Lost In Translation/Street Fighter - The Movie

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Street Fighter
The Movie
Street Fighter marquee.
No screen shot.
Street Fighter control panel.
Manufacturer Capcom/Incredible Technologies
Released 1995
Control
Method
8-way Joystick
6 Button(s)
Main CPU 68EC020 (@ 25.000 MHz)
M6809 (@ 2.000 MHz)
Sound CPU Mono
ES5506 (@ 16.000 MHz)
Video
Details
Raster (Horizontal)
200 x 200 pixels
60.00 Hz
32,768 Palette colours
Screens 1
ROM Info 19 ROMs
38,010,880 bytes (36.25 MiB)
MAME ID sftm · sftm110 · sftm111 · sftmj

About The Game

Street Fighter - The Movie is a one-on-one fighting arcade video game based on the Street Fighter 1994 film, featuring fourteen selectable characters.

Additional Technical Information

Players : 2

Control : 8-way joystick

Buttons : 6 (LP, MP, HP, LK, MK, HK)

Trivia

Released in June 1995.

3 years earlier, Midway tried to get Van Damme to do a digitized fighting game based on the movie 'Bloodsport'. When that fell through, the game was adapted into "Mortal Kombat" and its Johnny Cage character was based on Van Damme's character in Bloodsport. Things worked out great for Midway as they ended up with a game that was a huge hit instead of just a slightly prettier version of the terrible "Pit-Fighter". After seeing the success of MK, Van Damme agreed to be digitized for a game based on his Street Fighter film. Consequently, 'Street Fighter - The Movie' turned out to be little more than a MK rip-off that lacked the charm of Mortal Kombat and Street Fighter.

This game tanked in arcades for two reasons. The first being that the Street Fighter live-action film that this game is based on was universally panned by film-goers and video game fans alike (read : the film was TERRIBLE). The second reason was that many die hard Street Fighter fans just didn't find the digitized characters appealing, as they lacked the initial charm of the original drawn sprites. What was overlooked, however, was that this is a decent fighting game in its own right and failed due to poor marketing and public squeamishness.

This arcade game marks Raúl Juliá's second appearance in coin-ops, the first being the highly popular Addams Family pinball table. This makes him a member of a very exclusive club within arcade games : A man who lent his likeness and talents to a commercial triumph and a turkey within 5 years. Sadly Raúl Juliá passed away on October 24, 1994 from a stroke aged 54. This game was released eight months after his death and Street Fighter - The Movie was his second to last role.

In the SFTM game, you can have Fei Long's theme as a secret theme, but Fei Long himself has no connections to the film whatsoever. Why is that? According to documents at the time, the role that Fei Long was going to play was replaced by Captain Sawada, largely because there was not enough character development for Fei Long in SSF2.

After beating the game with Blade it will be revealed that he is Guile's brother. In addition it says that Blade's real name and profession is Gunloc, a wrestler. Gunloc is a wrestler from Capcom's "Saturday Night Slam Masters". Blade's fourth consecutive throw reversal is called a 'Slam Master'.

In Chun-Li's ending it says she goes back to the United States and becomes a medical resident in a Chicago emergency room. The actress that played Chun-Li (Ming-Na Wen) played the role of Jing-Mei 'Deb' Chen (1994-1995 and 2000-2004) on NBC's medical drama E.R. (Emergency Room) that takes place in Chicago County General Hospital.

Updates

Revision 1
  • Software version : 1.10
Revision 2
  • Software version : 1.11
Revision 3
  • Software version : 1.12
Revision 4
  • Software version : 1.12N

Tips and tricks

Extended Combo Mode

Hold the joystick Right then press Start then LK at the character select screen.

Classic Soundtracks

To hear some classic soundtracks from Street Fighter II, enter these codes on the VS screen: -

  • Ryu - LP, LP, MP
  • Vega - LP, LP, HP
  • Guile - LP, LP, LK
  • Sagat - LP, LP, MK
  • Ken - LP, LP, HK
  • Honda - MP, MP, LP
  • Chun Li - MP, MP, HP
  • Cammy - MP, MP, LK
  • Fei Long - MP, MP, MK
  • Balrog - MP, MP, HK
  • Blanka - HP, HP, LP
  • Bison - HP, HP, MP
  • Zangief - HP, HP, MK
  • Akuma - HP, HP, HK

Fight Arkane

You must be fighting in Bison's lair. Look for Blade to appear in the background and press Start as soon as you see him.

