Lost In Translation/Street Fighter
Street Fighter | |
---|---|
Manufacturer | Capcom |
Released | 1987 |
Control Method |
8-way Joystick 6 Button(s) |
Main CPU | 68000 (@ 8.000 MHz) (2x) Z80 (@ 3.580 MHz) |
Sound CPU | Stereo YM2151 (@ 3.580 MHz) (2x) MSM5205 (@ 384.000 kHz) |
Video Details |
Raster (Horizontal) 384 x 224 pixels 60.00 Hz 1,024 Palette colours |
Screens | 1 |
ROM Info | 44 ROMs 4,375,328 bytes (4.17 MiB) |
MAME ID | sf · sfjp · sfp · sfus |
About The Game
Street Fighter is a one-on-one fighting arcade video game
Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they faces 10 of the world's greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular "Street Fighter II - The World Warrior".
Additional Technical Information
Players : 2
Control : 8-way joystick
Buttons : 6
= > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)
= > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)
Trivia
Released in August 1987.
Capcom's first head-to-head fighting game, Street Fighter is also the first fighting game to feature :
- 6 buttons (or 2 pressure pads) and 8 way joystick.
- 2 playable characters and ten CPU-controlled opponents .
- Special moves.
Two versions of the game's cabinet were produced. A standard version with the 6-button configuration later used by its sequels ("Street Fighter II - The World Warrior") and a deluxe cabinet that featured 2 pressure sensitive pads for punches and kicks that determine the strength and speed of the player's attacks based on hard they were pressed.
Ryu, Ken and Sagat were the only characters to return in the immediate sequel "Street Fighter II - The World Warrior". Birdie and Adon would later return in "Street Fighter Alpha - Warriors' Dreams", followed by Gen in "Street Fighter Alpha 2" and Eagle in "Capcom Vs. SNK 2 - Mark of the Millennium 2001 ". The character of Mike is believed to a precursor to Balrog from Street Fighter II, whose name in Japan is M. Bison (with the M standing for Mike).
Ryu and Sagat were mostly based on 'Yoshiji Soeno', a 'Kyokushin Karate legend' and 'Reiba', the 'Dark Lord of Muaythai' from an old Japanese martial art comics called 'Karate Baka Ichidai'.
In the England (Birdie) stage a poster for 'The Velvet Underground' (a cult 1960's rock band) is clearly visible alongside another poster for 'Ian Dury and the Blockheads'. The Blockheads were a popular British pub-rock band who disbanded in 1982 but reformed in 1987 for a tour of Japan, two months before the release of this game. A third poster advertises 'Ristorante Donnaloia' an expensive Italian restaurant in Kobe, which still exists to this day. Also on this stage the name and likeness of at that time Capcom USA Vice President of Sales and Marketing 'Bill Cravens' is grafittied on the shutter in front of the 'Block Heads' pub.
Move Differences with Street Fighter II : The joystick movements required to do the fireball and hurricane kick are different in Street Fighter than in Street Fighter II. In Street Fighter, complete 'half-circle' motions were required (e.g. Back, Down-Back, Down, Down-Forward, Forward), where in Street Fighter II (and later games in the series), only quarter-circle motions were required (Down, Down-Forward, Forward).
The title screen has several Capcom games listed on the brick wall : "Avengers", "Commando", Wings ("Legendary Wings"), and "Trojan".
Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music Vol.2 - 28XA-203) on 25/03/1988.
A Street Fighter unit can be seen in the 1992 film 'Juice' starring Omar Epps and the late Tupac Shakur.
Updates
- The Japanese Version
- Has different words spoken for Ryu and Ken during their special moves than the other versions. Ryu and Ken shout 'hadoken!', 'shoryuken!' and 'tatsu-maki-senpuu-kyaku!' during respective special moves in the Japanese version, while they shout 'hellfire!', 'dragon punch!' and 'hurricane!' on all other versions.
