Lost In Translation/1942

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Out Run (Arcade version)
Out Run (Sinclair ZX Spectrum version)

This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


1942
1942 marquee.
1942 title screen.
1942 control panel.
Manufacturer Capcom
Released 1984
Control
Method
8-way Joystick
2 Button(s)
Main CPU Z80 (@ 4.000 MHz)
Z80 (@ 3.000 MHz)
Sound CPU Mono
(2x) AY-3-8910A (@ 1.500 MHz)
Video
Details
Raster (Vertical)
256 x 224 pixels
60.00 Hz
1,536 Palette colours
Screens 1
ROM Info 27 ROMs
215,552 bytes (210.50 KiB)
MAME ID 1942 · 1942a · 1942b

About The Game

1942 is a vertically scrolling arcade video game shoot-em-up set in the Asian theatre of World War II.

The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player (the American 'Super Ace') pilots a plane, and has to shoot down enemy planes. Besides shooting, the player can also perform a 'loop-the-loop' to avoid enemy fire.

1942 would go on to spawn many sequels and even a prequel!

Trivia

Released in December 1984, 1942 was the first game that Okamoto designed at Capcom. 1942 was also the first Capcom title to spawn a successful series of sequels, with 6 titles in the 19XX line released from 1984 to 2000.

Stage names
32 – 29 : Midway
28 – 25 : Marshall
24 – 21 : Attu
20 – 17 : Rabaul
16 – 13 : Leyte
12 – 09 : Saipan
08 – 05 : Iwojima
04 – 01 : Okinawa

After the last boss plane on stage 02 is destroyed the screen displays:

CONGRATULATION

YOU ARE THE BEST OF PLAYER !

FIGHT LAST ONE STAGE

Stage 01 is displayed as LAST STAGE.

After the last stage is complete the screen displays :

WE GIVE UP!

SPECIAL BONUS

10,000,000 PTS

GAME OVER

PRESENTED BY CAPCOM

PS. HOPE OUR NEXT GAME.

(c) CAPCOM


Martin Bedard of Saint-Lazare, Quebec, Canada holds the record for this game with 13,360,960 points on November 19, 2006.

Scoring

  • Small planes are 30, 50, 70, 100, 150, or 200 points each.
  • The small red planes that fly formations of 5 or 10 are 100 points each. Shooting all the planes in the 5 plane formation awards 500 bonus points. Shooting all the planes in the 10 plane formation awards 1,000 bonus points. In both cases, when the last plane of a formation is destroyed, a powerup marker appears and is worth 1,000 points when picked up.
  • Occasionally a small airplane comes slowly out of the lower left or lower right hand side of the screen and flies towards the top. When hit, it turns into a special figure which awards 5,000 points when picked up.
  • Medium size planes are 1,000 or 1,500 points each.
  • Large bomber planes start at 2,000 points each. The score for each consecutive bomber destroyed without the player dying is 500 points more than the previous one, up to a maximum of 9,000 points. When the player’s ship is destroyed, the score for the bombers is reset back to 2,000 points.
  • There are four boss planes - they appear at the end of stages 26, 18, 10, and 02 :
Stage Points
26 20,000
18 30,000
10 40,000
02 50,000


  • For all enemy planes that require more than one hit to kill, each hit on them gives 100 points.
  • At the end of each stage a bonus is awarded for shot percentage and for unused loops, achieving 100% gets you a special bonus of 50,000 points (the game displays 10,000 points bonus but 50,000 points are actually awarded):
Percent Points
100 50,000
95-99 20,000
90-94 10,000
85-89 5,000
80-84 4,000
70-79 3,000
60-69 2,000
50-59 1,000
00-50 0


  • Unused loops are 1,000 points each.
  • Finishing the final stage awards 10,000,000 points.