Fight Khyber

You must be fighting in the dungeon stage. Get a perfect on the first round and wait for the middle platform to fall, as soon as it falls press start and you'll find yourself face to face with Cyber.

Play As Arkane

At the character select screen, highlight Blade, press down 20 times then press all 3 kick buttons.

Play As Khyber

At the character select screen, highlight E.Honda then move to Ryu, E.Honda, Balrog, E.Honda, Ryu, E.Honda, Balrog, E.Honda, Ryu, E.Honda, Balrog, E.Honda then press all 3 punch buttons.

Random Character Select

Hold the joystick Up and press Start at the character select screen.

Team Mode

Press Start then press HK at the character select screen.

Easter Egg

If you press Start during a match on the Kommande Centre stage, the main television screen will display a short clip of Van Damme flexing his muscles for the camera. The same clip plays during the attract mode.

Staff

Cast

Guile
Jean-Claude Van Damme
M. Bison
Raúl Juliá (1940-1994)
Darko Tuscan
Chun-Li
Ming-Na Wen
Cammy
Kylie Minogue
Ryu
Byron Mann
Sagat
Wes Studi
Ken
Damian Chapa
Vega
Jay Tavare
Balrog
Grand L. Bush
Honda
Peter Tuiasosopo
Zangief
Andrew Bryniarski
Sawada
Kenya Sawada
Akuma
Ernie Reyes, Sr.
Blade
Alan Noon

Capcom

Executive Producers
Kenzo Tsujimoto
Takahito Yasuki
Yoshiki Okamoto
Tetsuya Iijima
Rene Lopez

Incredible Technologies

Executive Producer
Elaine Ditton
Project Manager
Leif Pran Marwede
Head Programmer
Jane Siegrist
Art Direction
Ralph Melgosa
Art Coordinator
Jane Siegrist
Game Designers
Leif Pran Marwede
Alan Noon
Programmers
Jane Siegrist
Leif Pran Marwede
Richard Ditton
Additional Programmers
Tino Kalafatis
Mike Hanson
Steve Jaskowiak
Sounds
Kyle Johnson
Australia Location Crew
Elaine Ditton
Richard Ditton
Ralph Melgosa
Leif Pran Marwede
Alan Noon
Artists
Ralph Melgosa
Alan Noon
Bob Nagel
Scott Morrison
Additional Art
Ed Reck
Donna Foshee
Andrew Dorizas
Jennifer Hedrick
Hardware Designers
Steve Jaskowiak
Jeff Siegrist
Technical Support
Terry Little
Ann Vonckx
Scott Allie
Ed Reck

Cabinet and Artwork

Ports

Consoles
Sega Saturn (1995)
Sony PlayStation (1995)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Street Fighter Artist Album CPCA-1015[1] 1998-10-21 Suleputer CD version.
Itoshisa to Setsunasa to Kokoro-tsuyosa to / Ryoko Shinohara with t.komuro ESDB-3495[2] 1994-07-21 Sony Music Distribution CD version.
CRY / BIG LIFE SRDL-3894[3] 1994-07-21 Sony Music Distribution CD version.
Street Fighter II Original Soundtrack SRCL-2937[4] 1994-08-01 Sony Music Distribution CD version.
Street Fighter II Original Soundtrack Vol. 2: Original Score Album SRCL-3047[5] 1994-11-21 Sony Music Distribution CD version.
Street Fighter Original Motion Picture Soundtrack SLCS-7250[6] 1995-03-24 SLC Records CD version.
STREET FIGHTER Original Soundtrack PCCY-00748[7] 1995-04-05 Pony Canyon CD version.
Something There / CHAGE & ASKA PCDA-00718[8] 1995-05-10 Pony Canyon CD version.

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.