- The Prototype Version
- Has no demo mode.
- Different colours on hiscore table.
- Different hole on in the wall during the title screen.
- Is highly bugged.
- No digitized voice samples.
- Characters share stage music.
- Ryu's victory pose is visually different.
- Different sound effects for everything.
- Different intro/outro music.
- Must win three rounds to win the match.
- Typo in victory quote screen, 'Rut Don't Forget...' instead of 'But Don't Forget...'.
- No stage select when you start the game.
- The Hurricane Kick does not seem to be in the game.
Tips and tricks
Turtling With Mike
When fighting Mike, you can turtle-up in the corner and he will just repeatedly throw low punches at you (which you can block). You can use this to your advantage by letting time run out if you have more energy than he does.
Single-Move Victory With Birdie
When fighting Birdie, if you do a hurricane kick right at the start of the round, you can 'sometimes' get him will all of the kicks (he will not be knocked back) and defeat him with that one move alone.
Series
- Street Fighter (1987)
- Street Fighter II - The World Warrior (1991)
- Street Fighter II' - Champion Edition (1992)
- Street Fighter II' - Hyper Fighting (1992)
- Super Street Fighter II - The New Challengers (1993)
- Super Street Fighter II Turbo (1994)
- Street Fighter Alpha - Warriors' Dreams (1995)
- Street Fighter Alpha 2 (1996)
- Street Fighter III - New Generation (1997)
- Street Fighter Alpha 3 (1998)
- Street Fighter III - 2nd Impact : Giant Attack (1998)
- Street Fighter III - 3rd Strike : Fight For The Future (1999)
- Hyper Street Fighter II - The Anniversary Edition (2003)
- Street Fighter IV (2008)
Staff
- Direction
- "Piston" Takashi Nishiyama
- Planner
- "Finish" Hiroshi Matsumoto
- Programmer
- Fz 2151
- Character Designers
- Crusher Ighi
- Dabada Atsushi
- Bonsoir Yuko
- Ocan Miyuki
- Bravo Ovu
- Innocent Saicho
- Sound & Music
- Yoshihiro Sakaguchi
- Hard Planner
- Punch Kubozo
- Mechatoronics
- Strong Take
- Radish Kamin
Cabinet and Artwork
Ports
- Consoles
- NEC PC-Engine CD-ROM (JP, 1988, "Fighting Street")
- NEC TurboGrafx-CD (US, 1989 "Fighting Street")
- Microsoft XBOX (US, 2006, "Capcom Classics Collection Vol. 2")
- Sony PlayStation 2 (US, 2006, "Capcom Classics Collection Vol. 2")
- Sony PlayStation 2 (Au, 2007, "Capcom Classics Collection Vol. 2")
- Sony PlayStation 2 (EU, 2007, "Capcom Classics Collection Vol. 2")
- Handhelds
- Sony PSP (US, 2006, "Capcom Classics Collection Remixed")
- Sony PSP (EU, 2006, "Capcom Classics Collection Remixed")
- Computers
- Amstrad CPC (EU, 1988)
- Amstrad CPC (Fr, 1990, "10 Jeux Spectaculaires")
- Atari ST (US, 1988 by Go!)
- Commodore Amiga (EU, 1988, "Street Fighter" by Go!)
- Commodore C64 (EU, 1988)
- Commodore C64 (US, 1988)
- PC [MS-DOS] (US, 1988)
- Sinclair ZX Spectrum (EU, 1988 by Go!)
