Lost In Translation/1943 - The Battle of Midway

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

The Battle of Midway
1943 marquee.
1943 title screen.
1943 control panel.
Manufacturer Capcom
Released 1987
8-way Joystick
2 Button(s)
Main CPU Z80 (@ 6.000 MHz)
Z80 (@ 3.000 MHz)
Sound CPU Mono
(2x) YM2203 (@ 1.500 MHz)
Raster (Vertical)
256 x 224 pixels
60.00 Hz
256 Palette colours
Screens 1
ROM Info 37 ROMs
887,808 bytes (867.00 KiB)
MAME ID 1943 · 1943j

About The Game

1943 - The Battle of Midway is a vertically scrolling arcade video game shoot-em-up and obvious sequel to 1942.

Unlike 1942, this game featured an energy level indicator, meaning one taking one hit wouldn't kill you instantly. The game also featured other 'mega-weapons' such as lightning, cyclone and tsunami.

A Japan-only updated version of this game was released as "1943 Kai - Midway Kaisen" and featured different graphics, gameplay and difficulty.

Additional Technical Information

Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Fire, [B] Special


Released in June 1987.

Brian Chapel holds the record for this game with 2,947,360 points on June 23, 1988.


(from start to finish)

  • Tone (Japanese Heavy Cruiser)
  • Kaga (Japanese Aircraft Carrier)
  • Ayako 1 (Japanese Mother Bomber)
  • Fusō (Japanese Battleship)
  • Akagi (Japanese Aircraft Carrier)
  • Daihiryu 1 (Japanese Aircraft Squadron)
  • Ise (Japanese Battleship)
  • Hiryū (Japanese Aircraft Carrier)
  • Ayako 2 (Japanese Mother Bomber)
  • Mutsu (Japanese Battleship)
  • Daihiryu 2 (Japanese Aircraft Squadron)
  • Yamashiro (Japanese Battleship)
  • Sōryū (Japanese Aircraft Carrier)
  • Ayako 3 (Japanese Mother Bomber)
  • Nagato (Japanese Battleship)
  • Yamato (Japanese Battleship and Final Boss)

Tips and tricks

Choose Your Weapon

Hold these buttons at the beginning of each stage to activate the weapon...

Stage Weapon Actions
1 Small Shot Gun Press 1P side Down and 2P side A
2 Big Shot Gun Press 1P side A and 2P side B
3 Laser Press 1P side Up-right+A+B and 2P side Down+B
4 Big Shot Gun Press 1P side Down-left+B and 2P side Left-up
5 3-way Press 1P side A and 2P side Up
6 Auto Press 1P side Left and 2P side Right+B
7 Shell Press 1P side Up-left and 2P side Down
8 3-way Press 1P side Left+A+B and 2P side A+B
9 Laser Press 1P side Down-right+A+B and 2P side Down-right+A+B
10 Shell Press 1P side Up-right+B and 2P side Down-right
11 Auto Press 1P side Up-left and 2P Right+A
12 3-way Press 1P side Right+A+B and 2P side Up-right+A+B
13 Auto Press 1P side Up and 2P side Down
14 Laser Press 1P side Up-left+A+B and 2P side Right+A+B
15 Shell Press 1P side Down-right+A and 2P side Down-left+A
16 Auto Press 1P side Right+A and 2P side Upright+A

Full Ammunition Load

A little known trick in the game is to hold down the fire button at the very end of a board immediately after beating the boss. By holding down the button until the plane takes off in the subsequent board, the game gives you a full ammunition load (65 Seconds)! This trick only works every third board or so and it may even change your selected weapon.

