Lost In Translation/Total Carnage

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Total Carnage
Total Carnage marquee.
No screen shot.
Total Carnage control panel.
Manufacturer Midway
Released 1992
(2x) 8-way Joystick
Main CPU TMS34010 (@ 6.000 MHz)
M6809 (@ 2.000 MHz)
Sound CPU Mono
YM2151 (@ 3.580 MHz)
DAC (@ 1.000 MHz)
Raster (Horizontal)
399 x 253 pixels
27.41 Hz
4,096 Palette colours
Screens 1
ROM Info 17 ROMs
4,325,376 bytes (4.13 MiB)
MAME ID totcarn · totcarnp

About The Game

Total Carnage is an arcade video game.

A pseudo-sequel to Williams' superb 1990 shoot-em-up, "Smash T.V.", Total Carnage is set in a futuristic parody of the first Gulf War. General Ahkboob, himself an obvious parody of Saddam Hussein, has set his vast army of infantry, tanks and BioGenetic Mutants onto the world.

1 or 2 players must fight through the enemy-packed levels, rescuing reporters and civilians as they go. Total Carnage retains the dual-joystick control of its predecessor, but introduced new weapons, enemies and large, scrolling levels to the original game-play.

As with "Smash T.V.", Total Carnage features the infamous 'Pleasuredome'; accessible only if players manage to collect the 220 keys that are hidden throughout the game's levels. Total Carnage has a much higher difficulty level than that of "Smash T.V.".


Released in January 1992.

General Akhboob's role as a parody of Saddam Hussein becomes obvious during the game's cut-scenes; as well as him saying slogans from "Smash T.V.", he makes an obvious reference to the original Gulf War by announcing that 'all we are making is baby milk.'.

While playing the game, there is a message which says 'the pistons will rule the NBA'. This is a reference to the Detroit Pistons who Mark Turmell was a fan of. 12 years later, The Detroit Pistons would win the NBA Championship.


  • Rev 1.0
  • Rev LA1

Tips and tricks


Enter the password on the 'red and white' warp at the beginning of the first mission.

Mission 1
  • 'GOOB' - Gate (heading Checkpoint #1).
  • 'ZULU' - Bunker (heading Checkpoint #2).
  • 'ORCS' - Orcus (boss).
Mission 2
  • 'ROAD' - Road one (heading Checkpoint #3).
  • 'LIPS' - Airport gate (heading Checkpoint #4).
  • 'LICK' - Airfield (heading Checkpoint #5).
  • 'FIRE' - Hangar.
  • 'FOOD' - Road two (heading Checkpoint #6).
Mission 3
  • 'EATS' - Monster Cutscene.
  • 'TOID' - Factory (heading Checkpoint #7).
  • 'BOOF' - Reactor.
  • 'MARK' - Reactor basement (heading Checkpoint #10).
  • 'SHOK' - Electric chair.
  • 'DOME' - Akhboob escaped and lacking keys.
  • 'WORM' - Caught Akhboob but lacking keys.
  • 'AZAZ' - Warp to Pleasure Dome with 500 keys.


Music & Sounds
Jon Hey (HEY)
Mark Turmell (MJT)
John Tobias (JON)
Shawn Liptak (SL!)
Jim Gentile
Eugene Jarvis (DRJ) (EPJ)
Tony Coskie
Larry DeMar (LED)
Jamie Rivett (RJR)
George N. Petro (GNP)
Voices By
Ed Boon (EJB)

Cabinet and Artwork


Box art for the International Computer Entertainment port of Total Carnage.
Nintendo Super Famicom (1993)
Amiga CD³² ("Total Carnage", 1994, International Computer Entertainment)
Nintendo Game Boy (1994)
Microsoft XBOX (2004, "Midway Arcade Treasures 2")
Nintendo GameCube (2004, "Midway Arcade Treasures 2")
Sony PlayStation 2 (2004, "Midway Arcade Treasures 2")
Atari Jaguar (2005) : released by Songbird Productions.
Commodore Amiga ("Total Carnage", 1994, International Computer Entertainment)
PC [MS Windows, CD-ROM] (2006, "Midway Arcade Treasures Deluxe Edition")

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.