- PC [MS Windows, CD-ROM] (US, 2003, "Capcom Arcade Hits Vol. 1")
Soundtrack Releases
Album Name | Catalogue No. | Released | Publisher | Comments |
---|---|---|---|---|
Capcom Classic Collection REMIXED Soundtrack | N/A[1] | 2006-05-10 | Capcom | CD version. |
Capcom Game Music VOL.2 | 28XA-203[2] | 1988-03-25 | Alfa Records | CD version. |
Capcom Game Music VOL.2 | ALC-22923[3] | 1988-03-25 | Alfa Records | Cassette version. |
Capcom Game Music VOL.2 | ALR-22923[4] | 1988-03-25 | Alfa Records | Vinyl version. |
Capcom Game Music VOL.2 | SCDC-00195[5] | 2002-07-24 | Alfa Records | CD version. |
Street Fighter 25th Anniversary Collector's Set | 33070CD1~11 [6] | 2012-09-18 | Capcom | 11 CD version! |
Screen Shot Comparison
Intro Screen
The original arcade version had an animated intro screen that started by showing a wall featuring a gratified Capcom logo. A hole is then punched through the wall by some unnamed individual who then turns his back to us to reveal the now iconic Street Fighter logo.
Country Select Screen
Depending on the dip switch settings selected by the arcade owner, the country select screen would either show 2 or 4 countries to start your fighting in.
Round vs Screen
Round Start Screen
Commodore Amiga start of fight screen. For other images see the page for this game.
Bonus Round 1 & 3 Screen
Map Screen
Bonus Round 2 & 4 Screen
Win Match Screen
Game Complete Screen
Continue Game Screen
Enter Hiscore Screen
Hiscore Table Screen
Game Over Screen
Sound Comparison
Platform | Song Titles | Sound Source | ||||||
---|---|---|---|---|---|---|---|---|
Arcade | "Stage Select" | "Vs." | "Retsu (Japan, Shourinji Temple)" |
"Geki (Japan, Ninja)" |
"Stage Clear" | "Joe (USA, Martial Art)" |
"Mike (USA, Boxer)" |
M1 v0.7.8a6 |
Commodore Amiga | No | No | Yes | No | Yes | No | No | DeliPlayer 2.50 ('Steve Barrett' plug-in by Wanted Team) |
Atari ST | No | No | Yes | No | Yes | No | No | JAM 2.10 (SNDH Replay version 2.00) |
PC DOS | No | No | No | No | No | No | No | This version of the game had no music. |
Sinclair ZX Spectrum | No | No | No | No | No | No | No | This version of the game had no music. |
Amstrad CPC | No | No | No | No | No | No | No | This version of the game had no music. |
Commodore 64 (Euro) | No | No | Yes | No | Yes | No | No | XMPlay v3.8.0.5 (SID plugin rev. 35.321 Sep 30 2014) |
Commodore 64 (US) | Yes | No | No | Yes | No | No | Yes | XMPlay v3.8.0.5 (SID plugin rev. 35.321 Sep 30 2014) |
NEC PC Engine CD | Yes | Yes | Yes | Yes | Yes | Yes | Yes | CDDA |
Microsoft Xbox | Yes | Yes | Arcade Version Arranged Version |
Yes | Yes | Yes | Yes | Raw ADPCM files stored on the DVD |
Sony PlayStation 2 | Yes | Yes | Arcade Version Arranged Version |
Yes | Yes | Yes | Yes | Raw ADPCM files stored on the DVD |
Sony PlayStation Portable | Yes | Yes | Arcade Version Arranged Version |
Yes | Yes | Yes | Yes | ATRAC3Plus files stored on the UMD. |
Platform | Song Titles (Continued) | Sound Source | ||||||
---|---|---|---|---|---|---|---|---|
Arcade | "Bonus Stage (Breaking Bricks)" |
"Birdie (England, Mohican)" |
"Eagle (England, Ancient Castle)" |
"Breaking In" | "Lee (China, Great Wall)" |
"Yuan (China, Town)" |
"Bonus Stage (Breaking Boards)" |