Bonus Points

  • The '100% accuracy' bonus refers NOT to how many planes you down during the round, but rather how many of the guns on the enemy aircraft carriers you get. For this reason, it's best to ignore the planes and concentrate on the ships - that's where the big points are.
  • It's possible to shoot one of the ships just before your plane dives in to battle the fleet, and that you can capture the flames that erupt from it. This gives a 10,000 point bonus.
  • At some points in the background there are 'shootable' patches which will yield a bonus when shot enough. They can be recognized by the sparks which will occur when your bullets hit them. One such bonus is on level one : it is on the lowest part of the second cloud bank to the left after the last large plane of the level appears. It appears as a cow. There is also another shootable area which appears after the first ship in the first level, in the water above it: -
    1. The cow bonus is worth 20,000 points, and on the first level, it's followed by a strange object that looks like a dragonfly moving right to left across the screen. Shooting the dragonfly yields an additional 10,000 point bonus.
    2. The cow and dragonfly bonuses also appear on other rounds; the cow can sometimes be seen on the deck of a carrier!
    3. There's a bonus shaped like a spinning cat (!). When collected, it upgrades your weapon to a laser.
  • The 'star' bonus gives you 5,000 points when caught. It may also increase the capacity of your fuel gauge by eight units (mine went from 64 to 72 units). The white star also gives you the max seconds of weapon (if you get it with no weapon, the next time you get one you'll get 64 seconds instead of 20).
  • (This has been reported on level 2, but may exist on other levels as well) : Sometimes an astronaut will emerge from the side of the final (boss) ship and walk off the screen. Shoot it for 100,000 points! This happens most often when the command tower is shot repeatedly before the ship is destroyed.
  • If you get the 'propeller' power-up (it looks like a propeller over a circle), your energy level will be fully replenished.
  • Still another bonus is shaped like an pine cone or acorn. When you fly over a certain spot, the pine cone shows up and is worth 2,000 points.
  • When the boss ship explodes, the control center breaks into 4 pieces. The pieces are worth 10,000 points each if shot.
  • If you shoot a POW enough to cycle it through about 4 or 5 times, it will turn into a fuel-tank :) that helps a GREAT deal on the last few stages, especially a stage or 2 where they DON'T give you a full tank at the end of the cloud stage before you go to the water!


  1. 1942 (1984)
  2. 1943 - The Battle of Midway (1987)
  3. 1943 Kai - Midway Kaisen (1988)
  4. 1941 - Counter Attack (1990)
  5. 19XX - The War Against Destiny (1995)
  6. 1944 - The Loop Master (2000)


Noritaka Funamizu (Poo)
Yoshiki Okamoto (Kikaji O.)
Character Designers
Naoko Sato
Miki Chan
Aho no Sakata
Music & SFX
Yoshihiro Sakaguchi
Additional Music
Junko Tamiya (stage 1-1)
Manami Matsumae (stage 1-2)
Harumi Fujita (stages 2-2 and 3-1)
Panchi Kubozoo (Punch Kubozoo)
Jumbo Saito

Cabinet and Artwork


Box art for Go!'s port of 1943.
Nintendo Famicom (1988)
NEC PC-Engine (1991)
Sony PlayStation (1998, "Capcom Generation 1")
Sega Saturn (1998, "Capcom Generation 1")
Sony PlayStation 2 (2005, "Capcom Classics Collection")
Microsoft XBOX (2005, "Capcom Classics Collection")
Sony PSP (2006, "Capcom Classics Collection Reloaded")
Atari ST (1987)
Amstrad CPC (1988)
Commodore C64 (1988)
Sinclair ZX Spectrum (1988)
Commodore Amiga ("1943 - The Battle of Midway", 1989, Go!)
PC [CD-ROM] (1999, "Capcom Arcade Hits 2")
LCD Handheld game (1989, Acclaim)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Capcom Game Music VOL.3 28XA-204[1] 1988-04-20 Alfa Records CD version.
Capcom Game Music VOL.3 ALC-22924[2] 1988-04-20 Alfa Records Cassette version.
Capcom Game Music VOL.3 ALR-22924[3] 1988-04-20 Alfa Records Vinyl version.
Capcom Game Music VOL.3 SCDC-00198[4] 2002-08-21 Scitron Digital Content Inc. CD version.

External Links


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.