Lost In Translation/Super Real Darwin

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Super Real Darwin
No screen shot.
Manufacturer Data East Corporation
Released 1987
Control
Method
8-way Joystick
2 Button(s)
Main CPU M6809 (@ 2.000 MHz)
M6502 (@ 1.500 MHz)
Sound CPU Mono
YM2203 (@ 1.500 MHz)
YM3812 (@ 3.000 MHz)
Video
Details
Raster (Vertical)
256 x 240 pixels
58.00 Hz
144 Palette colours
Screens 1
ROM Info 14 ROMs
512,256 bytes (500.25 KiB)
MAME ID srdarwin · srdarwnj

About The Game

Super Real Darwin is a vertically scrolling arcade video game shoot-em-up.

Additional Technical Information

Players : 1

Control : 8-way joystick

Buttons : 2

=> [A] Shot, [B] Bomb

Trivia

Alfa Records released a limited-edition soundtrack album for this game (Data East Game Music - 28XA-205) on 10/05/1988.

Tips and tricks

Power-up Items

  • Evol : evolution item. Power-up your ship.
  • BEvol : black evolution item, released by the big ships. Also powers-up your ship. It can be changed to an Evol item by shooting at it.
  • Ar : armour item. It is released by some enemies. Unlike the evolution items, it moves upwards.
  • Sp : speedup item. It is released by some enemies. Unlike the evolution items, it moves upwards.
  • DNA : it is released by the ground lizards.
  • Egg : available after destroying each stage boss. It adds a second ship that shoots sideways and can also be upgraded by collecting evolution items. Its evolution level is at most equal to the main ship level.

General Sequence

  1. When you are not invincible -> (get hit by a bullet) -> PISTER
  2. All states -> (fixed time without collecting power-up) -> degenerate
  3. PISTER -> (get hit by a bullet) -> die
  4. All states -> (get hit by an enemy) -> die

Evolution Sequence

When you collect an evolution item:

PISTER -> HODOYODO (your stating level) -> ZWIPIP -> DARIER -> SYULBA -> QUILL -> LBOCK -> SWEEP -> DLIME -> ARTDEAME -> SLUGBU -> GYASYALBA

(if you collect BEVol while you are DARIER, ZWIPIP or ARTDEAME then the evolution sequence is different, see below)

Degeneration Sequence

At fixed time without collecting an evolution item:

  1. GYASYALBA -> SLUGBU -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO
  2. FC FDIVI -> FOUR DIVI -> TC TDIVI -> TWO DIVI -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO
  3. DARIER-4S -> DARIER-4 -> DARIER-3 -> DARIER-2 -> DARIER -> ZWIPIP -> HODOYODO
  4. PISPIDER -> PISTER
  5. GOAT DEAM -> PISTER
  6. PISNAKE -> PISTER

Mutation Sequence

  1. All levels -> (hit the orange explosions released by the ground bugs) -> PISPIDER (bullet invincible)
  2. ARTDEAME -> (collect BEvol) -> TWO DIVI -> TC TDIVI -> FOUR DIVI -> FC FDIVI

Opposite Evolution

  1. SLUGBU -> (degenerate) -> GYASYALBA (but shooting like ARTDEAME) -> (get hit by a bullet) -> GOAT DEAM (bullet invincible)
  2. All levels, except PISTER and the invincible levels -> (destroy some water snakes) -> (get hit by a bullet) -> PISNAKE (bullet invincible)

Bomb Upgrade

  1. DARIER -> (collect BEvol) -> DARIER-2 -> DARIER-3 -> DARIER-4 -> DARIER-4S (bomb upgrade)
  2. ZWIPIP -> (collect BEvol) -> ZWIPIP-2 -> DARIER-4 -> DARIER-4S (bomb upgrade)

Series

  1. Darwin 4078 (1986)
  2. SRD - Super Real Darwin (1987)

Staff

Music By
Yoshida Hiroaki

Cabinet and Artwork

Ports

Consoles 
Sega Megadrive (1990, Darwin 4081)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Data East Game Music 28XA-205[1] 1988-05-10 Alfa Records CD version.
Data East Game Music ALC-22925[2] 1988-05-10 Alfa Records Cassette version.
Data East Game Music ALR-22925[3] 1988-05-10 Alfa Records Vinyl version.

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.