Lost In Translation/1941 - Counter Attack
1941 Counter Attack | |
---|---|
Manufacturer | Capcom |
Released | 1990 |
Control Method |
8-way Joystick 2 Button(s) |
Main CPU | 68000 (@ 10.000 MHz) Z80 (@ 3.580 MHz) |
Sound CPU | Mono YM2151 (@ 3.580 MHz) OKI6295 (@ 1.000 MHz) |
Video Details |
Raster (Vertical) 384 x 224 pixels 60.00 Hz 4,096 Palette colours |
Screens | 1 |
ROM Info | 12 ROMs 3,473,408 bytes (3.31 MiB) |
MAME ID | 1941 · 1941j |
About the Game
1941 - Counter Attack is a vertically scrolling arcade video game shoot-em-up prequel to both 1942 and 1943 - The Battle of Midway, in that it was a sequel set in a time before the other two previously released games.
Trivia
Released in February 1990.
Player-1 uses a P-38 Lightning and Player-2 uses a Mosquito Mk IV.
1941 - Counter Attack was the first shoot-em-up to add +1 to the score when a continue is used.
Here are all the official boss names for each stage:
- Leviathan
- Bismarck
- V3Rocket
- Krote
- Leviathan
- Gotha
Historical inaccuracies - V3Rocket : The real V3 was a Super Gun, not a rocket. Furthermore, 'V-weapons' would not appear until 1944.
Tips and tricks
Hint : Your airplane doesn't lose energy when it collides with cliff-walls, buildings etc. Instead it will rotate a bit after such collisions. That means you can tumble up and down these obstacles (keep on colliding), and if you keep shooting, your shots will go in all directions. This way you can clear up a lot of enemies when you are under pressure (while rolling you are invincible).
Series
- 1942 (1984)
- 1943 - The Battle of Midway (1987)
- 1943 Kai - Midway Kaisen (1988)
- 1941 - Counter Attack (1990)
- 19XX - The War Against Destiny (1995)
- 1944 - The Loop Master (2000)
Staff
- Planners
- Noritaka Funamizu (Poo)
- Rekite
- Object Designers
- Shinji Sakashita (Sakashita Thing)
- Yokota Yokozo
- Terukun
- Kuribow
- Scroll Designers
- Sadakichi
- Marilyn Higuchi
- Yuki
- Kintarou
- Harusan
- Character Support
- Akiman
- Character Coordinator
- Rekite
- Character Effects
- Yokota Yokozo
- Sound Composer
- Hifumi
- Programmers
- Makkow
- Babel-2
- Dome
- Game Analysers
- Akira Nishitani (Nin)
- Doda Nda Uda
- Director
- Kihaji Okamoto
Cabinet and Artwork
Ports
- Consoles
- NEC SuperGrafx (1991)
- Sony PSP (2006, "Capcom Classics Collection Remixed")
- Sony PlayStation 2 (2006, "Capcom Classics Collection, Volume 2")
- Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")
Soundtrack Releases
Album Name | Catalogue No. | Released | Publisher | Comments |
---|---|---|---|---|
Final Fight -G.S.M. CAPCOM 3- | PCCB-00030[1] | 1990-05-21 | Pony Canyon Inc. | 2 CD version. |
Capcom Classic Collection REMIXED Soundtrack | N/A[2] | 2006-05-10 | Capcom | CD version. |
Final Fight -G.S.M. CAPCOM 3- | PCTB-00008[3] | 1990-05-20 | Pony Canyon, Scitron Label | Double cassette version. |
References