
Commodore Amiga ("Smash T.V.", 1991, Ocean)
Atari ST (1991)
PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasure")
LCD handheld game (1991, Acclaim)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Arcade Ambiance 1992 N/A[1] 2007-09-14 Andy Hofle Digital download only.

External Links


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.