Tips and tricks

  • On stages 27, 20, 15, 08, and 04, a V-formation of red planes will come straight down from the top. If all 5 of the planes are destroyed, a Black/Red POW appears, giving the player an extra airplane when picked up.
  • On stages with the wingmang powerups, use them to kill off the large bombers easily by crashing a wingman into them. You will get a second chance to get them back later on.
  • On the stages with the boss planes, save all your loops; shoot at it quickly, loop down to avoid the shots, shoot at it again and THEN loop. You should be able to kill it this way.
  • Most of the time it is easier to keep only one wingman rather than both; that way it's easier to maneuver around enemies. If you miss the red airplanes that give you the wingman powerup, kill off your plane (assuming you have some remaining) and the game will place you back before them.
  • An interesting bug : If you win an extra plane from points when killing a boss plane, no extra planes will be awarded on the basis of points. Extra planes can still be obtained by getting the Black/Red POW, but no point-based bonuses will be awarded for the rest of the game.
  • The end of stage bonus for 100% shooting down is actually 50,000 points, even though the game displays a 'special' bonus of only 10,000 points.
  • When the player loses all of his ships, the game offers to continue for another credit. If this option is chosen, the game continues where it left off but the score is reset to zero.
  • There are 6 kinds of powerups : Quad fire, destroy all enemies on screen, 2 wingmen, make enemies stop shooting temporarily, extra loop, and extra life. Note that the destroy all enemies powerup does not destroy the small slow plane that has the 5,000 bonus item pickup.
  • Quad fire powerups are found on stages 32, 28, 24, 20, 16, 12, 08, and 04.
  • Destroy all enemies powerups are found on stages 31, 21, 19, 18, 11, 07, 03, and 01.
  • Wingman powerups are found on stages 30, 26, 22, 18, 14, 10, 06, and 02.
  • Extra life powerups are found on stages 27, 20, 15, 08, and 04.
  • Stop shooting powerups are found on stages 27 and 15.
  • Extra loop powerups are found on stages 23, 18, 17, 13, 09, and 05.
  •  % and point up stages are 29, 25, 21, 17, 13, 09, 05, 01. During these stages none of the enemies fire on the player except the large bomber planes.
  • If the player earns enough bonus planes so that 10 ships or more are in the reserve, the 10 remaining ships indicators are replaced by the Greek letter sigma (Σ).

Series

  1. 1942 (1984)
  2. 1943 - The Battle of Midway (1987)
  3. 1943 Kai - Midway Kaisen (1988)
  4. 1941 - Counter Attack (1990)
  5. 19XX - The War Against Destiny (1995)
  6. 1944 - The Loop Master (2000)

Staff

Designed & Programmed By
Yoshiki Okamoto

Cabinet and Artwork

Ports

Consoles 
Nintendo Famicom (1985)
Sony PlayStation (1998, "Capcom Generation 1")
Sega Saturn (1998, "Capcom Generation 1")
Nintendo Game Boy Color (2000)
Sony PlayStation 2 (2005, "Capcom Classics Collection")
Microsoft XBOX (2005, "Capcom Classics Collection")
Sony PSP (2006, "Capcom Classics Collection Reloaded")
Computers 
Sinclair ZX Spectrum (1986)
Commodore C64 (1986)
MSX2 (1986)
Amstrad CPC (1986)
MSX (1987)
PC [CD-ROM] (1999, "Capcom Arcade Hits 2") : also includes PDA version for HP/Compaq iPaq Pocket PC's

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Capcom Game Music 28XA-94[1] 1986-08-25 Alfa Records CD version.
Capcom Game Music ALC-22905[2] 1986-08-25 Alfa Records Cassette version.
Capcom Game Music ALR-22905[3] 1986-08-25 Alfa Records Vinyl version.
Capcom Game Music SCDC-00193[4] 2002-06-19 Scitron Digital Content Inc. CD version.

Sound Comparison

Platform Song Titles Sound Source
Arcade "Main BGM" "Restart (1)" "Ayako Appeared" "Ayako BGM" "Bonus Stage Clear" "Restart (2)" "Game Over" "Name Regist" "Name Regist End (1st)" "Name Regist End (2nd)" M1 v0.7.8a6

External Links

References

  1. Capcom Game Music (CD) at the VGMdb
  2. Capcom Game Music (Cassette) at the VGMdb
  3. Capcom Game Music (Vinyl) at the VGMdb
  4. Capcom Game Music (CD) at the VGMdb


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.