M1 v0.7.8a6 |
Commodore Amiga | No | Yes | No | Yes | No | No | No | DeliPlayer 2.50 ('Steve Barrett' plug-in by Wanted Team) |
Atari ST | No | Yes | No | Yes | No | No | No | JAM 2.10 (SNDH Replay version 2.00) |
PC DOS | No | No | No | No | No | No | No | This version of the game had no music. |
Sinclair ZX Spectrum | No | No | No | No | No | No | No | This version of the game had no music. |
Amstrad CPC | No | No | No | No | No | No | No | This version of the game had no music. |
Commodore 64 (Euro) | No | Yes | No | Yes | No | No | No | XMPlay v3.8.0.5 (SID plugin rev. 35.321 Sep 30 2014) |
Commodore 64 (US) | Yes | Yes | Yes | No | No | No | Yes | XMPlay v3.8.0.5 (SID plugin rev. 35.321 Sep 30 2014) |
NEC PC Engine CD | Yes | Yes | Yes | Yes | Yes | Yes | Yes | CDDA |
Microsoft Xbox | Arcade Version Arranged Version |
Arcade Version Arranged Version |
Yes | Yes | Yes | Yes | Arcade Version Arranged Version |
Raw ADPCM files stored on the DVD |
Sony PlayStation 2 | Arcade Version Arranged Version |
Arcade Version Arranged Version |
Yes | Yes | Yes | Yes | Arcade Version Arranged Version |
Raw ADPCM files stored on the DVD |
Sony PlayStation Portable | Arcade Version Arranged Version |
Arcade Version Arranged Version |
Yes | Yes | Yes | Yes | Arcade Version Arranged Version |
ATRAC3Plus files stored on the UMD. |
Platform | Song Titles (Continued) | Sound Source | ||||||
---|---|---|---|---|---|---|---|---|
Arcade | "Adon (Thai, Sun Set)" |
"Sagat (Thai, Final Match)" |
"Final Demo" | "Credits Roll" | "Name Entry" | "Ranking Display" | "Continue" | M1 v0.7.8a6 |
Commodore Amiga | No | No | No | No | No | Yes | No | DeliPlayer 2.50 ('Steve Barrett' plug-in by Wanted Team) |
Atari ST | No | No | No | No | No | Yes | No | JAM 2.10 (SNDH Replay version 2.00) |
PC DOS | No | No | No | No | No | No | No | This version of the game had no music. |
Sinclair ZX Spectrum | No | No | No | No | No | No | No | This version of the game had no music. |
Amstrad CPC | No | No | No | No | No | No | No | This version of the game had no music. |
Commodore 64 (Euro) | No | No | No | No | No | Yes | No | XMPlay v3.8.0.5 (SID plugin rev. 35.321 Sep 30 2014) |
Commodore 64 (US) | Yes | No | Yes | No | No | No | No | XMPlay v3.8.0.5 (SID plugin rev. 35.321 Sep 30 2014) |
NEC PC Engine CD | Yes | Yes | Yes | Yes | Yes | Yes | Yes | CDDA |
Microsoft Xbox | Yes | Yes | Yes | Yes | Arcade Version Arranged Version |
Yes | Yes | Raw ADPCM files stored on the DVD |
Sony PlayStation 2 | Yes | Yes | Yes | Yes | Arcade Version Arranged Version |
Yes | Yes | Raw ADPCM files stored on the DVD |
Sony PlayStation Portable | Yes | Yes | Yes | Yes | Arcade Version Arranged Version |
Yes | Yes | ATRAC3Plus files stored on the UMD. |
External Links
- Sinclair ZX Spectrum version of Street Fighter at the World of Spectrum
References
- ↑ Capcom Classic Collection REMIXED Soundtrack (CD) at the VGMdb
- ↑ Capcom Game Music VOL.2 (CD) at the VGMdb
- ↑ Capcom Game Music VOL.2 (Cassette) at the VGMdb
- ↑ Capcom Game Music VOL.2 (Vinyl) at the VGMdb
- ↑ Capcom Game Music VOL.2 (CD) at the VGMdb
- ↑ Street Fighter 25th Anniversary Collector's Set [Limited Edition (CD)] at the VGMdb