Lost In Translation/Chase H.Q.

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.

Chase H.Q.
Chase H.Q. marquee.
No screen shot.
Chase H.Q. control panel.
Manufacturer Taito Corporation Japan
Released 1988
2-way Joystick
Analog joystick
4 Button(s)
Main CPU (2x) 68000 (@ 12.000 MHz)
68000 (@ 12.000 MHz)
Sound CPU Stereo
YM2610 (@ 8.000 MHz)
Raster (Horizontal)
320 x 240 pixels
60.00 Hz
4,096 Palette colours
Screens 1
ROM Info 53 ROMs
8,734,868 bytes (8.33 MiB)
MAME ID chasehq · chasehqj

About The Game

Chase H.Q. is a chase-view, driving arcade video game where the player takes on the role off an undercover cop and gets behind the wheel of a custom Porsche in this Miami Vice-inspired racer from Taito. The player has 60 seconds to catch up to the criminal and then a further 60 seconds to ram his car until it is too damaged to drive.

Like Sega's seminal "Out Run", Chase H.Q. features forked junctions offering players a choice of routes; in this game, however, the route selected is merely a temporary diversion and dictates how quickly the criminal is caught up with. The player's Porsche is equipped with a limited number of turbo boosts which, when used, push the car to incredible speeds - at the expense of control. The turbos must be used wisely if the player is to have a chance of capturing the criminal before the time limit expires.

Chase H.Q. was arguably the first sprite-scaled racer since Sega's legendary "Out Run" - released 2 years' earlier - to truly capture the gaming public's imagination. The game consists of 5 levels.


Released in November 1988.

The names main characters of chase H.Q. are as follows...

  • The Caucasian cop : Tony Gibson
  • The African-American cop (A.K.A. Mr. Driver) : Raymond Broady
  • Chase H.Q.'s Dispatcher : Nancy (she doesn't have a last name)

The main player's car (the black Porsche) makes an appearance in the spin-off to the Chase H.Q. series : "Crime City".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Syvalion : G.S.M. Taito 3 - D28B0014) on 21/03/1989.


  1. Chase H.Q. (1988)
  2. S.C.I. - Special Criminal Investigation (1989)
  3. Super Chase - Criminal Termination (1992)
  4. Ray Tracers (1997, Sony PlayStation)
  5. Chase H.Q. 2 (2007)


Game Designer
Hiroguki Sakou
Game Programmers
Takeshi Ishizashi
Takeshi murata
Kyoji Shimamoto
P.C.B Designer
Masahiro Yamaguchi
Sound Designers
Yoshio Imamura
Naoto Yagishita
Eikichi Takahashi
Fumiaki Imaoka
Music Composer
Takami Asano
Cabinet Designer
Nobuyuki Iwasaki
Yoshiharu suzuki

Cabinet and Artwork


Nintendo Famicom (1989)
NEC PC-Engine (1989)
Nintendo Game Boy (1990)
Sega Master System (1991)
Sega Game Gear (1991) (Japan version only)
Sega Saturn (1996, "Chase H.Q. Plus S.C.I.")
Nintendo Game Boy Color (2000, Chase H.Q.: Secret Police)
FM Towns Marty
Sony PlayStation 2 (2007, "Taito Memories II Vol. 2")
Box art for the Ocean port of Chase H.Q.
Amstrad CPC (1989)
Commodore Amiga (1989)
Atari ST (1989)
Sinclair ZX Spectrum (1990)
Commodore C64 (1990)
Sharp X68000 (1992)
Mobile Phones (2004)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Syvalion -G.S.M. Taito 3- D28B-0014[1] 1989-01-11 Scitron Digital Content Inc. CD version.
Chase H.Q. Overseas Special Version N/A[2] 1988-01-01 Pony Canyon/Scitron Cassette version.
Chase H.Q. / Special Criminal Investigation TOCT-6113[3] 1991-04-12 Toshiba EMI CD version.
Syvalion -G.S.M. Taito 3- 25P5-0014[4] 1989-01-11 Scitron Digital Content Inc. Cassette version.
Taito Chase H.Q. E20H-1006[5] 1988-11-21 Pony Canyon, Scitron CD-Video version.
Beep Special Project - SUPER ARRANGE GAME MUSIC N/A[6] 1988-11-01 Softbank Publishing Vinyl version.

External Links


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.